The technique you've pointed to is already used in attractions such as Remy's Ratatouille Adventure, Escape from Gringotts, Forbidden Journey, Spiderman, and lots of other screen-based attractions with a moving ride vehicle. It's used to alter the perspective view in real time of a moving viewpoint as the vehicle moves across the front of the projected screen. It's seamless, you probably haven't noticed it's happening. But it's actually a fundamental principle of digital rendering, you have a virtual camera to render the scene, which generates the perspective view, the lighting, the shadows etc realistically. The clever bit here is that it regenerates in real time, as the focal point moves. As the camera in the case of fliming the Mandalorian moves around the set or as the ride vehicle moves through the auditorium in a theme park attraction.
This is not relevant to solving Soarin's distortion issues. It already has scenes filmed or generated from a particular point of view (which I think is the technique that you're trying to describe) and the ride vehicle does not move through the auditorium which would necessitate the scene to be regenerated.