News Star Wars: Galaxy's Edge - Historical Construction/Impressions

Hatbox Ghostbuster

Well-Known Member
My best guess is there's a pretty wide range of choices you can make that will ultimately take you to the same place, however if you choose not to do anything the Falcon's computers will take over and do it for you.
Yeah, I can see an "auto-pilot override" feature being utilized.

Also, remember when it was talked about that if you did really well in flying you'd get more credits or something or there would be a negative repercussion for being an awful pilot? I can see all that getting scaled back.
 

TP2000

Well-Known Member
Also, remember when it was talked about that if you did really well in flying you'd get more credits or something or there would be a negative repercussion for being an awful pilot? I can see all that getting scaled back.

None of that was ever going to work, outside of a hipster Imagineering lab full of 23 year old interns after a Starbucks run.

The moment WDI started talking publicly about stuff like that at D23 Expo my eyes rolled skyward and I knew these were guys who had NEVER worked in a theme park before, and I'm suspicious that they've even visited Disneyland for more than three hours and seen how 50,000 paying customers per day interact with the place.

Meanwhile, back in the real world...

disneyland1311.jpg
 
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Hatbox Ghostbuster

Well-Known Member
None of that was ever going to work, outside of a hipster Imagineering lab full of Twentysomething interns after a Starbucks run.

The moment WDI started talking publicly about stuff like that at D23 Expo my eyes rolled skyward and I knew these were guys who had NEVER worked in a theme park before, and I'm suspicious that they've even visited Disneyland for more than three hours and seen how the paying customers interact with the place.

Meanwhile, back in the real world...

disneyland1311.jpg
Pipe-dream Internet hype through and through.
 

MisterPenguin

President of Animal Kingdom
Premium Member
There are a lot of video games that keep you on the rails while you have the opportunity to do really well or poorly, but not totally wipe out. Just look at the Mario Kart type of games where bumping into something can send you spinning, but you keep moving forward and eventually right yourself. For a space shooter, there is your astromech droid taking over if you do nothing. They can give you NPC friends (fighters) to help you along the way. If you don't shoot out the obstacle or enemy, your NPC companion will stop missing and hit the right target for you.
 

George Lucas on a Bench

Well-Known Member
None of that was ever going to work, outside of a hipster Imagineering lab full of 23 year old interns after a Starbucks run.

The moment WDI started talking publicly about stuff like that at D23 Expo my eyes rolled skyward and I knew these were guys who had NEVER worked in a theme park before, and I'm suspicious that they've even visited Disneyland for more than three hours and seen how 50,000 paying customers per day interact with the place.

Meanwhile, back in the real world...

disneyland1311.jpg

Hehehehehee
 

Disney Irish

Premium Member
There are a lot of video games that keep you on the rails while you have the opportunity to do really well or poorly, but not totally wipe out. Just look at the Mario Kart type of games where bumping into something can send you spinning, but you keep moving forward and eventually right yourself. For a space shooter, there is your astromech droid taking over if you do nothing. They can give you NPC friends (fighters) to help you along the way. If you don't shoot out the obstacle or enemy, your NPC companion will stop missing and hit the right target for you.

I'm in agreement here, there is too many examples of games where they give you full control including damage but don't actually cause you to end the game. I'd even imagine they could have different skill levels to provide more control, less control, etc.
 

Old Mouseketeer

Well-Known Member
I'm calling it now- the ride's gonna end up being a glorified Star Tours with limited meaningful user input.

I'm not so sure. I think Nevol had a more nuanced analysis of the parameters. I think it will be a combination of things. There are so many kinds of failsafes they can build in to keep it from going off the rails. And they can always add software upgrades. But I mostly I think it will be interesting.
 

MisterPenguin

President of Animal Kingdom
Premium Member
Haven’t been on flight of passage but from what I have read their are a few surprise moderate thrills for brief moments?

You could grab whiteknuckled onto the handlebars of your dragon-bike and be fooled by your eyes and a fan blowing in your face into thinking you're falling a hundred feet and scream like a tween girl at a boyband concert, or, you can sit up and cross your arms and close your eyes and enjoy a little bouncy ride that goes up and down only a few feet without any danger of losing your balance and say at the end, "Gee, that was relaxing."

It is genius and artful deception that it is not anywhere near thrilling in reality.
 
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EPCOTCenterLover

Well-Known Member
Haven’t been on flight of passage but from what I have read their are a few surprise moderate thrills for brief moments?
Rode FoP twice in June. Incredible and just plain fun! Enough thrills to satisfy without making you sick. The art direction and presentation is among Disney's best for a simulator attraction. This and Everest make DAK a pretty fun place to spend a day!
 

Incomudro

Well-Known Member
So, Falcon was going to be harder to pilot and any crashes would have ended the ride. They realized this didn't make sense for guests, so they scaled it back, and now the ship will just get damaged when you crash it but bounce back. To make it interesting the ship will have to jump to hyperspace from one location to the next; do we let those decisions be driven by guests? Meaning if guests dont jump to hyperspace they're stuck in one boring location? My guess is there wont be much piloting. A fairly linear path, like a cylinder, that you can fly through and crash into elements along the way, though guests will never notice they're in a cylinder of sorts. Or itll have pinch points where level spawning takes place, to reveal a new level with more freedom. Moments in space with absolute control, for example, and then we are guided during transitions just to keep the thing going along. Not really the end of the world. If they gave us total control, we would all get motion sickness because our pilots would be spinning us in rapid corkskrew inversions, 30 a minute like we are on cyberspace mountain at disneyquest, and the cockpit won't be able to keep pace, creating a disconnect between what our eyes are receiving and what our bodies are receiving. I don't see how these mentioned concerns affect anybody except the pilot. Those controlling weaponry should be free to spin around shooting wherever, whatever they want.

What would be the end of the world is if they just give up completely and give us false interactivity. If they were considering a website that could prepare us for piloting the falcon and the respective jobs of each seat, then they ought to release that website/game regardless. People would obsess over it for sure and make the ride experience more competitive than it was ever intended to be, while saving the guest experience and rerideability.

I don't believe that a crash would have ever ended the ride.
I don't buy it.
 

Phroobar

Well-Known Member
I don't believe that a crash would have ever ended the ride.
I don't buy it.
I agree. I think we are over reacting. Any kind of multi-player kind of coop game would adjust itself for the skill level of the players. Disney is going to give everyone a full ride whether the guests go all gung ho playing it or just sit there eating churros. The Falcon has shields that will go down based on hits and the length of the game. They could easily have the shields go down over the ride length and almost loose them completely at the end. It's not like the Falcon is going to blow up and the guests are dead. They must survive to get off the ride. It would break continuity.

However it would be a great way to reduce the AP heard.
 

Jones14

Well-Known Member
With regard to the post-ride reputation, it could be as simple as the message you get when the ride ends. Assuming Hondo is the guy who gives you the Falcon to fly, he could come over the com and either congratulate you or comment on how you barely made it.

Another easy way to achieve it is to give ops two spiels to use as they escort you out, one good, one bad. There could be a light at unload that turns green or red to let them know which to use.
 

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