Purists vs. Innovators "Virtually Magic Kingdoms" Open Brainstorming (Team Purists)

spacemt354

Chili's
I'll also say @JokersWild since you were skeptical about the busbar -- if you want to handle the ride vehicles/schematics and ride-through descriptions with your vision - by all means do so. Changing the ride system to something you think would be good doesn't affect anything at this point. The theme and general premise, intro, gift shop, conclusion, etc being worked on now by Ace would all stay the same and it would take me 5 mins to whip up another ride map with a different layout.
 

JokersWild

Well-Known Member
Sorry for dropping the ball on the story. I’ve had some family stuff going on the past few days. I can totally look into a new ride system. Do we still want to keep the speedway’s layout? And I can still write a brief backstory if we still want one.
 

spacemt354

Chili's
Sorry for dropping the ball on the story. I’ve had some family stuff going on the past few days. I can totally look into a new ride system. Do we still want to keep the speedway’s layout? And I can still write a brief backstory if we still want one.
At this point I would think the essentials would be most important - so ride system design definitely and if there's time, maybe a backstory.

Given Tron's virtual aesthetic -- we thought it'd be best to enclose it, but keeping the speedway I realized that would be a lot of land to enclose, partly under or including the peoplemover, just to have the same layout. So we shrunk the building (still E-ticket size) but it also allows a more cohesive Tomorrowland and room for more Fantasyland expansion to the north, also the ability for a new track layout and system if you come up with one.
1516480862714.png
 

JokersWild

Well-Known Member
Good. I much prefer that, honestly. I just didn't want to say anything since we're so close to the due date and I feel as though I've been enough of a nuisance as it is :P.

I'll come back later tonight with a ride system pitch. Definitely not something too crazy, and easily built around what has already been produced.

And I'll at least get some sort of backstory fitting within the IP ;)
 

spacemt354

Chili's
I can do a write up on the gameplay system.
Thanks -- so here is what we have so far. Green is confirmed, Yellow is if there's time, and Red is the ride through which I think might work better through visuals because each ride-through would be different, and/or perhaps a sample ride-through if someone can tackle that in a written format.

Write-Ups
Introduction - Ace
Brief Backstory - Jokers*
Entrance Facade - Ace

Queue Description - spacemt
The Gameplay Dynamic - Magic Feather

Ride System - Jokers
Ride Through -
Gift Shop - Ace
Conclusion - Ace

Artwork
Attraction Poster - Disney Dad*
Location Map - spacemt
Queue - spacemt
Ride Safety Sign - spacemt

Ride Vehicles - spacemt
Ride Through Map - spacemt
The Ride Through - spacemt
 

spacemt354

Chili's
I will also do the ride through then
Cool - I'll pencil you in (not that you have to) for the ride-through concept art, if you have time. It wouldn't make any sense for me to wait around to do the art and/or rush you to get it out soon so I have time to make it. I'll focus on the queue and exterior as well as the odds and ends.

Write-Ups
Introduction - Ace
Brief Backstory - Jokers*
Entrance Facade - Ace

Queue Description - spacemt
The Gameplay Dynamic - Magic Feather

Ride System - Jokers
Ride Through - Magic Feather
Gift Shop - Ace
Conclusion - Ace

Artwork
Attraction Poster - Disney Dad*
Location Map - spacemt
Queue - spacemt
Ride Safety Sign - spacemt

Ride Vehicles - spacemt
Ride Through Map - spacemt
The Ride Through - Magic Feather*
 

Magic Feather

Well-Known Member
And @AceAstro and @spacemt354 (since you are doing entrance and queue) and to whomever else it may concern. My plan for the overarching plot of the ride being that a virus had overtaken the Tomorrowland Power Grid, threatening to compromise everything, but the only way possible is to race each other in teams, due to a lack of available lightcycles. The battle threatens to eliminate one team, causing both teams to try and beat each other out of the threat of being destroyed, but at the end, a glitch allows for both to be on the same team and escape.
 

AceAstro

Well-Known Member
And @AceAstro and @spacemt354 (since you are doing entrance and queue) and to whomever else it may concern. My plan for the overarching plot of the ride being that a virus had overtaken the Tomorrowland Power Grid, threatening to compromise everything, but the only way possible is to race each other in teams, due to a lack of available lightcycles. The battle threatens to eliminate one team, causing both teams to try and beat each other out of the threat of being destroyed, but at the end, a glitch allows for both to be on the same team and escape.
I think that is a great storyline!! I think it would work here perfectly and I will make sure my parts fit that idea.
 

AceAstro

Well-Known Member
One thing I noticed as well, we don't have a name for the attraction
-------------------------------------------------
Introduction:

Just a few years prior, Tomorrowland 1994 debuted in Walt Disney World. It brought classics like The Timekeeper to us while giving the rest of Tomorrowland a new look and feel to it. The next year brought the controversial ExtraTERRORestrial Alien Encounter attraction. To counter that controversy, we are proposing the addition of a new E-ticket attraction to be located nearby.

This new attraction will be based around Tron. Tron was released in 1982 and subsequently became a fairly big cult classic. Using the theme of the grid, Tron fits perfectly within Tomorrowland.

To make room for this new attraction, the Tomorrowland Indy Speedway will be closed and the track torn up. The new show building will take up most of the space, but leave a small area at the back to allow for a future Fantasyland expansion.


lmjeDfNXici3CRHbzFcCjr3d-cF46xBE1UkdlBd1ZYInPhhhxkKJcaVaSdhyUdoxAukm10QVWS3M7dYFBmwlQWj2a1zmNdgCRfr0WRU6aWWeKu0uPdr8J0ubEEVCdqxycN9QI-VJ


(Put description of the story here)

Facade:

Walking up to the show building, the first thing you notice is the large Tomorrowland spires on either side that go high into the air. Across the top, (NAME GOES HERE) appears in large letters that have a blue, digital accent to them. To either side of the entrance, guests see large screens that delve into the look and feel of the digital age.
 

spacemt354

Chili's
One thing I noticed as well, we don't have a name for the attraction​

-------------------------------------------------​

Introduction:


Just a few years prior, Tomorrowland 1994 debuted in Walt Disney World. It brought classics like The Timekeeper to us while giving the rest of Tomorrowland a new look and feel to it. The next year brought the controversial ExtraTERRORestrial Alien Encounter attraction. To counter that controversy, we are proposing the addition of a new E-ticket attraction to be located nearby.​


This new attraction will be based around Tron. Tron was released in 1982 and subsequently became a fairly big cult classic. Using the theme of the grid, Tron fits perfectly within Tomorrowland.​


To make room for this new attraction, the Tomorrowland Indy Speedway will be closed and the track torn up. The new show building will take up most of the space, but leave a small area at the back to allow for a future Fantasyland expansion.​



lmjeDfNXici3CRHbzFcCjr3d-cF46xBE1UkdlBd1ZYInPhhhxkKJcaVaSdhyUdoxAukm10QVWS3M7dYFBmwlQWj2a1zmNdgCRfr0WRU6aWWeKu0uPdr8J0ubEEVCdqxycN9QI-VJ


(Put description of the story here)


Facade:


Walking up to the show building, the first thing you notice is the large Tomorrowland spires on either side that go high into the air. Across the top, (NAME GOES HERE) appears in large letters that have a blue, digital accent to them. To either side of the entrance, guests see large screens that delve into the look and feel of the digital age.​

Nice! Also I put the name Tron: Escape the Grid in the queue sign if we want to go with that.
View attachment 257615
 

Magic Feather

Well-Known Member
Gameplay:

In this one-of-a-kind attraction, TRON: Escape the Grid, guests will have the chance to take the helm of a LightRacer and collect power from others identity discs using identity discs. Upon sitting down, guests will be fronted with a Disc Launcher and a Power display. The Disc Launcher will be made entirely of steel, but lit with orange or blue hues, depending on your team. Each launcher has a LaunchPort and large button shaped like an identity disc.
LaserBeamSword.jpg
Light Disc.jpg
Guests will pivot these devices on a central mount in order to aim, and push the button to fire. Upon firing, a fanned laser appears, making it look as if you have just shot an identity disc and are seeing its trail.
Screen Shot 2018-01-21 at 1.15.14 PM.png

These laser fans will shoot at targets both found in the grid, but also on the opposing teams car. These targets look like identity discs on a black base.
Tron_Discs.jpg
Upon hitting an identity disc of your color, you receive 250 Power. Upon hitting a disc of the other team's color, you receive 500 power. When the target is hit, it retracts into its base, until the next pair of racers returns. If a target on the other LightRacer is hit, they will lose 500 power, while you gain the 500 power. In this game, power is proportionate to speed, so, the higher your power, the faster you go. At first thought, this would be an issue if an empty car was running in front of a sharp shooter, but this is fixed through a new technology called a HypeRV, meaning a Hyper Ride Vehicle. What this is, is a range of track that is 8 feet in front of and behind a moving point on the track. This point moves at a slowly increasing rate to account for the increase in speed produced by point accumulation. Any car in this HypeRV (two, one on each track) can not leave this 16 foot range, but can go anywhere in between the two edges. If a car speeds up enough to be at the front of the range, then it would gradually slow down at a rate imperceptible to the rider, while still having the distance advantage over the other team. Likewise, if a car was lagging, it could not fall behind that point, still imperceptible to the rider. Finally, should the disc not be fired within the first 30 seconds, the car will travel at the center point of the HypeRV, since that would mean that it is an empty car. Finally, two HypeRVs can not overlap, preventing these cars from crashing into one another and providing guests with some isolation, making it seem as if they are in a race, just between them and the other team.
 

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