R C T 2: Screenshots!

CrashNet

Well-Known Member
Original Poster
Update...New Preview

A new preview has been released by Gamespot.com. It goes into more detail about how RollerCoaster Tycoon 2 is actually shaping up before it goes GOLD.

This preview is from www.GameSpot.com:

<center><img src="http://gamespot.com/gamespot/images/2002/pc/featurepreviews/rct2/rct2_header.jpg"></img></center>

Along with The Sims, RollerCoaster Tycoon has appeared regularly on the North American sales charts for the past few years. The SimCity-style gameplay combined with the inherent fun of designing an amusement park has drawn in millions of players, and Infogrames hopes that the upcoming sequel, appropriately named RollerCoaster Tycoon 2, becomes just as successful. As such, the game won't be significantly different from the original in terms of core gameplay, but it will feature a host of new scenarios, a refined graphics engine, and some slight tweaks to the gameplay that should make the game a little easier to get into.

Upon starting RollerCoaster Tycoon 2, you'll see different tabs that define the difficulty of each scenario. For example, under beginner parks, you'll see a scenario that explains that you've just inherited a castle, and the plan is to build an amusement park around it. Since it's a beginner park, the objectives for this particular scenario are relatively easy--they only require you to reach a certain attendance level and maintain a constant flow of money. You'll also see a tab for real parks. In this option, you'll find RollerCoaster Tycoon 2's representations of real-world amusement parks like Six Flags Magic Mountain in Southern California. Naturally, the objectives for the real parks can be a little more difficult to fulfill than some of the others since they require you not only to maintain the park, but also to build missing attractions, repair broken rides, and get enough money so that you can pay off a loan to the bank in time.

Along with the real parks and other features, a few general enhancements will be made to the game, the most drastic of which will be the increased map size. The parks in RollerCoaster Tycoon 2 can now cover a 256x256 area, which is almost twice the size of the original game. But in most cases, you initially won't have access to the extra space because you won't actually own the land to begin with. One of your main tasks in RollerCoaster Tycoon 2 is to purchase additional real estate so that you can expand your park, build more attractions, and pull in even more people. Likewise, the altitude barrier has also been raised, allowing for even grander roller coasters and major attractions, like huge observation towers.

With so much more area and greater detail afforded by the revamped graphics engine, RollerCoaster Tycoon 2 may seem a little overwhelming at first, especially for players who haven't played the original game, but the development team has also made a series of improvements to general park management that should make the process of constructing and managing a park a little easier. This includes changes to landscape deformation and item placement within the scenery and different views so that you can get a better look at specific aspects of the park.

The Happiest Place on Earth

One of the problems with 2D sandbox-style games is perspective. When you're building your lots, objects within the environment can sometimes block your view. However, RollerCoaster Tycoon 2 can make some objects transparent and will also let you rotate your view and get a better look at a particular parcel of land. In addition, it also features different views that let you toggle specific objects off and on, so if you want to get a better look at only the roller coasters, you can select an option that will make only the roller coasters appear on the map. Similarly, you can select an option that shows only trees and other secondary scenery. This becomes incredibly helpful later on when your park grows to enormous proportions with several roller coasters and dozens of smaller rides--they're fun to look at, but they can make it difficult to get a clear look at other parts of your park.

RollerCoaster Tycoon 2 also has an easier method for manipulating terrain. In different scenarios, you may be required to level some terrain that borders the main area of the park, and in order to do so, you need to select the bulldozing option and go to work. Instead of just clicking an area multiple times, you can simply drag the mouse and raise or lower the terrain to the level that you want. Similar shortcuts can be taken with the secondary objects, like trees, which can be placed a handful at a time, as opposed to placing single objects manually.

You'll use these features quite often in the scenario mode as well as in the scenario editor. This mode essentially enables you to create just about any scenario imaginable for a theme park. You can define the parameters for the scenario as well as the types of objects that other players will have access to, including vehicles and the types of footpaths their guests will walk on. It's also possible to manipulate the terrain and build lakes with small islands or other such landmarks others could use to their advantage when constructing a park. Of course, you can also use such landmarks as a means for making your particular scenario a little more difficult. It's the same scenario editor that Chris Sawyer, the creator of the original RollerCoaster Tycoon, used to construct the scenarios in RollerCoaster Tycoon 2, so you can expect quite a bit of versatility.

RollerCoaster Tycoon 2 also features a roller coaster editor. This mode is particularly interesting because it not only lets you build your very own ride, but it also gives you some valuable information on how the ride performs. For example, you can monitor the number of G's that are being produced or the velocity of the vehicle (which are displayed on a graph) at various points in the ride and then adjust them accordingly.

The basic premise behind the original Roller Coaster Tycoon is still intact in the sequel. As people start to flood into the park, you'll have to track individuals and find out what they need or if they're happy with the park. If it looks like your customers are constantly hungry, then you have to build more snack areas. If they complain about the lack of restrooms, then you need to build more. It's shaping up to be just as fun as the first game, and fans of the original RollerCoaster Tycoon will be pleased to know that the sequel doesn't deviate far from the basic recipe that made the first game such a success. RollerCoaster Tycoon 2 is scheduled for release on October 15.


By Giancarlo Varanini, GameSpot PC
 

CrashNet

Well-Known Member
Original Poster
UPDATE...New Screenshots

GameSpot.com has also released some new screenshots to go along with the preview. Here are the links.

From www.GameSpot.com:

NEW SCREENSHOTS
  • rct2_screen001.jpg

  • rct2_screen002.jpg

  • rct2_screen003.jpg

  • rct2_screen004.jpg

  • rct2_screen005.jpg

  • rct2_screen006.jpg

  • rct2_screen007.jpg

  • rct2_screen008.jpg

  • rct2_screen009.jpg

I'll see what I can do with the screenshots page. I am very busy getting ready to move back to college, and at the same time, I have to send my computer back to have it fixed (fortunately its still WAY under warranty). I have 4 pages already, so I may decide to just start posting the links. If Steve allows it, I will change these links to HTML so the pictures will show up here. I'll let you know if I can do that. Keep checking back for all of the latest information on RollerCoaster Tycoon II!:D
 

goofyguy

Member
Although there appear to be some things missing, I think the second of the new screenshots is Six Flags over Texas. I haven't been in a few years, but I recognize the layout.

I can't wait till this is released. I still obsessively play the first version.
 

radioandy

Member
I noticed on the log flume pic that there were at least 18 boats. Yea! No more three hour waits on Splash Mtn!

Also, the windows and the stackable walls should make for a great Tower of Terror.
 

BAM

New Member
I found 4 new screens of Roller Coaster Tycoon 2 but the only bad thing is...they are from the UK version of the game. Although, I can't tell any difference from the UK and USA version. Anyways found them on http://rctinc.tycoonplanet.com/index.shtml and here they are.

http://rctinc.tycoonplanet.com/rct2/screenshots/screen58.shtml

http://rctinc.tycoonplanet.com/rct2/screenshots/screen59.shtml

http://rctinc.tycoonplanet.com/rct2/screenshots/screen60.shtml

http://rctinc.tycoonplanet.com/rct2/screenshots/screen61.shtml

The first and second screen don't really show anything new but the 3rd and 4th screen are cool.
 

jamez

New Member
I'm sorry, but absolutely none of the versions of any of the movies are working for me. I have all of the video software downloaded, but nothing is working.
 

CrashNet

Well-Known Member
Original Poster
Originally posted by jamez
I'm sorry, but absolutely none of the versions of any of the movies are working for me. I have all of the video software downloaded, but nothing is working.

Make sure you have the ABSOLUTE most recent version of Quicktime to play the last set of videos that I posted (the only set that still works) I would recommend right clicking on the link and clicking on SAVE TARGET AS... and save it onto your harddrive. It will work a lot better than if you try to stream it directly from the webpage.
 

jamez

New Member
Originally posted by cac2889


Make sure you have the ABSOLUTE most recent version of Quicktime to play the last set of videos that I posted (the only set that still works) I would recommend right clicking on the link and clicking on SAVE TARGET AS... and save it onto your harddrive. It will work a lot better than if you try to stream it directly from the webpage.

Thanks!!! That worked.
 

CrashNet

Well-Known Member
Original Poster
Have no fear....I'm still here....

I haven't had a lot of time on the internet since I started school last month. Don't worry though, I have still been keeping up with the latest updates. The latest update as of now is that there really isn't any new information out there right now. Believe me, I have looked, HARD...Anyway, this is just to let everyone know that I haven't abandoned the thread and will still make updates to it until the day RCT 2 arrives. Talk to you later!
 

CrashNet

Well-Known Member
Original Poster
UPDATE...RollerCoaster Tycoon 2 Goes GOLD!!!!

Well as I live and breath...the second I make that last post, I find new information. Straight from www.gamespot.com, Infogrames has formally announced that RollerCoaster Tycoon 2 has gone GOLD...Read below...

RollerCoaster Tycoon 2 goes gold

The sequel to the massively popular roller coaster-building game is complete and is set to ship next month.

RollerCoaster Tycoon 2 has gone gold, according to Infogrames, the game's publisher. But even though the game is now complete, it will take a while for the copies to be printed and distributed. The previously announced mid-October release date still stands.
RollerCoaster Tycoon 2 makes a number of enhancements to Chris Sawyer's successful amusement park management game. RollerCoaster Tycoon 2 also has an official Six Flags license, so players can import real parks. For more details, check out our previous coverage of the game.

By Sam Parker, GameSpot PC [POSTED: 09/03/02]


Keep checking back for more updates!
 

tiltawhirl

Member
can't wait for october!

I figure by then that my fingernails will no longer exist, and my blood pressure will be as tall as that new skytower attraction thats available in the new version;)

:p
tilt

p.s....these updates have been a great one-stop source for info. Many thanks!:D
 

CrashNet

Well-Known Member
Original Poster
UPDATE...Three New Screenshots

Because of my school work, I am probably not going to add any new pictures to the screenshot pages. They will always be their for your enjoyment, but the chances of getting a huge number of screenshots since RCT 2 has gone GOLD are probably not that big. Anyway, I did find three new screenshots, which I am posting here for your enjoyment. Keep checking back for more updates!

<img src="http://gamenation.com.au/imagelib/1/ss_1026_11_orig.jpg"></img>

<img src="http://gamenation.com.au/imagelib/1/ss_1026_18_orig.jpg"></img>

<img src="http://gamenation.com.au/imagelib/1/ss_1026_17_orig.jpg"></img>
 

CrashNet

Well-Known Member
Original Poster
UPDATE...New Preview

Here is a new preview from the pages of www.GameSpy.com

There's some new info in this one.

From www.GameSpy.com:

RollerCoaster Tycoon 2 (PC)
Infogrames's "Six-Million-Copy game" gets a do-over.
By Andy Mahood | Sept. 11, 2002

Game Stats
Platform: Windows
Game Type: Strategy
Developer: Chris Sawyer
Publisher: Infogrames
Release Date: Q4 2002

Full Game Information

All Screenshots... It's been three and a half years since the original RollerCoaster Tycoon transformed the PC gaming landscape as we know it. Despite the fact that the older game still remains firmly entrenched in NPD Techworld's top-ten list of computer games sold each month, RollerCoaster Tycoon 2 is currently approaching its final corkscrew turn and will soon be ready to start loading passengers.

Having sold over six million copies worldwide, RollerCoaster Tycoon is undoubtedly one of the biggest success stories in the history of computer gaming -- only Myst and EA's mega-selling Sims franchise are even in the same stratosphere -- so to say that a few people are anticipating the new chapter is an understatement at best. Whether or not RCT2 will enjoy the same popularity as its predecessor is something that only time will tell, but if I were a day trader I expect I'd be dumping a lot of my funds into Infogrames stock right now.

Although RCT2 will boast a wealth of new gameplay features -- including double the map size and screen resolution of the original -- Chris Sawyer's latest ode to the theme park management business is not about to reinvent the Ferris wheel. The same basic game engine that was employed in RCT1 is being carried over and this was a conscious decision on the part of the developers. As Sawyer puts it, "I could have put several years work into completely redoing the game from the ground up, creating a new graphical or game engine or whatever, but would it have made the game any more fun to play? RollerCoaster Tycoon is all about interaction, construction, and gameplay, and I felt that it was more important to upgrade these areas than to spend too much time on more superficial aspects of the game. I also think that the present graphical style suits the game perfectly, both in terms of how it looks, and in terms of the display performance when viewing complex roller coasters and scenery constructed from up to 100,000 individual 3D objects plus over 5000 people."

So what does this all mean to diehard fans that have already devoted countless hours building and managing the theme parks of their dreams? Well, in a nutshell, bigger parks, better graphics, real-world park licenses, and specialized new editors up the ying yang. The maps have doubled in size from 128x128 to 256x256 and this has allowed for the inclusion of a number of full-sized real-world parks from the Six Flags Theme Park people -- including California's Magic Mountain and New Jersey's Great Adventure.

I've been tinkering with the latest preview build of RCT2 for a few days now and it's pretty clear that I've only just touched the tip of the iceberg in that short period of time. The updated 1024x768 screen resolution (up from RCT1's paltry 640x480) entices you immediately into the game and the new scenario and coaster editors are a treat to work with. The scenario editor is especially noteworthy because it provides gamers with the very same tools that Chris Sawyer used to create the default scenarios that ship with the game.

"The scenario editor includes some new building functionality as well," says Producer Tom Zahorik. "You can build objects in vertical stacks to create some really unique structures. The possibilities are vast so fans can really push their creativity." Being able to set your own financial targets, real estate holdings and even technology status adds a lot to the depth of the game, so if you think you wasted a lot of nights on RCT, plan on experiencing a lot more of that familiar sleep deprivation when RCT2 ships.

The coaster editor is similarly well laid out and easy to use. You will now be able to build your perfect thrill ride -- or modify one of the twenty-five coasters and nine new coaster types that ship with the game -- away from the day-to-day pressures of park management. Once completed (and there is also a nifty new "tuned ride creation system" that allows you to fine-tune the g-forces, velocity, and even the nausea level of your ride) you can simply import your new masterpiece back into the park scenario to find out how it flies with your paying guests.

If fantasy parks aren't your bag, then the new Six Flags licensing also adds five real-world amusement parks for you to manage (into profitability or the ground as your skills dictate). They may not be perfect replicas of the real thing, but each of these venues has nevertheless been reproduced as accurately as the game engine will allow. "Six Flags provided material so Chris could get as close visually with the parks as possible," states Zahorik. "They had maps and photos, such as an aerial photo of Magic Mountain. At E3, some of the reporters had been to Magic Mountain and were able to direct my demo around the game based on their knowledge of that real park."

RCT2 will also deliver a ton of new building blocks to help you fill out as many of those 256x256 scenery tiles as possible. Bank machines, new trees and vegetation, all-new concession stands, and just about every other type of 3D object you would expect to find at your local amusement park will all be shoehorned into the mix. (The ATM machines are an especially welcome addition as I found that park visitors always seemed to be running out of money in the original game). Improved ride animations and transparency options -- to allow you to selectively filter your view through different objects as you build -- will help smooth the construction process and the game's basic scenery editing tools are also considerably more robust and intuitive. No longer will you have to bulldoze or vegetate the topography one square at a time -- RCT2 will let you to perform these land-clearing or landscaping chores in one blanket operation.

Perhaps it's just the flight simmer in me, but I must admit I was initially a little disappointed to discover that the new game doesn't feature a first-person "rider view" of any of your in-progress or finished coasters. "I did consider using a projected polygonal 3D view," Chris Sawyer responds. "The visual look and functionality is something I've carefully considered for all my games, but it isn't a simple case of choosing what looks best or gives the most freedom of viewpoint, there are a whole load of other design decisions which come into it. I wanted the game to be consistently detailed, the construction to be straightforward 'section-based,' the world size to be large enough for massive parks and upwards of 5000 guests, and I wanted to ensure the game still played well at the maximum detail level on low-spec PCs. Choosing to stay with an isometric viewpoint was a very positive decision to make. As well as working well with the functionality of the game, the pre-rendered graphics are probably better than anything which could be rendered in a real-time 3D engine, and the results will always look good regardless of which graphic card you happen to have."

Fair enough. After all, it's not as though RCT2 isn't going to suck away a big chunk of my valuable productivity hours over the next few months anyway -- with or without a 3D ride window. With millions of enthusiastic RCT fans already clearing space on their hard-drives for Chris Sawyer's next big thrill ride it doesn't seem likely that many of them are going to be all that upset by it either.

RollerCoaster Tycoon 2 has just finished production and is scheduled to hit store shelves the first week in October. •


DON'T FORGET...ROLLERCOASTER TYCOON COMES OUT ON OCTOBER 15TH!!!!:D
 

BAM

New Member
Question:

At the end of the article it says RCT 2 will ship the first week of October. I have also read in PC Gamer Magazine that it will ship the first week of October.

Why would they say this if the actual site says October 15th.

Which one is it? Will it ship in early October or Mid October?
 

tiltawhirl

Member
Ship Date?

My view is that the October 15th date is a broad date set out to incorporate the differences in ship dates based on what country you reside in. Rather than saying October 1st in the US, and/or the 15th for the UK, they have just given 1 date.

I think we will will see it the first week of Oct here in North America, and later in the month for Europe.


just my .02:)

tilt
 

CrashNet

Well-Known Member
Original Poster
Originally posted by BAM
Question:

At the end of the article it says RCT 2 will ship the first week of October. I have also read in PC Gamer Magazine that it will ship the first week of October.

Why would they say this if the actual site says October 15th.

Which one is it? Will it ship in early October or Mid October?

The ship date is something completely different from the date the game is released. Shipping occurs earlier to make sure all stores have received their copies of the software, like tiltawirl said. If you have ever worked at a retail store, like I have, you would be suprised the amount of stuff we get before we can put it on the shelf. I worked at a toy store, and we got GameCube units a month before the release date. It was awesome!:)
 

CrashNet

Well-Known Member
Original Poster
UPDATE...RCT2 Official Box

Here's a little treat: an actual picture of the RollerCoaster Tycoon 2 box the game ships in! Kinda cool, kinda corny...but hey, its new info!

<img src="http://images.amazon.com/images/P/B0000695GX.01.LZZZZZZZ.jpg"></img>

Keep checking back for all of the latest on RollerCoaster Tycoon 2!

ONLY 25 DAYS LEFT BEFORE ROLLERCOASTER TYCOON 2 IS RELEASED!!!
 

Toonfinder

New Member
I need this game like I need another highly addictive habit... I keep getting into these games only to start losing sleep and playing at work.

I guess I'll have to toss this one by the wife since she'll be playing it also...
 

CrashNet

Well-Known Member
Original Poster
UPDATE...New Screenshots

I found some new screenshots for everyone. The game is almost here, so we have to keep the hype going! Here ya go!:)

<img src="http://www.us.infogrames.com/games/rollercoaster_tycoon_2_pc_strategy/40b.jpg"></img>

<img src="http://www.us.infogrames.com/games/rollercoaster_tycoon_2_pc_strategy/37b.jpg"></img>

<img src="http://www.us.infogrames.com/games/rollercoaster_tycoon_2_pc_strategy/33b.jpg"></img>

<img src="http://www.us.infogrames.com/games/rollercoaster_tycoon_2_pc_strategy/31b.jpg"></img>

<img src="http://www.us.infogrames.com/games/rollercoaster_tycoon_2_pc_strategy/27b.jpg"></img>

<img src="http://www.us.infogrames.com/games/rollercoaster_tycoon_2_pc_strategy/26b.jpg"></img>

<img src="http://www.us.infogrames.com/games/rollercoaster_tycoon_2_pc_strategy/24b.jpg"></img>

<img src="http://www.us.infogrames.com/games/rollercoaster_tycoon_2_pc_strategy/23b.jpg"></img>


ONLY 20 DAYS UNTIL ROLLERCOASTER TYCOON II IS RELEASED!

Keep checking back for all of the latest information on RollerCoaster Tycoon 2!

Side Note: I have decided to continue this thread even after the game is released. What I will do is make screencaps the game in action. I will try to add up to 10 screenshots a week to the thread for those of you who cannot get the game the day it comes out. Let me know if you would like me to do anything else.

-Chris
 

FutureCEO

Well-Known Member
i want to see them actually construct the roller coaster like we set the design and then theyconstruct it. How do you upload a screenshot?
 

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