R C T 2: Screenshots!

Legacy

Well-Known Member
Uh... cac.....

I checked both of my friendly local Target stores, and both had a sign up that said 'Roller Coaster Tycoon 2: October 15'.

Am I missing something?
 

JonnyK

Active Member
Went BY Target - They Had the Sticker on the Shelves.. But They were sold out already. I gotta keep checking.

Went by my 2 Target Stores, Walmart, Circuit City, Best Buy.. None had them in stock Only Target Just 1 Target store so I gotta keep checking by everyday and IM jealous I dont even own it yet! :(
 

radioandy

Member
Sorry, no Bugs or Daffy. I read a review somewhere that the Six Flags license does not include the Warner Bros characters. Neither does it include Batman, Superman, etc.
I was hoping to have Yosemite Sam in my Frontierland!
 

CrashNet

Well-Known Member
Original Poster
Originally posted by radioandy
Sorry, no Bugs or Daffy. I read a review somewhere that the Six Flags license does not include the Warner Bros characters. Neither does it include Batman, Superman, etc.
I was hoping to have Yosemite Sam in my Frontierland!

That is correct radioandy. I haven't gotten to see all of the themes yet, so I can't give you a list of the new entertainers yet. By using six flags as a major sponsor, Infogrames has a financial backer for what they expect to be one of their major headliners for the holiday season. Part of the deal is to advertise Six Flags in the game via the parks. Unfortunately, this does not include the characters. Six Flags owns the parks. Warner Brothers owns the characters.

You mentioned superman....Six Flags has a ride called Superman: The Escape. The name of the ride in the game? THE ESCAPE. Just an example of the legal stuff involved.
 

tiltawhirl

Member
For those interested...

For those of us who do not have RCT2 yet...There are 9 different character types:
Snowman, Panda Bear, Racoon, Octopus, some turtle-ee kinda guy..almost a rip-off of Teenage Mutant Ninja Turtles(What'sa matter? Am I not TURTL_EE enough for ya? :lol: (sorry couldn't resist!), Two gun drawing cowboys, and some kind of scarecrow?

here are all the other gory details....:animwink:

tilt

Rides & Stalls
3d Cinema

Air Powered Vertical

Balloon Stall

Beef Noodle Stall

Bobsleigh Coaster

Bumper Boats

Canoes

Car Ride (Pick-up Truck)

Car Ride (Race Cars)

Car Ride (Sports Cars)

Cash Machine

Chairlift (Chair-lift Cars)

Chairlift (Ski-lift Cars)

Cheshire Cats

Chicken Nuggets

Circus

Coffee Shop

Compact Inverted Roller Coaster

Cookie Shop

Corkscrew Coaster

Cotton Candy Stall

Crooked House

Dinghy Slide

Dodgems

Dount Shop

Double-deck Observation Tower

Drink Stall

Elevator

Enterprise

Ferris Wheel

First Aid Room

Floorless Roller Coaster

Flying Roller Coaster

Flying Saucers

Flying Turn

Fried Chicken Stall

Fried Rice Noodles

Fries Shop

Fries Stall

Fruity Ice Stall

Funnel Cake Stall

Ghost Train

Giga Coaster

Go Karts

Hat Stall

Haunted House

Haunted Mansion Ride

Heartline Twist Coaster (Reverse)

Heartline Twist Coaster (Forward)

Heartline Twist

Hot Chocolate Stall

Hot Dog Stall

Hyper Twister Roller Coaster

Hyper Coaster

Ice Cream Cone Stall

Ice Tea Stall

Information Kiosk

Inverted Hairpen Coaster

Inverted Coaster

Inverted Shuttle Coaster

Jet Skis

Junior Roller Coaster (Ladybird Trains)

Junior Roller Coaster (Log Trains)

LIM Launched Rollercoaster

Launched Freefall

Lay-down Roller Coaster

Lemonade Stall

Log Flume

Looping Roller Coaster

Magic Carpet

Maze

Meat Ball Soup Stall

Merry-Go-Round

Mine Ride

Mine Train Coaster

Mini Golf

Mini Helicopter

Mini Roller Coaster (Automobile Cars)

Mini Roller Coaster (Rocket Cars)

Mini Roller Coaster (Swing Cars)

Mini Suspended Roller Coaster

Mini Railway (American Style)

Mini Railway (Steam/Covered Cars)

Mini Railway (Steam Train)

Monorail (Retro-Style Trains)

Monorail (Small Monorail Cars)

Monorail (Streamlined Train)

Monorail Cycles

Monster Trucks

Motion Simulator

Motorbike Racers

Multi-Dimension Roller Coaster

Observation Tower

Pirate Ship

Pizza Stall

Popcorn Stall

Pretzel Stall

Restroom

Restroom (Log Cabin)

Reverse Freefall

Reverser Roller Coaster

River Raft

River Rapids

Roast Sausage Stall

Roto-Drop

Rowing Boat

Sea Food Stall

Side-Friction Roller Coaster

Snow Cups

Soap Box Derby Racer

Souvenir Stall

Soybean Milk Stall

Space Rings

Spinning Wild Mouse

Spiral Roller Coaster

Spiral Slide

Splash Boat

Stand-up Roller Coaster

Stand-up Twister Roller Coaster

Star Fruit Drink Stall
Steeplechase

Sub Sandwich Stall

Submarine Ride

Sujongkwa Stall

Sunglasses Stall

Suspended Monorail (Suspended Train)

Suspeneded Swinging Coaster (Airplace, Cars, Floorless)

Swans

Swinging Inverter Ship

T-Shirt Stall

Top Spin

Trams

Twist

Twister Roller Coaster

Vertical Drop Roller Coaster

Vintage Cars

Virginia Reel Coaster

Water Coaster

Water Tri-Cycles

Wild Mouse (Mine Car)

Wild Mouse (Mouse Car)

Wonton Soup Stall

Wooden Roller Coaster

(Articulated Trains)



Wooden Roller Coaster

(6 Seat Forward)



Wooden Roller Coaster

(6 Seat Backward)



Wooden Roller Coaster (4 Seat)



Wooden Wilde Mine Ride



Wooden Wilde Mouse



Paths



Ash Footpath

Brown Tarmac Footpath

Dirt Footpath

Green Tarmac Footpath

Road

Space Style Footpath

Tarmac Footpath

Different Themes
Abstract

Classical/Roman

Eygpt

Giant Candy

Giant Garden

Jungle

Jurassic

Martian

Mechanical

Medieval

Mine

Pagoda

Pirates

Six Flags

Snow & Ice

Space

Spooky

Sports

Urban

Water Features

Wild West

Wonderland

Water Colours
Acid Green

Green

Natural

Orange



Types of Park Entrances

Park Entrance Building

Park Entrance Gates

Traditional Park Entrance



Other Goodies

5 Styles of Benches

6 Lampost Styles

4 Liter Bins

Queue Line TV

Jumping Water Fountain

Jumping Snowball Fountain




Music Types
Gentle

Summer

Water

Ragtime

Techno

Mechanical

Modern

Wild West

Pirates

Rock

Rock 2

Rock 3

Fantasy

Horror

Toyland

Candy

Roman Fanfare

Oriental

Martian

Space

Jungle Drums

Jurassic

Eygpt

Dodgems Beat

Snow

Ice

Medieval

Urban

Organ
 

Testtrack321

Well-Known Member
More features added!

-Peeps can now stand at the side and gwak at a ride. They can look at a running ride and take pictures, or look at one your building and take pictures to upload to a little digital version of Screamscape! LOL.

-Nicer designs. Many cars have been re-designed to look cooler, like the looping rollercoaster car.

-Can add rolling signs on coasters! Now you can put "Keep all hands and legs inside the vehicle at all times" signs on rides!

-Realistic sound. A woddie sounds like a real woodie. A steel one sounds like a real steel coaster.

-Little add ons. The Intiman giga coasters have the box frame tracks, woddies have additional supports durring turning, and now peeps acually hold on to the lap bars or sholder hanesses.

-More controll. Now you can controll the speed of the chain lift hill!
 

CrashNet

Well-Known Member
Original Poster
UPDATE...RCT2 REVIEW

This review is from the pages of www.gamespot.com:

Both the best and the worst thing you can say about RollerCoaster Tycoon 2 is that it is nearly identical to its predecessor. It's both a blessing and a curse, because the millions of fans of the original and its two expansion packs will no doubt be happy to receive more of the same park-building fun but crestfallen over how few changes have been made by developer Chris Sawyer. Though newcomers will likely find the sequel enjoyable for the simple, engaging fun that it shares with the original game, if you were already a fan of RollerCoaster Tycoon, you'll probably have a hard time believing that you waited so long for what the sequel has to offer: the same old graphics, the same old rides, and the same old objectives.

For the most part, RollerCoaster Tycoon 2 is more like a stand-alone expansion for the first game than a true sequel. The gameplay is cut from the same cloth as the original and its expansion packs in nearly every way. The 26 huge scenarios feature nothing but fairly ordinary objectives, so while you are almost overwhelmed in terms of how much you can get out of the game itself--each scenario, even the three beginner parks, can take as long as six or seven hours to complete--you're basically doing the same things you did in the first game. In one scenario, you have to earn a monthly income from ride tickets of at least $10,000. In another, you have to repay a bank loan and build your park's value to at least $500,000. And in another scenario, you have to erect 10 different roller coasters, each more than 3,937 feet in length and with excitement ratings of 7.00 or more. And so on. If you've never played RollerCoaster Tycoon before, you may indeed find these objectives enjoyable, even challenging--but if you're a fan of the series, you've seen them before. Fortunately, the developer at least had the foresight to let you play any of the scenarios at any time.

Also, RollerCoaster Tycoon 2 offers a bit more variety in terms of the parks you can build. A number of the game's more challenging scenarios involve theme parks, which gives them a unique character that isn't provided by the traditional objectives. Alpine Adventures, for example, is set on an icy mountain that is more hospitable to skis than roller coasters, while Infernal Views seems to overlook the tourist-trap ring of Dante's Inferno. Also, RollerCoaster Tycoon 2 features the official Six Flags license. You can try your hand at running five official Six Flags parks, including such popular family destinations as Great Adventure and Magic Mountain. These locations can be played as formal scenarios starting with parks that resemble their real-world counterparts or as part of a build mode that lets you put together a park from the ground up.


Unfortunately, most of the original RollerCoaster Tycoon's rides and concession stands have been carried over to the sequel with few additions or alterations. Although the sequel's huge selection of rides and amenities is much bigger than that of any other management game, it's still disappointing to see so few changes. Fans of the original and its expansions will recognize everything but Six Flags roller coaster designs like Colossus and Psyclone, a few new flat rides such as Magic Carpet and Soap Box Derby Racers, and some new amenities like ATM kiosks and theme toilets. Some of the preexisting attractions have seen a little fine-tuning. Coasters, for example, can now feature banked inclines, steeper lifts, and new train types. Lots of scenery has been added. This includes elements of Wild West, giant garden, and pirate themes, along with all sorts of new fences and foliage to better custom-fit your parks.

Play RollerCoaster Tycoon 2 for a while, and you'll find the same absence of innovation in the sequel's gameplay. The interface has been upgraded so you can select attractions by simply scrolling down a screen of icons. Operating a park functions in exactly the same way as before, with the incorporation of some welcome frills like being able to build theme tunnels around rides, stack scenery, and place structures more easily on uneven land. Parks can now be greatly expanded by buying up adjacent land. But in basic play there are no new staff members to be hired, no new streams of income, no new troublemakers, no new ways of cleaning up when the most thrilling coasters cause riders to retch up their cotton candy. There isn't even a default sandbox mode, unless you create one with the new scenario editor.

RollerCoaster Tycoon 2 actually includes two new editing tools as handy accessories to the otherwise same-seeming solo play. The aforementioned scenario editor lets you make your own scenarios from scratch, but this welcome feature is crippled by limits on attraction and scenery options, just six simplistic objectives that are no different from those in the default scenarios, a $10,000 limit on starting cash (though cash can be turned off completely so you can make a sandbox scenario), and the bizarre inability to set up attractions with it. This latter issue forces you to set up the size of your park and objectives in the editor, save your progress, play the scenario until you get the starting rides and concessions just as you want them, save your game again, and then go back to the main menu tools and turn the save game file into a scenario. At this point the scenario editor automatically restarts so you can make adjustments to the starting conditions and resave the scenario. It's a needlessly complex process. The new roller coaster editor is better conceived, as it allows for the free design of coasters without jumping through hoops. You also don't have to worry about cash and other factors that come into play in formal scenarios.

Although the editors are desirable additions, it might have been better if Sawyer had skipped them and addressed the more troublesome aspects of the game. Designing custom rides still requires you to use a cumbersome builder applet that is difficult to manage. This should have been refined here, especially in consideration of the sequel's more complex coasters and larger parks. Managing the game in general is still much more awkward than it should be, in large part due to the fact that it makes you manually deal with terrain features. For example, the game still doesn't always automatically compensate for the problems involved with uneven terrain or the need to make a tunnel. You have to fiddle with minor problems so much that it's often easier to take the path of least resistance by demolishing what you have and looking for a different building location. This is a problem that really should have been addressed in the sequel, especially since the recent Virtual Resort: Spring Break and Sid Meier's SimGolf are easier to use in almost every way.

Those competitors also look better. Although management games are typically developed to run on the older systems of casual computer gamers, RollerCoaster Tycoon 2 takes this to an extreme. The graphics are almost exactly the same as they were in the first game, which is now fast approaching its fourth birthday. Although the engine apparently features some more special effects, such as visitors looking up at roller coasters and additional ride animations, you would never know it. It's hard to tell the two games apart in most respects. Each is based on a grid system that looks terrible when used to represent anything than isn't square. The Ghost Town desert and Alpine Adventures tundra look more like bad cubist art than sand and snow. Though RollerCoaster Tycoon 2 does support higher video resolutions, any setting over 800x600 makes it difficult to read the text on menu screens. The new sound effects are somewhat hard to differentiate from the old ones, but since the first game's audio was very good, this isn't a problem. Also, the sequel's audio seems to have more depth, since the music from your rides and the noise of the crowds seem to combine more effectively.

But in general, RollerCoaster Tycoon 2's parks won't seem very lively to you, especially if you've played the original game. It's entirely possible that if the developer had taken a lot of risks and changed the RollerCoaster Tycoon formula radically, it might have angered the game's many fans around the world. But unfortunately, RollerCoaster Tycoon 2 seems to go in the opposite direction, making hardly any significant changes or additions to a formula that has been incredibly successful but has remained largely unchanged for years. If you've never played a RollerCoaster Tycoon game before, you won't be amazed by the graphics, but you'll likely find RollerCoaster Tycoon 2 to be as colorful and charming as the original game was to its fans. However, if you've played the original game, you'll find that RollerCoaster Tycoon 2 is successful in some aspects, but ultimately isn't a fulfilling sequel to one of the best computer games of the past decade.


By Brett Todd, GameSpot [POSTED: 10/14/02]
 

Pioneer Hall

Well-Known Member
Can someone please post a screenshot of some of the coasters from Great Adventure. I have to see how they displayed our park.

Thank You
 

JonnyK

Active Member
Originally posted by DisneyInsider
Can someone please post a screenshot of some of the coasters from Great Adventure. I have to see how they displayed our park.

Thank You

IT doesnt look the same as it was but the MEDUSA is alot the same as the six flags in NJ but... also besides that theres no Ride such as Batman the Ride or The Chiller.. Not ot many rides added to NJ Six Flags one.

Ive been to six flags great adventure. great park!

if you want screenies.. let me know and ill be glad to take some.
 

isnet396

New Member
I'll be getting RCT2 within the next few mins....I'll send some pixxures after i'm bored, so i guess you're gonna have to wait a few hours, days, weeks, etc...


Ian
 

CrashNet

Well-Known Member
Original Poster
UPDATE...RCT2sday

<center><img src="http://publish.hometown.aol.com/cacashon/images/logo.jpg"></img><b></b>
RCT2sday</center>

Just got some new information for everyone that Infogrames will be doing. Here's how it works.

Every Tuesday until the end of 2002, and that includes today, www.rollercoastertycoon2.com will have RCT2sday. Each Tuesday new scenerios, patches, or updates will be added to www.rollercoastertycoon2.com. The link is below for you to download the first Tuesday installment, 7 classic scenerios from the original RollerCoaster Tycoon.

Have fun and see you soon for the next RCT2sday!


<center>The First Installment of RCT2sday</center>
 

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