Incredicoaster retheme:
Wicked Screamin’
A revival of some of the aspects of California Screamin not preserved on Incredicoaster, but still keeping the IP focus, shifting it to be based on the discarded retheme planned for circa 2012 (it doesn’t really fit the “Pixar” theme, but nobody likes that theme anyway due to how badly it was executed, not to mention how the Pal-a-Round (or as it should be called, the Color Wheel) has Mickey on it. The ride is more elaborate compared to the original concept plans, which is to say it starts off looking like an authentic woodie in the queue, but darkness slowly reveals itself little by little as you progress through, into Ursula’s jaws (complete with the smell of shrimp), past Randall Boggs looking for a scare (a figure based on his extant one, meant to be more about making him seem invisible than elaborate motion, his teeth are opaque), under a trap Ratigan has set for unfortunate riders, into abandoned Syndrome technology, through gloomy corridors with ominous mosaic art of villains, even seeing a clock that counts down to “Bugday” (the start of the Oogie Boogie Bash), giving the ride some sort of practical function. Board a coaster train themed to Shere Khan, armed with a SOBAT sound system, comfortable restraints, and even rocking cars (like in SDMT, but more intense due to the loop), before engaging the course. Of course, Grimhilde, the one who started it all, starts you off, launching riders into Chernabog’s jaws as the terror begins, now a more enclosed terror than before, yet still seeming like a woodie. Malificent’s dragon form, Jafar’s cobra form, and the naturally serpentine Randall form the other “Scream Tunnels”, which now contain projections and flashing lights, and you also zoom past audio-animatronics of Cruella, Oogie Boogie, Hades, Dr. Facilier, and Yzma on your way. For the Oogie Boogie Bash, the ride remains the same… except now it’s in total darkness, with the animatronics and sound made even creepier due to the lack of light.