SourcererMark79
Well-Known Member
- In the Parks
- No
And uh, fly!I would love being able to skip the Flight of Passage preshow.
And uh, fly!I would love being able to skip the Flight of Passage preshow.
And uh, fly!
And Jackie OgdenThanks to science!
And Jackie Ogden
...who's totally not Sigourney Weaver.
Preshows are fun when you can MST3K them...
Favorite part of Mission:Space spiel is when the training officer says, "But there is one thing they [the astronauts who went to the moon] have that you don't have yet."
That's when I say in the Cowardly Lion voice, "Courage!"
The guy’s voice cracks me up everytime. He sounds so ridiculously fake.
I'd take Mummy over Gringotts any day, even the Singapore version.
Gringotts was a major let down for me and I don't care if I ever ride it again.
Gringotts was such a disappointment - the queue, build up, loading area, vehicle, start of the ride are all great and then it’s just screen to screen to screen. Have only ridden it a couple of times and wouldn’t wait very long again.Gringotts would have been a lot better as a Spiderman ride. The coaster parts are so minimal (and completely in the dark) to not be worth the added operating headache. With the tried and true Spiderman system they would have had much less downtime and the whole thing would be much more accessible for guests who can ride the coaster.
I believe this is accurate. The Rise of Skywalker Visual Dictionary mentions that Kylo Ren’s flagship “sustained major damage from a run-in with Resistance forces over Batuu”. It says that Kylo had to use a different ship in Episode IX, so I’m guessing we did quite a number on it!I think the Star Destroyer is either destroyed or damaged to the point where it can’t come to Batuu right away and it buys some time for the Resistance. Finn’s urgency before we get on to the escape pods and the line “This destroyer is about to-“ make it seem like the whole ship is in danger of collapsing.
Not in the slightest. It gives you time to let your imagination take over, take some time and breathe. Suspend your disbelief, spend some quality time in an attraction, and enjoy.I loved it but there are a lot of pre-shows, which I think harms the repeatability a bit in the long run.
2. Over-reliance on projection mapping for the blasts and explosions. I know there are too many for them all to be practical, but a few pyro effects would go a long way, or even just bursts of theatrical fog.
3. The queue inside the Star Destroyer has a bit of a plastic look and feel to it when it should all be metal.
Agree with these. Especially the bit about plastic. It felt so lame. Everything looked like spray painted plastic, which I'm assuming it is. It really took me out of the "in a star destroyer" feeling.
I also felt that the hangar wasn't as impressive as it could have been. After the initial "wow" it became painfully obvious that the "space" portion of the hangar was just a very large screen. What looks great on a video recording because your brain makes up the 3d falls apart when seen in person. It had no depth. I felt like they could have had it set back from the hangar opening and maybe use some sort of lensing (?) To make it feel really far away.
Finally, what is up with the bridge scene? The Hux animatronic is pretty goofy looking, and why are we seeing it? Surely the transport doesn't go anywhere near the bridge. I took it as a "we're seeing a glimpse of what's happening, rather than being there" thing. But it didn't make sense in context.
That’s Star Wars though. No where is safe and the good guys keep escaping danger to find new danger. Apparently the entire galaxy is at war or something.
Feels like an aggressive response. I really liked the ride. Maybe that's why its flaws (imo) stand out more.Hope this was the only attraction you’ve ever been on... you’d probably find all the others equally disastrous.
They're still trying to tweak the show loads to keep the wait between the hanger bay and interrogation rooms minimal. This is further hindered by the ride not running at full capacity yet.Got to ride today. After hearing all the hype, but avoiding spoilers, I think it's reaaaaallly good. But just short of amazing. I think its because we waited 15+ minutes between the hangar Bay and interrogation room. I feel like they need to keep that bottleneck to minimum to keep the momentum up.
And uh, fly!
2. Over-reliance on projection mapping for the blasts and explosions. I know there are too many for them all to be practical, but a few pyro effects would go a long way, or even just bursts of theatrical fog.
That’s all I got for my initial takeaway.
That’s the problem with projection mapping explosions. By their nature, explosions are a light source. And by their nature, projections emit very little light at their termination. To have some effect of realism they need to be brighter than the ambient light.The projection mapping for blasts and explosions is somewhat noticeable the first time, very noticeable the second time.
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