Monty's Reviews
Bright suns and rising moons, teams! First of all, I would like to congratulate both teams for their wonderful expansion proposals to DHS' Galaxy's Edge. Despite utilizing the same ride system (we had a laugh about this in the judges' PMs once we realized what was happening), both teams presented new takes on it that fit within the world of Black Spire Outpost on Batuu. As
@Disney Dad 3000 said in their team PM, DHS badly needs a boat ride, and what better way to premiere that ride system than in park's the newest land?
Just a disclaimer, my approach to this round is from the viewpoint of a casual Star Wars fan: I know some stuff about it, but that's it. This is how much of a noob I am about Star Wars: when
The Force Awakens premiered and Han Solo made his first appearance on the Millenium Falcon, the entire cinema gasped. I then turned to my brother who was sitting next to me and whispered, "Is that Luke Skywalker?" Sooooo...
Now, on to the reviews!
Star Wars: Streams of the Force
Team Innovators
The first of our two boat ride projects. Your team set out to provide contrast to the thrills of Smuggler's Run and Rise of the Resistance, and you achieved just that. It's old-school Disney (think Maelstrom; photogenic vignettes, "fear minus death = fun" elements, the works) that was married to newer technology. Though it's not perfect (understandably so), for nearly a week's worth of work, this is very impressive.
Admittedly,
@PerGron's initial pitch of using the Force as a major plot element didn't excite me at first, but reading about it in your final submission made me change my mind. In the wrong hands or concept, it may come across as too cheesy for the ruggedly-sophisticated Galaxy's Edge. Then again, the lightsaber ceremony is a thing that happens in the land so it comes down to personal taste I guess. Anyway, I agree with
@tcool123 about using it, as the films (and the franchise in general) emphasize the Force's importance a lot but it's not so apparent in the land today. Using that and running with it for your attraction was the logical next step. Even casual fans like I am are familiar with the idea/concept of the Force, so using that plot point is an added bonus that will cater to both the casual and die-hard fans.
The queue is a smart move. I was intrigued by how will you transition from the First Order side of Black Spire Outpost to our main destination, the hidden ancient Jedi temple.
@MickeyWaffleCo.'s "reverse-Rise" approach (as coined by
@D Hulk) is very clever, and ties in well with the surrounding area. Who knew the First Order has a bunch of archaeologists within their ranks? Kidding aside, the detail in the descriptions is remarkable. From the First Order artifact warehouse (the effect of Kylo's force holds sounds exciting) and dig site, the ancient Batuuan cistern, to the cave where we first meet with Yoda, the descriptions and the accompanying visuals helped me imagine this feast for the senses.
The preshow reminds me a lot of ROTR's, but it's warranted enough considering the guests will be encountering Yoda's force ghost. The floating rocks and pebbles effect is very intriguing though. Will it be done through projection mapping (like the interrogation cell escape from ROTR), something more practical (like the old crashing rock effects that used to be on the final lift hill of Big Thunder Mountain Railroad), or a mix of both? Moving on, I do wish you elaborated on what happens after the preshow before you board the boats. It's a little nitpicky, but I noticed the rather obvious jumpcut after the queue/preshow section to the ride experience section. Will there be a short queue from the caves to the boarding area, or are the boats already waiting for you to board into as soon as the cave opening is revealed?
The ride experience is very much unlike Star Wars. As I've mentioned earlier, your team set out to contrast the action-packed MFSR and ROTR and this proves just that. The environments you chose (the kyber crystal caves, the subterranean jungle, and the crumbling Jedi temple itself) reflect that choice. The emphasis on bioluminescence and natural/nature-taking-over-infrastructure settings in the attraction really makes this stand out from the other 2 attractions in Galaxy's Edge. The choice of animals in the subterranean jungle is interesting and definitely provides a new set of characters for guests to encounter (and maybe get a stuffed toy of in the gift shop) in Galaxy's Edge aside from Chewie. I wonder though how could Disney even maintain that massive jungle rancor AA by the temple entrance if they couldn't even maintain the Yeti AA in Expedition Everest? Anyway, the Jedi temple itself looks and sounds impressive, especially the literal and allegorical mural depictions of Jedi history and future. The entire Dark Side section with Palpatine and the other Sith is the definite showstopper of this attraction, especially the Sith statues taking on the guests' faces. The finale is great as well, if not ending a bit abrupt for my taste. Having different faces from both the original and prequel trilogies appear will definitely please many fans, especially those craving for that sweet, sweet original trilogy content in the sequel-based land.
However, I will say that there is a disjoint of sorts between your ride narrative and ride system. Your ride system is the classic Pirates/It's a Small World boat, but the little narrative/narration you have doesn't seem to match its relatively slow pacing. The slow-moving boats work for either attraction because of the kinetic and energetic environments it travels through. In Pirates, you ride through the town the pirates have landed in and you pick up snippets of group conversations happening all over the place which contributes to the overall lively atmosphere of the ride. In contrast here, you can only see 30-40-some (being generous with my figure count here) physical characters, the majority of which are animals that are concentrated in one show scene. With only a few lines of dialogue per show scene spoken by a disembodied human/Force ghost (I think I counted one or two lines for each before the Palpatine encounter and the finale) in addition to the John Williams musical underscoring that you presumably have, it falls into the Na'vi River Journey trap: very pretty pictures with great music but has very little story, and you're stuck in a slow-moving boat for 12 minutes (per your ride statistics). NVJ, by the way, takes 5 minutes to ride and a lot of people found that ride boring. A Star Wars-themed attraction should anything but that. My recommendation is that you either can expand the narrative more to fill in the dead air moments (I doubt serenity is in your team's emotional attraction mood board), or use another similar ride system. Maybe an expanded Maelstrom ride system (additional boat capacity) could work better?
The presentation was very simple and effective. It's a great example of the "less is more" approach. Having not been to Galaxy's Edge personally, I appreciate the project's completeness, from the ride's placement within the land, how it fits and expands the Black Spire Outpost lore, to its great accompanying visuals. It helped me imagine how it will help beef up the land in general. Shoutout to Disney Dad's attraction ad, which helped sell the attraction to me without spoiling and promising too much (looking at you, sparking Kylo Ren lightsaber from the Rise of the Resistance ad).
Overall, this project has definitely found its legs on solid ground. The ride premise is great and sound within the story confines of Black Spire Outpost, the effects are groundbreaking, and the environments are interestingly different from the ones we already see in MFSR and ROTR. With just a few adjustments either with the narrative or with the ride system, your team will have developed an instant classic attraction that can be enjoyed by everyone in the family. Great job, everyone!
The Grand Batuu Escapade
Team Imaginators
The second of our two boat rides. In contrast to Innovators, your team opted to continue the trend of action-packed attractions at Galaxy's Edge. The concept and premise for it is thrilling, and even casual fans like me would be excited to ride that.
@JokersWild's initial pitch for it actually made me more excited for it than Innovators' did to be honest, but that's about it. Strong concept, but the execution of it could still be improved.
The inverse waterfall is certainly a unique and striking visual for an opening, but why is it falling in reverse? Is there something mystical about these particular set of caves on Batuu? Or is it a recently-exposed former Jedi base that had some Force seeped into its surroundings? I wish this was clarified/expanded more and how it works within the overarching story of Black Spire Outpost, which is honestly something I could say about the entire submission. The bones are there and well-accounted for but the meat is barely there. Your team's PM is evidence that more was initially planned, but I didn't see this in the final submission. Granted,
@DisneyFan18 did write this on the fly though...
I can't help but be reminded of Smuggler's Run while reading through your submission. Given the similar ride narratives between the two, I'm not that surprised. I do appreciate the mentioning of the blended physical and screen-based set for this attraction, which should help differentiate it from MFSR (aside from the lack of interactivity). The different aesthetic per boat is a neat idea, and definitely works in-world given you're working for a (shady?) scrappers' guild that has a tour company front. I could use some visuals though, in general. Again, I'm not familiar with Star Wars, I don't know what that ship looks like so some visual context would be nice next time.
The ride narrative is promising, but it's not as narratively detailed as I'd like. The outlines of each scene is present, but that's about it. What am I supposed to see, hear narration-wise, and feel as I approach each show scene? Or, if it a purely musical and visual experience (like Phantom Manor in Paris), what am I supposed to see, hear musically, and feel? If these three/four elements were present in your submission, your team would've been golden.
Overall, this project has good bones but couldn't stand on its own as it was submitted. Close, but no cigar, as the saying goes. It needs much more TLC from everyone in the team so it can move further to better itself.
Wait, this is DHS, I don't think anyone is allowed to smoke in here...