Purduevian
Well-Known Member
Hard to feel too bad for you . How many times have you been on it? My count is 1 with Kylo in B and only 1 cannon moving.Boy do I miss this.
Hard to feel too bad for you . How many times have you been on it? My count is 1 with Kylo in B and only 1 cannon moving.Boy do I miss this.
Is it? It seems Harry Potter is way more complex to me.that make the most complex attraction in the world.
Is it? It seems Harry Potter is way more complex to me.
75 at the moment.Hard to feel too bad for you . How many times have you been on it? My count is 1 with Kylo in B and only 1 cannon moving.
Soarin / FOP donāt have screens moving on a track in sync with the ride vehicle.My guess is the combination of the different systems in Rise is more complex. While the kuka arm system on HP was unique when it opened (I think) the ride doesn't seem that complex. It's basically Soarin'/FoP for a significant portion of the ride with a few dark ride/AA segments thrown in.
Haunted Mansion had animatronics moving on a track synced to the ride vehicle in 1969Soarin / FOP donāt have screens moving on a track in sync with the ride vehicle.
Horizons had screens moving on a track in sync with the ride vehicles.........Soarin / FOP donāt have screens moving on a track in sync with the ride vehicle.
Ah yes! Also while not a screen, original Figment had the turntable. I would argue that the original Figment ride was more complex than Rise.Horizons had screens moving on a track in sync with the ride vehicles.........
..:so thatās how it turns out, huh?Lighting, projections, code, mechanical, multiple ride systems, animatronics all integrated in unique ways that make the most complex attraction in the world. This comes with wholly unique problems and circumstances that you couldn't replicate anywhere else.
Soarin / FOP donāt have screens moving on a track in sync with the ride vehicle.
It is very complexā¦but the result left me thinking unnecessarily so. The HP rides at universal use some of the same tricks.No, but that's pretty simple to do.
I'm not arguing that Rise is super complex, by the way -- I've never even been on it -- just that while riding Forbidden Journey I didn't get the impression that it was a really complex attraction.
You would think that Disney - of all companies - would be better at designing things to be mechanically reliable...when you pick up a new technology, you don't roll it out to customers until you're familiar enough with it to ensure that your end product isn't going to constantly fail.It is very complexā¦but the result left me thinking unnecessarily so. The HP rides at universal use some of the same tricks.
the main issues - for now - is terrible ip and very bad mechanical reliability. Both can and should be addressed sooner than later
I try to have more patience on this issue with Disney than āmostāā¦You would think that Disney - of all companies - would be better at designing things to be mechanically reliable...when you pick up a new technology, you don't roll it out to customers until you're familiar enough with it to ensure that your end product isn't going to constantly fail.
I'm way more cautious than Disney...I used spend weeks testing new paints and inks on different materials in varying temperatures and sunlight exposures before I'd sell a finished product to a paying customer. Does it cost more money up front? Yes. But it eliminates the need for in-the-field fixes and replacements that in the long run are far more expensive.I try to have more patience on this issue with Disney than āmostāā¦
they try to do things that stand outā¦cause they sure as hell arenāt into building new stuff to draw Every yearā¦or decade these daysā¦
butā¦I donāt see how with this amount of budget and time itās so faulty. And we are 2 years inā¦this isnāt ābugsā at this pointā¦itās heading to the path of yetiā¦
and that still sucks
Sorry for the rubbish luck. Do they offer anything to try and make up, in part, for the naff experience?Waited a total of four hours today in standby and they just closed it for the day.
Feels horrible
Consider the fact that while the vehicles are on a track, they are independent of each other and are basically driving themselves around (with computer instruction). There is even a separate loading section for wheelchairs where, upon instruction, a vehicle can veer off into that area, stop, load, and then merge back into the ride. That is pretty awesome.No, but that's pretty simple to do.
I'm not arguing that Rise is super complex, by the way -- I've never even been on it -- just that while riding Forbidden Journey I didn't get the impression that it was a really complex attraction.
While the boarding groups weren't perfect, at least it avoided this happening. ROTR reliability still isn't good enough to warrant a standby, imo.Waited a total of four hours today in standby and they just closed it for the day.
Feels horrible
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