Yeah, I can see an "auto-pilot override" feature being utilized.My best guess is there's a pretty wide range of choices you can make that will ultimately take you to the same place, however if you choose not to do anything the Falcon's computers will take over and do it for you.
Also, remember when it was talked about that if you did really well in flying you'd get more credits or something or there would be a negative repercussion for being an awful pilot? I can see all that getting scaled back.
Pipe-dream Internet hype through and through.None of that was ever going to work, outside of a hipster Imagineering lab full of Twentysomething interns after a Starbucks run.
The moment WDI started talking publicly about stuff like that at D23 Expo my eyes rolled skyward and I knew these were guys who had NEVER worked in a theme park before, and I'm suspicious that they've even visited Disneyland for more than three hours and seen how the paying customers interact with the place.
Meanwhile, back in the real world...
Right, it could have been higher!
True. But like with a lot of things on here, it doesn't really matter one way or the other. Disney is gonna do what Disney wants to do, and we just get to sit back and continue to ask ourselves how much we're willing to pay for it.It could have been substantially lower too. That is the problem with speculation.
None of that was ever going to work, outside of a hipster Imagineering lab full of 23 year old interns after a Starbucks run.
The moment WDI started talking publicly about stuff like that at D23 Expo my eyes rolled skyward and I knew these were guys who had NEVER worked in a theme park before, and I'm suspicious that they've even visited Disneyland for more than three hours and seen how 50,000 paying customers per day interact with the place.
Meanwhile, back in the real world...
There are a lot of video games that keep you on the rails while you have the opportunity to do really well or poorly, but not totally wipe out. Just look at the Mario Kart type of games where bumping into something can send you spinning, but you keep moving forward and eventually right yourself. For a space shooter, there is your astromech droid taking over if you do nothing. They can give you NPC friends (fighters) to help you along the way. If you don't shoot out the obstacle or enemy, your NPC companion will stop missing and hit the right target for you.
I'm calling it now- the ride's gonna end up being a glorified Star Tours with limited meaningful user input.
Anyone have any idea how much more thrilling It will be than Star Tours? I don’t see this discussed very much.
Falcon : Star Tours :: Flight of Passage : Soarin'
Haven’t been on flight of passage but from what I have read their are a few surprise moderate thrills for brief moments?
Rode FoP twice in June. Incredible and just plain fun! Enough thrills to satisfy without making you sick. The art direction and presentation is among Disney's best for a simulator attraction. This and Everest make DAK a pretty fun place to spend a day!Haven’t been on flight of passage but from what I have read their are a few surprise moderate thrills for brief moments?
So, Falcon was going to be harder to pilot and any crashes would have ended the ride. They realized this didn't make sense for guests, so they scaled it back, and now the ship will just get damaged when you crash it but bounce back. To make it interesting the ship will have to jump to hyperspace from one location to the next; do we let those decisions be driven by guests? Meaning if guests dont jump to hyperspace they're stuck in one boring location? My guess is there wont be much piloting. A fairly linear path, like a cylinder, that you can fly through and crash into elements along the way, though guests will never notice they're in a cylinder of sorts. Or itll have pinch points where level spawning takes place, to reveal a new level with more freedom. Moments in space with absolute control, for example, and then we are guided during transitions just to keep the thing going along. Not really the end of the world. If they gave us total control, we would all get motion sickness because our pilots would be spinning us in rapid corkskrew inversions, 30 a minute like we are on cyberspace mountain at disneyquest, and the cockpit won't be able to keep pace, creating a disconnect between what our eyes are receiving and what our bodies are receiving. I don't see how these mentioned concerns affect anybody except the pilot. Those controlling weaponry should be free to spin around shooting wherever, whatever they want.
What would be the end of the world is if they just give up completely and give us false interactivity. If they were considering a website that could prepare us for piloting the falcon and the respective jobs of each seat, then they ought to release that website/game regardless. People would obsess over it for sure and make the ride experience more competitive than it was ever intended to be, while saving the guest experience and rerideability.
I agree. I think we are over reacting. Any kind of multi-player kind of coop game would adjust itself for the skill level of the players. Disney is going to give everyone a full ride whether the guests go all gung ho playing it or just sit there eating churros. The Falcon has shields that will go down based on hits and the length of the game. They could easily have the shields go down over the ride length and almost loose them completely at the end. It's not like the Falcon is going to blow up and the guests are dead. They must survive to get off the ride. It would break continuity.I don't believe that a crash would have ever ended the ride.
I don't buy it.
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