Epcot82Guy
Well-Known Member
Wow... haven't checked this thread all day. Been missing quite the discussion.
Anyway, just a few thoughts I would toss in:
1. I think the fact this is the "battle" we are having is quite a step in the right direction. I haven't read really anyone that thinks the new design is completely off base. The "complaints" seem to range from it being "not organic enough" to it being just a bit confusing and haphazard in placement (i.e. the transition from LwtL to the airport is a bit contrived). Compared with Stitch, IMAG, Toad, etc., this has actually been quite successful. They took something out (Food Rocks and the fountain) which people enjoyed, but they did not have "followings" and replaced it with an attraction that I would argue is the most Epcot-ish to come out of WDI in the last 10 years (even more so that M:S, IMHO).
2. The notion of symbiosis is not created. WDI made very conscious decisions in these designs for this pavilion. This pavilion started work before any others (with the exception of SSE). It had greenhouse designers, architects, landscape designers, etc. To say this was just a bit of WDI tossed toether is simply not true. Mansion has a story evolved through small bits of information given by WDI; The Land is a lot more deliberate.
3. The look of this place is great! I am not one that is complaining because it is new and that means we have to complain. The old Land had lots of flaws. It was an 80s mall for all practical purposes. Food Rocks was a poor re-incarnation, and it needed help. This new pavilion is bright and kinetic. I think this whole process is alot like cooking at an Italian restaurant. The old recipe worked and was time-tested, but it lacked flavor and excitement. It's a well done bowl of pasta on nice, white (well, multi-colored, but you get the point) dinnerware. This new version is an explosion of very well designed and integrated elements. It has things you would never think would mix, but they do, and it has all the "energy" a good meal needs. However, they decided to serve it on an amorphously cut pastel mosaic plate (literally from the look of the carpeting) that is so busy it almost takes over the food itself. It mskes one lose focus first of what is presented (the food) and where one is (i.e. serving on crazy modern plates in a traditional Italian restaurant). They just took one step too far without incorporating something classic on the other side. Intermediate carpeting that represents streams, adding more representations to look like trunks, anything that takes a modern, streamlined look at nature would have pushed it just far enough back the other way to make the transition flawless. I guess they used just 1 tsp. too much raspberry vinagrette on the project where they completely and successfully re-invented the basic, boring house salad.
I guess the entire point of Epcot is progress, and that is founded in Symbiosis that is progressive. The future is founded in taking what works from the past, incorporating reminders of those successes, changing what needs changing, and trying new things with intentions of changing. This puts a heavy burden on the details. Things have to work together and flow. That is good story telling. That is true Epcot (and true Disney).
Anyway, just a few thoughts I would toss in:
1. I think the fact this is the "battle" we are having is quite a step in the right direction. I haven't read really anyone that thinks the new design is completely off base. The "complaints" seem to range from it being "not organic enough" to it being just a bit confusing and haphazard in placement (i.e. the transition from LwtL to the airport is a bit contrived). Compared with Stitch, IMAG, Toad, etc., this has actually been quite successful. They took something out (Food Rocks and the fountain) which people enjoyed, but they did not have "followings" and replaced it with an attraction that I would argue is the most Epcot-ish to come out of WDI in the last 10 years (even more so that M:S, IMHO).
2. The notion of symbiosis is not created. WDI made very conscious decisions in these designs for this pavilion. This pavilion started work before any others (with the exception of SSE). It had greenhouse designers, architects, landscape designers, etc. To say this was just a bit of WDI tossed toether is simply not true. Mansion has a story evolved through small bits of information given by WDI; The Land is a lot more deliberate.
3. The look of this place is great! I am not one that is complaining because it is new and that means we have to complain. The old Land had lots of flaws. It was an 80s mall for all practical purposes. Food Rocks was a poor re-incarnation, and it needed help. This new pavilion is bright and kinetic. I think this whole process is alot like cooking at an Italian restaurant. The old recipe worked and was time-tested, but it lacked flavor and excitement. It's a well done bowl of pasta on nice, white (well, multi-colored, but you get the point) dinnerware. This new version is an explosion of very well designed and integrated elements. It has things you would never think would mix, but they do, and it has all the "energy" a good meal needs. However, they decided to serve it on an amorphously cut pastel mosaic plate (literally from the look of the carpeting) that is so busy it almost takes over the food itself. It mskes one lose focus first of what is presented (the food) and where one is (i.e. serving on crazy modern plates in a traditional Italian restaurant). They just took one step too far without incorporating something classic on the other side. Intermediate carpeting that represents streams, adding more representations to look like trunks, anything that takes a modern, streamlined look at nature would have pushed it just far enough back the other way to make the transition flawless. I guess they used just 1 tsp. too much raspberry vinagrette on the project where they completely and successfully re-invented the basic, boring house salad.
I guess the entire point of Epcot is progress, and that is founded in Symbiosis that is progressive. The future is founded in taking what works from the past, incorporating reminders of those successes, changing what needs changing, and trying new things with intentions of changing. This puts a heavy burden on the details. Things have to work together and flow. That is good story telling. That is true Epcot (and true Disney).