Ooh, too bad their trip wasn't next month. By then perhaps Disco Cannons will be running. That's sure to impress![...] I wonder if their impression would have been different Had all those effects been working?
Also noting Rise didn't open until around 10am today -
I recorded of the cannons in A-mode lite
Was going through some videos from my last trip, and here's a clip I recorded of the cannons in A-mode lite (only 1st cannon moving)!
Even with just one of the cannons moving, adds a lot to the scene...
Working as intended.According to Thrill-Data, Rise has only operated for about 20 minutes so far today.
View attachment 657695
I don't think they (cannons and RVs) were physically colliding, otherwise we would have videos of that by now.It makes me wonder if they were colliding with vehicles. I've heard rumors of bumping vehicles in Ratatouille, though the reason attributed to this was that it's an older ride system (in that Disney did absolutely nothing to change how the vehicles operated when they cloned it over to Epcot, despite the technology having advanced since the initial ride in 2014). Still, I wouldn't be surprised to find out something like this had happened.
Ouch. Must have been a rough day for guest relations today.
Correct me if I'm wrong, but aren't the Cannons also trackless? Do they need to be?I don't think they (cannons and RVs) were physically colliding, otherwise we would have videos of that by now.
I just think that if the RVs are off-sync by just a tiny bit, the sensors triggers and E-stop. Whether they tried to mess with that margin of error, who knows. At this point it's probably a hardware issue (in combination with a software issue), which can't really be done overnight. A long refurbishment might have to take place.
DL supposedly tried to find a fix according to an insider on here. But seems like they've too given up as their cannons when to "permanent" B-mode since like March/April. Ours went in December '21/January-ish.
I believe it's been said here previously that they are on a track. Also, these screenshots from the ROTR behind-the-scenes segment on The Imagineering Story does imply that they are on tracks.Correct me if I'm wrong, but aren't the Cannons also trackless? Do they need to be?
sooo, are you saying I shouldn’t make this the priority when utilizing our 30 minutes for EE? I would hate to waste it standing in line for the ride to never open…It appears Rise never reopened for the rest of the day -
Well that depends, is it a ride you must ride because if it is you have 3 options in the morning:sooo, are you saying I shouldn’t make this the priority when utilizing our 30 minutes for EE? I would hate to waste it standing in line for the ride to never open…
TBH, we will likely try for #3 first as it is a must-do ride for us, however, we have two days allocated for HS to ensure we get the SW rides done.Well that depends, is it a ride you must ride because if it is you have 3 options in the morning:
1. Gamble during ERT
2. Wait 2+ hours and gamble it doesn’t go down while waiting
3. Pay the Mouse for ILL
Not true, rode it for the first time yesterday with a ILL purchased at 11am for 5:15.And if you're offsite, option 2 is your only choice.
What are the times again the ILL opens? 7am, 11am, 2pm? Maybe I am getting that mixed up with Genie+ times...Not true, rode it for the first time yesterday with a ILL purchased at 11am for 5:15.
The ride is awesome,even if it was in B mode.
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