EricsBiscuit
Well-Known Member
I wonder what type of meat (if any) will be served. Maybe they'll
What was the point of swapping the Honey I Shrunk the Kids Billboard with one for American Idol? ... View attachment 272645
It can be seen from Grand Avenue.
im gonna guess that coke coke will be thereThose were rumors from the Spirit that I have yet to see substantiated.
The land does take place a "long time ago, in a galaxy far away..." so classic coke would fit.im gonna guess that coke coke will be there
I am sure it will be as well.im gonna guess that coke coke will be there
It didn’t take to long before pretzels invaded Pandoraim gonna guess that coke coke will be there
When Star Wars: Galaxy’s Edge opens next year at Disneyland Resort and the Walt Disney World Resort, park guests will visit the planet of Batuu, a remote outpost that was once a busy crossroads along the old sub-lightspeed trade routes. But you don’t have to wait another year to get a glimpse of it.
An in-progress animated sequence from the Millennium Falcon attraction was unveiled today. Produced by ILMxLAB and running in real time, it gives fans the first ever glimpse of the incredible detail and immersion the attraction will offer.
Walt Disney Imagineering teamed with NVIDIA and Epic Games to develop new technology to drive its attraction. When it launches, riders will enter a cockpit powered with a single BOXX chassis packed with eight high-end NVIDIA Quadro P6000 GPUs, connected via Quadro SLI.
Quadro Sync synchronizes five projectors for the creation of dazzling ultra-high resolution, perfectly timed displays to fully immerse the riders in the word of planet Batuu.
Working with NVIDIA and Epic Games, the Imagineering team created a custom multi-GPU implementation for Unreal Engine. This new code was returned to the Epic Games team and will help influence how multi-GPUs function for their engine.
“We worked with NVIDIA engineers to use Quadro-specific features likeMosaic and cross-GPU reads to develop a renderer that had performance characteristics we needed,” says Bei Yang, technology studio executive at Disney Imagineering. “Using the eight connected GPUs allowed us to achieve performance unlike anything before.”
Yang and Principal Software Developer Eric Smolikowski dove into more details during their GTC talk, “Walt Disney Imagineering Technology Preview: Real-time Rendering of a Galaxy Far, Far Away,” and discussed how Disney Imagineering took advantage of the latest NVIDIA technology and the technical modifications they made for the Unreal Engine, which allows eight GPUs to render at unprecedented quality and speed.
Do you take American Express ugh I mean skopi'raI'll take two hamburgers and two cokes, please.
So, you want two ghoranburgers and two skopas.
No, I want two hamburgers and two cokes.
Yes, that's what we have ghoranburgers and skopas.
Listen, my child only eats and drinks hamburgers and cokes, and he's about to have a meltdown if he doesn't get it.
Sure, thing! We'll make sure he gets his ghoranburger and skopa! <wink, wink>.
Ugh, is that what you're calling hamburgers and coke?
<nodding> Yes, that's what we call them: ghoranburger and skopa.
Fine. Do you take Visa?
Yes, we take Ah'sivakan.
I want to talk to a manager.
Now that's interesting - I had been seeing a lot of Unreal Engine super high fidelity graphics demos from that same conference earlier in the week and was thinking about the theme park possibilities. It makes sense that's where the some of the work was being done anyway.
This announcement gives me some hope for the amount of rider control and interactivity in the Falcon ride. I think we all assumed it would end up being similar to Mission Space but with the amount of graphics horsepower they're putting in these cockpits, it seems like some intense interactivity is possible.
Rendered at 45 Frames Per Second- would expect 60, but still higher than film.
Agreed, 60 would be ideal.Rendered at 45 Frames Per Second- would expect 60, but still higher than film.
Old school tie fighters, Empire era, not First Order.
Yellow objects on left look like larger versions of the power generators for the Endor sheild:
View attachment 272943
Rendered at 45 Frames Per Second- would expect 60, but still higher than film.
Overclock? Do you want everyone to melt in those capsules? Obviously you didn't miss my previous post.Dude, you gotta update your gaming rig and overclock.
They will. Alcatraz has three main pre shows plus the queue - a queue much like FoP in execution. There’s only two floors mind. Bird has two but again also a very elaborate, themed queue environment.Will both ride cues have two pre-shows? They said the Stormtrooper ride will and I hope the falcon ride has several.
Also, it sounds like the Stormtrooper ride has an element similar to Tower of Terror where you go up multiple floors. And few few have floated out the phase, “ What goes up, must come down”
They will. Alcatraz has three main pre shows plus the queue - a queue much like FoP in execution. There’s only two floors mind. Bird has two but again also a very elaborate, themed queue environment.
Technically both will move and both will have screens. Alcatraz will be movement through physical sets. I’d liken the experience to Transformers. In more ways than one.Can you clarify if these rides will be "screen" rides or more actual motion based?
Agreed, 60 would be ideal.
Also:
When it launches, riders will enter a cockpit powered with a single BOXX chassis packed with eight high-end NVIDIA Quadro P6000 GPUs, connected via Quadro SLI.
Queue the classic "Nvidia GPU's are literally a grille" memes.
Or experience the flicker:
I guess you can say WDI is going to Hot BOXX us in the cockpit with these things.
Okay, I'm done. I really do want to see the tech behind this ride. This sounds awesome. I know WDI will work through any issues and deliver an amazing attraction. As a computer nerd, I couldn't pass this up.
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