You forgot planters.Not at all. Everest with the yeti is, IMO, the single most impressive experience in all of WDW. It's just very annoying that anything something breaks we have three or four people with the inevitable disco or tarp comment. Show some originality.
Ask yourselves this... Once the newness of the visuals wears off... Will you still yearn to repeat the attraction and if so... Which elements will draw you back?
What's the difference between Indy's emv and simply being thrown around in the dark? The integration between what you see and what you feel. Not just in making the movement more believable but to pull you into the story being woven. That connection seems weaker here. The reasons for the start stop.. The reasons for swerving, why am I going back and forth through these switchbacks?
I worry this lack of connecting tissue ultimately diminishes the enjoyment of the ride system (like being thrown around in the dark analogy).
Watched a POV video on another Disney site from onboard a vehicle. Sorry but at least from the video it seems kind of anticlimactic as refurbs go. Hopefully the video does not do it justice but it just seems like a bunch of neon like lights and some turns followed by the same old outdoor loop. Heck they even kept the same old "oncoming truck" gag at what seems like the same spot.I hope I am wrong but that is what I saw.
The common areas look pretty cool though and I am looking forward to seeing them in Sept.
I went from cautiously optimistic to completely won over as soon as I saw the first video and it is well known that I am one of the least optimistic posters in these situations.I am cautiously optimistic. Have some doubts that I think could just be the shortcomings of filming an attraction.
Personally, I felt the original Test Track was pretty lifeless. The block test, well, I used to drive down roads like that for work for two years, not so interesting. ABS test, whatever. Apparently the hot and cold rooms, that didn't amount to much, but it is now something to savor according to tons of posts all of the sudden
I think what can be lost here on WDWMagic is the idea of PERSONAL likes and dislikes.
With Test Track 2.0, when you look at it as a whole, you do have a concept of creating this "SIM Car" and essentially playing it out from the ride to the finish. Personally, I'm a massive future forward type of person and have been fascinated by futuristic vehicles since I was a kid. The whole idea of concepts in the queue to creating futuristic cars is downright exciting to me. Add in another feature of lighting in the dark effects, a pulsing soundtrack, I feel that it's an excellent concept here. To the average guest, I think it's clear that you're seeing how your design stacks up.
Cool, looks like they replaced all of the exterior lighting! Look's nice!We have a new super-smooth video walk-through now up at http://www.wdwmagic.com/attractions...-design-studio,-onboard-pov-and-post-show.htm
But how long before guests realize it doesn't matter what they do in the design - the ride experience is the same? And when that happens.. the design portion becomes 'detached'. Where is the feedback about what your design choices really do? You see it in the post show.. and the ride itself is always the same. So if you were really geeking about the design portion.. you'd almost want to SKIP the ride to see what your choices did. That's a problem for repeatability. You are really doing two separate things. That's why design needs to be reflected in the actual ride experience.. otherwise they are just two things you do.. that someone forced the order of events on you.
I get what you're saying, but the track still makes sense with the new scenes. Except maybe at the hill climb and rough road section.While you may not have found the elements awe inspiring - the movement of the vehicle vs the show scenes was very clear what the movement was for and how it worked with the set. The stops were the start of each test along with the staff talking to you about the upcoming test. The swerving was about stopping and tracking abilities. The fire and cold effects, while stereotypical effects, at least it all worked together. So maybe while one can say the effects weren't great - at least they worked together with the ride system and story.
I have to say, I watched the video and this is a significant improvement over TT1.0. Way to go Dis/GM. This is what happens when a sponsor and disney work together. I understand that this isn't everything to everyone, but it sure does beat out TT 1.0. This is just another sign that the Eisner years are being erased. They should use this as the poster child for bringing in new sponsors to fix the rest of the 5 outlaying pavilions in FW. I can't wait to ride this.
Love the Future City. I am not sure if this is a direct reference to the original city in WOM as a tribute, but even so it does give a little bit of the WOM feel. So excited about the job the did here. I also noticed that the entrance canopy doesn't go all the way to the pavilion building. has it always been that way?Agree, lets hope this makes other companies interested. The new test track looks incredible (though TronTrack woudl have been a cooler name at this point), love the effects, lighting, surroundings, sleek/smoothness, its a new power dark ride. So glad all that other empty scrap metal 90s mess is out of there. We even got a new future city! Take that Siemens!!
perhaps because it was only limited previews still....I noticed how light the crowds are......
You forgot planters.
Look, when something so significant hasn't worked for so long complaints are going to be out there. If we stop complaining about it then it takes Disney off the hook. Do you want to excuse them for not maintaining their parks? If so, I have some Fastpasses I can sell you.
perhaps because it was only limited previews still....
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