Star Wars: Rise of the Resistance

Stripes

Premium Member
That's what I was talking about a while back: unnecessary complexity. Trains move in a programmed way, on and off tracks. Something less complex (wire-guided, even bus-bar) would do wonders for this ride.
I’m sure wire-guided tech has improved and correct me if I’m wrong, but isn’t the wire guided 5th dimension scene in WDW’s ToT the cause for a lot of downtime? Isn’t the reliability issues with that system one of the big reasons none of the other ToTs have 5th dimension scenes?
 

gerarar

Premium Member
(Serious questions here)
On average how many days of the week is this ride down in the mornings?
If I pay for the ILL and it breaks down during my time is a refund my only option or can I reschedule?
I'm pretty sure you'll be issued a ROTR LL that can be used any time of the day. When the ride reopens, ops prioritizes the huge influx of LL's that come (current windows plus past windows), hence the 1 standby to all LL ratio after reopening.
 

TikibirdLand

Well-Known Member
I’m sure wire-guided tech has improved and correct me if I’m wrong, but isn’t the wire guided 5th dimension scene in WDW’s ToT the cause for a lot of downtime? Isn’t the reliability issues with that system one of the big reasons none of the other ToTs have 5th dimension scenes?
Lately, it's been with the actual elevator motor. Wire guided technology is pretty reliable now and used in manufacturing and warehousing for quite a few years now.
 

yensidtlaw1969

Well-Known Member
Soarin / FOP don’t have screens moving on a track in sync with the ride vehicle.
"Seems more complex" and "Is more complex" are not necessarily the same - The original Journey Into Imagination was syncing tracked omnimover ride vehicles into a rotating showscene a quarter century before Forbidden Journey. The tech that Forbidden Journey uses to do it obviously differs from that of Imagination, but it's not as innovative as it might seem at a glance. It's just a different kind of looping action.

While many of the individial elements in Rise of the Resistance were invented for earlier attractions, the integration systems in place to make them work together are in fact innovative and quite complex.
 

G00fyDad

Well-Known Member
Now why in hades are you gonna pay for this? Have you been on it?
No. I haven't. And as stupid as it may sound to some people this Star Wars land is my only reason for going to disney. If it wasn't for Star Wars land I wouldn't be going on this trip and probably never going to Disney again. So yes, I'm going to pay for it to ensure that I don't have to wait 2 hours to ride it. I don't wait over an hour for any ride
 

Sirwalterraleigh

Premium Member
No. I haven't. And as stupid as it may sound to some people this Star Wars land is my only reason for going to disney. If it wasn't for Star Wars land I wouldn't be going on this trip and probably never going to Disney again. So yes, I'm going to pay for it to ensure that I don't have to wait 2 hours to ride it. I don't wait over an hour for any ride
Understandable in that scenario…I probably would fo the same. You will only pay once - however.
 

Rich Brownn

Well-Known Member
"Seems more complex" and "Is more complex" are not necessarily the same - The original Journey Into Imagination was syncing tracked omnimover ride vehicles into a rotating showscene a quarter century before Forbidden Journey. The tech that Forbidden Journey uses to do it obviously differs from that of Imagination, but it's not as innovative as it might seem at a glance. It's just a different kind of looping action.

While many of the individial elements in Rise of the Resistance were invented for earlier attractions, the integration systems in place to make them work together are in fact innovative and quite complex.
It also didn't work well, hence why the vehicles had to stop and wait to synch with the turntable. Also, once in, the walls themselves pushed the vehicles around so keeping in synch wasn't much of an issue. But the stop/start effected the whole load/unload area which is why the moving sidewalk at the exit was never turned on. Journey had to synch an independently moving vehicle to a moving screen without stopping ... multiple times.
 

G00fyDad

Well-Known Member
Understandable in that scenario…I probably would fo the same. You will only pay once - however.
On our first day we get into Tampa around 8:50 a.m. and by the time we get up to Disney World it'll be closer to 10:15 or so. We're going to go to the resort and drop off our luggage at Bell Services and then head to Disney Springs. Will probably go to the resort around 3:00 and take a nap for a couple of hours and then go to T-Rex in Disney Springs and eat dinner. I think I'll add DHS to our Park plans for the day so that when we're sitting in the Charlotte North Carolina airport on our way to Florida at 7:00 a.m. I can purchase a late in the evening ILL for RotR. If I do and I'm able to ride it that night it will take a lot of pressure off of our one and only DHS day.
 

Sirwalterraleigh

Premium Member
On our first day we get into Tampa around 8:50 a.m. and by the time we get up to Disney World it'll be closer to 10:15 or so. We're going to go to the resort and drop off our luggage at Bell Services and then head to Disney Springs. Will probably go to the resort around 3:00 and take a nap for a couple of hours and then go to T-Rex in Disney Springs and eat dinner. I think I'll add DHS to our Park plans for the day so that when we're sitting in the Charlotte North Carolina airport on our way to Florida at 7:00 a.m. I can purchase a late in the evening ILL for RotR. If I do and I'm able to ride it that night it will take a lot of pressure off of our one and only DHS day.
Woah…you want to send me a retinal scan and stoolie while you’re at it? 👨🏻‍🔬

(just playing with you)
 

MiddKid

Well-Known Member
I’m sure wire-guided tech has improved and correct me if I’m wrong, but isn’t the wire guided 5th dimension scene in WDW’s ToT the cause for a lot of downtime? Isn’t the reliability issues with that system one of the big reasons none of the other ToTs have 5th dimension scenes?
The transition from the load shafts to the 5th dimension was never as smooth as it was designed to be (which is one of the reasons the “looking up the shaft” effect never worked) and yes, the vehicles would sometimes lose the connection during the transition. But it wasn’t a major issue. Note: this take was personal experience working there but we’re talking 25 years ago.

The main reason to not have the 5th in the other versions was cost savings. It’s a lot cheaper to have dummy vehicles on wheels that get pushed/pulled out of the shaft rather than have fully autonomous vehicles driving themselves around the building. The “cheap” Tower was originally designed as the very first bandaid for WDS in France and they were going to value engineer the heck out of that. DCA jumped on and ordered a copy when they needed their own bandaid.
 

CM.X777

Active Member
The canons for example couldn't have been on a track, because how else will it cross the RV's path. But it could have had an arm that pushes it forward and backwards, but I really doubt this is the issue here. It's more likely the timing and sync between the RVs and 2nd/3rd canons.

The cannons are on a track, it's just house within the structure, and they extend out over the "track". The issues with the guns, is they are faulting, and causing down times, and engineering can't figure out if it's a machinal thing or software. The guns in DSH, from what I have been told are done for good. The management and maintenance team at WDW has no interest investing the time or money to get them working. However DL has not given up yet. So the guns working will probably become a DL exclusive.
 

gerarar

Premium Member
The cannons are on a track, it's just house within the structure, and they extend out over the "track". The issues with the guns, is they are faulting, and causing down times, and engineering can't figure out if it's a machinal thing or software. The guns in DSH, from what I have been told are done for good. The management and maintenance team at WDW has no interest investing the time or money to get them working. However DL has not given up yet. So the guns working will probably become a DL exclusive.
Thanks for the insight!

If DL ends up getting it working again/fixed, any chance that work and knowledge could be transferred to DHS? I guess no, but such a sad thing to not fix..
 

UNCgolf

Well-Known Member
Didn't they do the same thing with the Yeti?

Yep, which is also embarrassing. I think the Yeti was likely a harder/more expensive fix than the cannons, though.

Expedition Everest has the benefit of being a thrill ride so people don't care as much about the broken effects, but it's not close to the ride it was intended to be when you see how much is broken/missing.
 

TikibirdLand

Well-Known Member
Yep, which is also embarrassing. I think the Yeti was likely a harder/more expensive fix than the cannons, though.

Expedition Everest has the benefit of being a thrill ride so people don't care as much about the broken effects, but it's not close to the ride it was intended to be when you see how much is broken/missing.
Confirmed: Disco lights for the cannons at DHS!
 

Marc Davis Fan

Well-Known Member
The guns in DSH, from what I have been told are done for good.

Do you mean the three-gun "A mode" is gone, with the single-gun "B mode" remaining as the permanent replacement?

Or do you mean that none of the guns will move?

The single-gun "B mode" isn't that bad (though far from optimal), but no guns would be awful.
 

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom