Sorry, I've been away for a couple days and I know this is replying to a subject that is several pages back.
@TP2000 I'm at-ing you because you replied to this too.
You are correct, but the sentence I bolded is the key. Rate is a ratio, and if you adjust one variable, you HAVE to adjust the other in order to maintain the same rate (equality in the equation). As you state, you cannot maintain throughput when you increase the length of a ride
without also increasing the number of people currently experiencing the ride.......in other words, if you double the track length, you have to double the number of vehicles in order to maintain the same rate GIVEN that all things are equal for unloading and loading time. If you didn't increase the number of vehicles, even if the throughput was the same (loading and unloading-wise) you would run out of vehicles (they would all be out experiencing the ride) and there would be gaps which would increase overall wait time.
I think we are in agreement on that point, but that point only counts if both variables in the ratio are adjustable.
My comment that ride time affects capacity was specifically related to the MF attraction. There is a FIXED number of pods and a FIXED number of people in each pod, so that variable is FIXED. Changing the ride length, in this case, DOES affect capacity. In other words, if, for example, there was only one pod that holds 6 people and that variable can't be changed, then if the ride length was one hour you could only throughput 6 people her hour, and if the ride length was 30 minutes you could only throughput 12 people per hour, etc.
We are both correct, but your statement that "ride length doesn't matter" assumes that neither does the number of people experiencing the ride at the same time.