Pi on my Cake
Well-Known Member
- In the Parks
- Yes
Alright, since teasers are catching some steam here is mine!
@TheOriginalTiki it might be better to hear your review for Season 15 first from an outsider's perspective. Someone reading it for the first time. You used to do that for the Elite Eight and then interview the contestants in separate podcasts. Could be fun to do it that wayJust finished the podcast - great job guys! And a shoutout to @iamaninsomniac for his first judging role with the projects.
For the season 15 show I would come on to help out, but for some reason my video/audio has become faulty the last few weeks and I haven't had the time to fix it or look into it. Would someone else be willing? If not, I can probably give a cheat sheet or something for the project
Completely agree! All the information needed is really on the site itself for Universal Australia. I would be curious to hear a sort of roundtable review from Tiki @iamaninsomniac @SandyClaws BlueDragonFive, etc like those old podcasts of Elite Eight and SA Season 2 used to be. Sorta like a movie review from critics.@TheOriginalTiki it might be better to hear your review for Season 15 first from an outsider's perspective. Someone reading it for the first time. You used to do that for the Elite Eight and then interview the contestants in separate podcasts. Could be fun to do it that way
CHALLENGE 2 - INNOVATORS
FANSTASIA WALTZ
Enter a musical world of your choosing and “conduct” a symphonic landscape inspired by Walt Disney’s triumphant Fantasia
The west side of Disneyland’s Fantasyland corridor has always represented Walt’s “Golden Age.” Even with the loss of Snow White’s Scary Adventures and Pinocchio’s Daring Journey, this focus on Walt’s earliest triumphs shall continue with Fantasia Waltz.
Fantasia Waltz is to be a E-ticket trackless dark ride, a massive masterpiece requiring all the show space on Fantasyland’s west side. But while one ride is replacing two, its high capacity, branching ride experiences and regular updates all promise a tremendous improvement which shall delight families for years to come!
FAÇADE
Fantasyland guests will first find the facades to Snow White and Pinocchio transformed. The land’s European village aesthetic remains, with Snow White’s gothic castle façade subtly transformed into a sorcerer’s alchemy lab. Impressive stonework still forms towers and turrets. Where the Evil Queen once peeked out from an upstairs window, now keen guests will notice the sorcerer Yen Sid occasionally appearing from behind velvet curtains. He surveys the land, silently, judgmentally, yet benevolently.
Yen Sid invites guests to a “concert program” within his fortress. With his powerful magic, Yen Sid has joined together time periods, drawing together classic music spanning the centuries. Scattered all about the fortress’s base are musical instruments from innumerable cultures and eras.
Sid’s naïve-yet-eager apprentice, one Mickey Mouse, has tossed together hand drawn signs promoting his master’s concert. Hastily drawn, smeared with wet paint, Mickey’s glove-prints staining the nearby fortress walls. These signs ask guests to “choose your own program” and “conduct your world.”
Lastly, where the Pinocchio façade once stood is now a colorful tournament tent. Underneath are the ride’s FastPass machines. These devices – which resemble an orchestra’s transportation containers – help with Fantasia Waltz’s expected popularity and expected re-rides.
QUEUE
Following outdoors overflow queueing amongst music-themed topiaries, guests enter Yen Sid’s laboratories along the familiar Snow White queue. Here they round an old stone chamber. Once the Evil Queen’s quarters, now this room belongs to Yen Sid. Here he practices his powerful magic. The great sorcerer’s shadow projects on the wall, commanding smoke. The smoke coalesces from a cauldron – achieved with a simple Musion effect (projections combined with Pepper’s ghost) – forming into a lovely butterfly…and then disintegrating.
Guests continue further into the cold stone antechambers. Magically, these rooms start to resemble a timeless concert hall without ever losing their medieval masonry texture. The sounds of a distant orchestra to echo through the halls – music from both Fantasia and Fantasia 2000, all the pieces not presently featured on the ride.
This main chamber is a rare Disneyland example of an interactive queue. Musical instruments appear on display. Guests are invited to toot, whistle, plunk and boom to their hearts content. Play the xylophones. Bang the drum. Pluck a violin’s strings. Blow air into the brass section. Better still, the far corner features a screen – tastefully held within a medieval stone arch – housing Fantasia’s Soundtrack. This anthropomorphized sound graph reacts to guests’ cacophony of sounds in an adorable, colorful manner.
Down further halls, with framed concept art for the assorted Fantasia segments. Finally guests reach a fork – the FastPass merge. Here a cast member clad in orchestral black tie offers guests a choice. Four Fantasia segments, and four unique ride experiences, each now with separate branching queues.
With so many tuneful tales to choose from, the choice is rarely the same. Here upon opening, Fantasia Waltz offers a choice between The Nutcracker Suite, Dance of the Hours, Night on Bald Mountain, or Pines of Rome. Like Fantasyland’s original dark ride breakdown, these options represent different moods – exciting, humorous, frightening and beautiful, respectively.
Guests continue down one of four final queue halls, with décor dedicated to their unique choice. Here they’ll see sheet music, artwork and appropriate props.
Loading is found on four distinct platforms in a row. In practice, Fantasia Waltz loads similarly to Mystic Manor or Pooh’s Hunny Hunt, with four vehicles leaving at once. (One vehicle for each segment.) This loading takes place within an abstracted, minimalist stone concert hall. In place of the traditional dark ride mural, here we find a velvet curtain with projected silhouettes or the orchestra members. They tune and practice their instruments. There is an uncontainable energy; the concert is ready to begin!
RIDE VEHICLES
Fantasia Waltz is a trackless dark ride, Disneyland’s first. Vehicles resemble balcony box seats, with two rows of three.
Each row features a interactive addition to the trackless genre: a touchscreen. These are tastefully, subtly incorporated, much like those on Efteling’s Symbolica. When the screens light up – as they’ll do three times during the ride – it’s an invitation for guests to “conduct” the music and the landscape before them.
Combined with the trackless vehicles’ wonderful ability to dance, glide and spin, this feature shall further immerse guests into the enveloping world of classical music which lies ahead!
RIDE STATS
Riders per vehicle: 6
Vehicles per dispatch: 4
Dispatch interval: 30 seconds
Hourly capacity: 2,880
Ride duration: 6:15
Inversions: 0
PROLOGUE
As the cast member behind her “ride op” conductor’s podium wraps her baton, the vehicles move out. They pass through spreading curtains, and face a proscenium arch.
Here via screen projection is the silhouette of master conductor Leopold Stokowski. With “Fantasound” onboard speakers, riders hear the music begin to swell. Fantasia narrator Deems Taylor also appears over the speakers, introducing the ride’s first act (of three):
“There are three kinds of music on this Fantasia program. First up is the kind of music that exists simply for its own sake. Absolute music.”
ACT ONE
TOCCATA AND FUGUE IN D MINOR
Vehicles dance together into an abstract chamber of light and sound. Bach’s “Toccata and Fugue” plays. (Fantasia Waltz, with its screens and on-ride soundtrack, is designed to change out regularly. This sequence can easily feature Beethoven’s “Fifth Symphony” from Fantasia 2000 on occasion instead.)
SCENE A
Riders slowly transition from the concert hall into fantasy. Projected musician shadows display against plain walls, all dominated by ever-shifting primary colors. Vehicles move in time with their music. As the harpist plays, the lights turn cool. As the drummer pounds, lights turn red.
SCENE B
Soon enough, vehicles glide into a fog-shrouded room of pure abstraction. Physical set pieces suggest a mental landscape inspired by music. Strange poles, vaguely reminiscent of violin bows, dance from behind an undulating hill. Colorful discs sail around overhead. Lights flash across strings.
Vehicles pause before four different screens. Their touchscreens light up, inviting guests to “conduct.” The patterns they create are duplicated on the large screens. Patterns form of clouds, of lights, of shapes…all animated abstractions familiar from Fantasia’s opening sequence.
ACT TWO
BRANCHING PROGRAMS
“The next kind of music is the type that, while it has no specific plot, does paint a series or more or less definite pictures.”
Vehicles reverse into darkness, where they secretly branch away from each other. Here for Act Two, guests enjoy their unique musical selection.
No matter their choice, each Act Two follows a similar pattern. First solo vehicles glide through a small hallway mostly defined by screens, again allowing guests to “conduct” live-rendered imagery (very easy to switch out as needed whenever Fantasia Waltz switches up its segments).
The second scene joins the solo vehicle with the two vehicles which left ahead of it on this same path. (By “mixing and matching” vehicle groups like this, Fantasia Waltz can pack multiple cars together in a smaller space like similar trackless rides.) Here vehicles dance together to the music surrounded by physical scenery and animatronics.
Here’s how this works in practice:
OPTION A (EXCITING)
THE NUTCRACKER SUITE
Riders pirouette through forest scenes depicting the seasons. Screens, framed by physical trees and vines, display beautiful 1940 animation. Guests “conduct” the fall leaves, winter snowflakes and other elements, all while nature sprites dance and celebrate.
Then riders begin the Mushroom Dance, surrounded by charming animatronic Chinese mushrooms. Trackless vehicles spin and swirl around each other in tune with Tchaikovsky’s masterpiece.
OPTION B (HUMOROUS)
DANCE OF THE HOURS
Ponchielli’s “Dance of the Hours” begins in a hall of Greco-Roman columns, which frame screens of dancing elephants and ostriches. While these clumsy animals struggle to perform a delicate ballet, guests “conduct” bubbles flying from the elephants’ trunks.
The dance room introduces riders to animatronic hippos and crocodiles, along with the ballet’s rousing upbeat crescendo. Once again, trackless vehicles peerlessly dance to the tunes!
OPTION C (FRIGHTENING)
NIGHT ON BALD MOUNTAIN
Vehicles cautiously creep amidst towering crags. Between them, guests glimpse horrifying specters rises from their tombs. They conduct these eerie demons.
The music builds and builds, ultimately revealing a huge animatronic Chernabog flanked by flame effects! Vehicles dance in a circle around their profane overlord, surrounded by screens of gyrating demon revelers!
OPTION D (BEAUTIFUL)
PINES OF ROME
Icy glacier walls frame a starry nighttime under the aurora borealis. Guests conduct flocks of seabirds. As the music builds, a pod of whales rises from the ocean’s surface below…and flies into the heavens.
Vehicles dance gracefully, beatifically around a glowing spectral orb. Above them, animatronic whales soar weightlessly, in a scene of pure transcendence.
(All these scenes – even the animatronics – are designed to be regularly changed out, much like Haunted Mansion and its holiday overlay. This allows us to occasionally feature other beloved Fantasia segments in the future, bringing guests back again and again. These future segments shall include The Steadfast Tin Soldier (exciting), Rhapsody in Blue (humorous), The Firebird (frightening), and Pastoral Symphony (beautiful).)
INTERMISSION
As Act Two ends, the fours vehicles secretly join together within a star field room. Deems Taylor introduces the ride’s climax as the on-ride music changes:
“Finally there is the kind of music which tells a definite story. A very ancient story, about a sorcerer who had an apprentice…”
ACT THREE
THE SORCERER’S APPRENTICE
Dukas’ symphonic poem – the most beloved, most famous of all Fantasia’s segments – carries us into a dreamtime chamber. Much of Fantasia Waltz might change out seasonally or annually, but this finale remains forever the same…as it should!
SCENE A
Here, an animatronic Mickey Mouse with sorcerer’s hat stands atop a mighty crag. He magically commands the stars above and the waves below. Guests similarly control the earth and heavens with their touchscreens, performing feats of wondrous wizardry right alongside Mickey!
SCENE B
Soon we awake from our reverie! We’re back within Yen Sid’s masonic chambers, where a veritable army of living broomsticks endlessly fills a water well. These animatronic brooms are among Fantasia Waltz’s neatest tricks – they too are trackless, able to weave and dance amongst ride vehicles!
This is the ride’s climax, held in a massive room with 12 ride vehicles (three dispatches), much like the Heffalump room in Pooh’s Hunny Hunt. Trackless cars zoom from one show scene to another. They spin around broomsticks. They pause by a hallway where Mickey’s shadow is scene chopping brooms into splinters. They skirt around the well, overflowing with projected water. Gliding across a “watery” floor – really just blue-lighting – vehicles pass an animatronic Mickey upon a gigantic book struggling to reverse his spell.
SCENE C
As a grand finale, the four original vehicles twirl together around a deadly whirlpool projected upon the floor. Endless rows of brooms march the stairs above us!
A huge door swings open! Animatronic Yen Sid spreads his arms, and the waters splash away (minor spray effects). Vehicles sit atop a hidden motion base – another Hunny Hunt trick – where they feel a little rumble with every downbeat, with every gesture of Yen Sid’s arms. The music crescendos…and ends.
EPILOGUE
The concert program concludes. Escaping vehicles pause before a final screen of conductor Leopold Stokowski. Mickey Mouse, also in silhouette, rushes up to congratulate Mr. Stokowski. They shake hands.
UNLOADING
Vehicles lastly arrive in a separate unloading chamber, the orchestra’s temporary backstage within Yen Sid’s fortress. Soggy instruments are chaotically strewn about, suggesting the aftermath of Mickey’s misadventure with the brooms. Guests unload amidst this mess, and exit via stone hallways (where once we exited from Pinocchio) back out into Fantasyland.
THE ORCHESTRA PIT
Lastly, the Village Haus restaurant is transformed into The Orchestra Pit, a Fantasia-themed eatery to match the new ride. The exterior keeps its European appearance, now altered slightly to resemble a cheerier version of the village from Night on Bald Mountain. The town’s steeples and rooftops intertwine with Yen Sid’s nearby fortress.
These storefronts are the temporary housing for Yen Sid’s visiting orchestra, who have taken rather abrupt residence in the villager’s bakeries and shoe shops and cellars. Instruments are artlessly scattered among the furniture. It is here where the musicians take their meals.
Guests do likewise, ordering counter service delights under a central enclosed town square. Windows overhead feature a series of animated soloist musical performances. Guests then enjoy their healthy meals in the assorted lodging rooms, or outside under the skies. Live cast member musicians roam the restaurant, ready to serenade diners with Fantasia music at a moment’s notice!
CONCLUSION
With its next-gen trackless ride system, branching paths, and interactive elements, Fantasia Waltz should bring a renewed energy to Fantasyland without sacrificing Walt’s original touch. It will appeal to the entire family. It will wonderfully compliment Peter Pan’s Flight and Mr. Toad’s Wild Ride across the courtyard. Best of all, Mickey Mouse – in his most iconic role – finally has an original Disneyland ride to call his own!
Thank you for enjoying my composition.
[Gonna come back around later with some improved graphics and whatnot, just wanted to mark my territory with this 90% complete thing first. ]
Sure, go ahead.Beautiful concept! If you don't mind me asking; could I use this idea for my WDW idea thread. I really would like to use it for Hollywood Studios.
I'll make sure "Wayne"Be careful down in that engine room, J.J.! Don’t let anyone steal your “axe.”
After just updating the Podcast thread, I think Red was referring to the initial Elite Eight podcast you did with Jokers reviewing the projects without the contestantsAfter that it's just a matter of scheduling. If I'm being honest Dragon is really stubborn and jumped ship entirely after the first couple rounds didn't garner as much activity/material as he was expecting. I doubt he'd be up to do it again. Sandy is also a bit weird when it comes to scheduling these days. He's got his own podcast interviewing people in the animation industry so that's obviously his top priority. He doesn't really like to come on for things other than pre-established series like Disney Debates. Jacob however is getting to be the person who's easiest and most agreeable to work with so I'm sure at the very least the two of us could work something out. Scheduling is definitely an issue though with me having started a new job a couple weeks ago.
As per the argument regarding the Elite Eight podcasts...the big difference is that yes I went into reading those projects blind but the podcasts themselves actually had the people who worked on the material. So really I don't see that much of a correlation. Then again I'm just trying to pull semantics at this point
I can agree with this. After playing in Season 13 I wasn't planning on doing this competition again. But Uniting Universal was such a fun project, so much so that I might submit a few projects for this season. Love the work so far by everyone.Really this season wouldn't be happening if Season 15 didn't finish, and I think Season 15 opened up a ton of new interest from folks who might never have played in SYWTBAI -- who are now and/or can say they did. I just didn't want to see it get swept under the rug and forgotten about haha.
Upon further thought. My teasers were all lies!Alright, since teasers are catching some steam here is mine!
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