I’m only relating what the project team have discovered.
They can see the GOTG building from SWGE.
I’m only relating what the project team have discovered.
Yes, don’t worry. Leave that to the people who didn’t think it would be an issue, and are now realising it’s even worse than they expected.
Like I said don’t shoot the messenger. Some people care about things like this.Oh, please...
God forbid we get a glimpse of a wall that lies outside of what is one of - if not the most elaborate land Disney ever created.
Like I said don’t shoot the messenger. Some people care about things like this.
They’re working on it.Question for @marni1971 - Now that it has been discovered to be more of an issue than previously expected (something I personally can give them a pass on), are they going to do anything about it? Inaction upon a "new" discovery is where I'd have a complaint.
Yes, don’t worry. Leave that to the people who didn’t think it would be an issue, and are now realising it’s even worse than they expected.
This aerial video is from Disneyland, but it's very recent and shows the interior of the land very well. Just consider this is what the DHS version will look like a few months from now. And is it me, or does this land have lots of narrow walkways and little dead ends to it? How will that work with the huge crowds who will pack into this land daily on both coasts???
It's almost like it wasn't designed with DHS in mind... or re-re-engineered to fit on LMA's plot of land.
One of the guiding inspirations for Scott's team was New Orleans Square; but, set in the SW universe. People per square inch is going to be a real problem for both coasts. Crowd flow will be a problem as the design is intended for guests to get lost in the nooks and crannies that the space village creates. It will be a challenge for operations. There is no doubt about that. Such is the ever growing divide between real world theme park operations versus the design teams aspirations for immersion. See Hogsmede and Diagon Alley as examples. Cars Land gets away with it by double lane roadways and a straight shot down Route 66 being an established part of the world they were able to recreate.
It's almost like it wasn't designed with DHS in mind... or re-re-engineered to fit on LMA's plot of land.
One of the guiding inspirations for Scott's team was New Orleans Square; but, set in the SW universe. People per square inch is going to be a real problem for both coasts. Crowd flow will be a problem as the design is intended for guests to get lost in the nooks and crannies that the space village creates. It will be a challenge for operations.
New Orleans Square has two massive and ultra-popular E Tickets on each side of the land, with a dense neighborhood of alleys and small shops and restaurants inbetween the two E Tickets. And it can be a nightmare to get through on busy days. And so the Imagineers were "inspired" to recreate this operational concept again with Star Wars Land??? The mind boggles with how out of touch and clueless these Imagineers seem to be...
Thanks Martin. You indirectly confirmed my post.Yes, don’t worry. Leave that to the people who didn’t think it would be an issue, and are now realising it’s even worse than they expected.
I'm sure the buildings that are in sight lines will be pretty minimal, they won't impact your sense of immersion any more than literally everybody else around you wearing normal street clothes and pushing strollers.
Seeing the Slinky Dog Dash coasters could be goofy, but plain buildings off in the distance? Meh.
It’s a mixture of people with genuine concerns and the usual crowd that just complains about everythingIt feels like some are desperately seeking faults before it's opened.
It’s a mixture of people with genuine concerns and the usual crowd that just complains about everything
Agreedyour avatar is far too green.
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