I appreciate the unedited full Price is Right extended theme
Hey, guys. I'm back - hopefully for longer than this evening, but nonetheless.
Going off of what I've read, I'm ok with Indy, but I don't necessarily feel like it lends itself terribly well to an interactive omnimover - at least with the technology of 1997. I think we need to think a bit more outside of the box, frankly. Tiki's specifically said "game," I believe. With that, there are two directions we could go: team-based, or "single player," for lack of a better term (by single player, I mean that guests in the same vehicle would be competing against each other rather than other vehicles.) Personally, I'm partial to something team-based, where guests in a vehicle are working with together to achieve some sort of goal. Frankly, it's more unique and could lead to more interesting themes and stories.
In terms of what the ride system should be, when I was thinking it over, I was really against guns, but I honestly, can't think of anything else that would give the same sort of competitive interactivity. On top of that, there's the question of how far we would like to go with interactivity. Outside of LEGOland, rides don't really give guests any actual control in terms of where they can go and what they can do. I'd love to try to put the control into the hands of the guest and allow them to create their own story in a way. I think I've thought of a cool way to combine both of these factors into something super unique. Hopefully it sounds as good on paper as it does in my head
Give me a few minutes to write up a pitch - I really didn't want this post to turn into the jumbled mess that most of my brainstorming posts degrade into. I just wanted to put out my perspective in regards to direction before I really put anything specific out. Basically, what I'm thinking is a focus on competitive interactivity and putting control in the hands of the guest for the most part. I'd also love to hear your thoughts regarding the factors I personally think we should focus on.