spacemt354
Chili's
Final queue picture - write-up for queue coming next.
Wow! This is great Magic Feather! I love it so much!Gameplay:
In this one-of-a-kind attraction, TRON: Escape the Grid, guests will have the chance to take the helm of a LightRacer and collect power from others identity discs using identity discs. Upon sitting down, guests will be fronted with a Disc Launcher and a Power display. The Disc Launcher will be made entirely of steel, but lit with orange or blue hues, depending on your team. Each launcher has a LaunchPort and large button shaped like an identity disc.View attachment 258135View attachment 258136 Guests will pivot these devices on a central mount in order to aim, and push the button to fire. Upon firing, a fanned laser appears, making it look as if you have just shot an identity disc and are seeing its trail.
View attachment 258137
These laser fans will shoot at targets both found in the grid, but also on the opposing teams car. These targets look like identity discs on a black base.View attachment 258138 Upon hitting an identity disc of your color, you receive 250 Power. Upon hitting a disc of the other team's color, you receive 500 power. When the target is hit, it retracts into its base, until the next pair of racers returns. If a target on the other LightRacer is hit, they will lose 500 power, while you gain the 500 power. In this game, power is proportionate to speed, so, the higher your power, the faster you go. At first thought, this would be an issue if an empty car was running in front of a sharp shooter, but this is fixed through a new technology called a HypeRV, meaning a Hyper Ride Vehicle. What this is, is a range of track that is 8 feet in front of and behind a moving point on the track. This point moves at a slowly increasing rate to account for the increase in speed produced by point accumulation. Any car in this HypeRV (two, one on each track) can not leave this 16 foot range, but can go anywhere in between the two edges. If a car speeds up enough to be at the front of the range, then it would gradually slow down at a rate imperceptible to the rider, while still having the distance advantage over the other team. Likewise, if a car was lagging, it could not fall behind that point, still imperceptible to the rider. Finally, should the disc not be fired within the first 30 seconds, the car will travel at the center point of the HypeRV, since that would mean that it is an empty car. Finally, two HypeRVs can not overlap, preventing these cars from crashing into one another and providing guests with some isolation, making it seem as if they are in a race, just between them and the other team.
Gameplay:
In this one-of-a-kind attraction, TRON: Escape the Grid, guests will have the chance to take the helm of a LightRacer and collect power from others identity discs using identity discs. Upon sitting down, guests will be fronted with a Disc Launcher and a Power display. The Disc Launcher will be made entirely of steel, but lit with orange or blue hues, depending on your team. Each launcher has a LaunchPort and large button shaped like an identity disc.View attachment 258135View attachment 258136 Guests will pivot these devices on a central mount in order to aim, and push the button to fire. Upon firing, a fanned laser appears, making it look as if you have just shot an identity disc and are seeing its trail.
View attachment 258137
These laser fans will shoot at targets both found in the grid, but also on the opposing teams car. These targets look like identity discs on a black base.View attachment 258138 Upon hitting an identity disc of your color, you receive 250 Power. Upon hitting a disc of the other team's color, you receive 500 power. When the target is hit, it retracts into its base, until the next pair of racers returns. If a target on the other LightRacer is hit, they will lose 500 power, while you gain the 500 power. In this game, power is proportionate to speed, so, the higher your power, the faster you go. At first thought, this would be an issue if an empty car was running in front of a sharp shooter, but this is fixed through a new technology called a HypeRV, meaning a Hyper Ride Vehicle. What this is, is a range of track that is 8 feet in front of and behind a moving point on the track. This point moves at a slowly increasing rate to account for the increase in speed produced by point accumulation. Any car in this HypeRV (two, one on each track) can not leave this 16 foot range, but can go anywhere in between the two edges. If a car speeds up enough to be at the front of the range, then it would gradually slow down at a rate imperceptible to the rider, while still having the distance advantage over the other team. Likewise, if a car was lagging, it could not fall behind that point, still imperceptible to the rider. Finally, should the disc not be fired within the first 30 seconds, the car will travel at the center point of the HypeRV, since that would mean that it is an empty car. Finally, two HypeRVs can not overlap, preventing these cars from crashing into one another and providing guests with some isolation, making it seem as if they are in a race, just between them and the other team.
What's your general idea for it?I'll have what's left to write for a ride system in a bit. I'm just waiting to be able to read a bit more of the actual attraction to see what would actually be feasible for this.
I’d say the sooner we get out a ride system the better. We can easily adjust things to fit around it but we need to have everything in order to make those adjustments.That's what I'm trying to figure out. We're doing this a bit backwards, and that's obviously partially my fault, so I'm trying to work around what's already developed, as well as the game system, to hopefully get this working and semi-cohesive.
My initial thought was a powered coaster. It'd make the most sense, I think, especially with the constant speeding up and slowing down of the vehicles. I'm still slightly worried about the realism of having a ride on a track that is constantly changing speed, but there's not much we can do about that right now and I think that a powered coaster would leave enough control to be able to program around this. So that's where I am right now. Honestly, I just haven't gotten a ton out because I'm worried about throwing something in that would throw a wrench into the rest of what everybody's been working on, but I can get a system description out in as soon as 30 minutes if you want it.
This looks great! I’m not at my computer right now but I’ll have the gift shop and conclusion up within an hour or so!Here's what we have so far. To be honest for something tossed together, this really doesn't look too bad.
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INTRODUCTIONJust a few years prior, Tomorrowland 1994 debuted in Walt Disney World. It brought classics like The Timekeeper to us while giving the rest of Tomorrowland a new look and feel to it. The next year brought the controversial ExtraTERRORestrial Alien Encounter attraction. To counter that controversy, we are proposing the addition of a new E-ticket attraction to be located nearby.
This new attraction will be based around Tron. Tron was released in 1982 and subsequently became a fairly big cult classic. Using the theme of the grid, Tron fits perfectly within Tomorrowland.
ATTRACTION LOCATION
To make room for this new attraction, the Tomorrowland Indy Speedway will be closed and the track torn up. The new show building will take up most of the space, but leave a small area at the back to allow for a future Fantasyland expansion.![]()
The map below is taken from an aerial snapshot of the Magic Kingdom circa 2002, yet maintains the same layout that would have been seen in 1998 (minus the Skyway which was removed in 1999) The inclusion and enclosure of Tron simultaneously creates a more cohesive Tomorrowland while separating itself from Mickey's Toontown Fair to the north and Fantasyland to the northwest.
EXTERIOR FACADE
Walking up to the show building, the first thing you notice is the large Tomorrowland spires on either side that go high into the air. Across the top, Tron: Escape the Grid appears in large letters that have a blue, digital accent to them. To either side of the entrance, guests see large screens that delve into the look and feel of the digital age.![]()
QUEUE
Entering the Tomorrowland Power Grid complex, you embark on a tour of the facility which is owned and operated by a company called ENCOM, who initially impresses you with their technologically advanced structure. You continue through switchbacks into the main computer room where it is discovered that a virus has entered the system mainframe, overtaken the Grid, and threatened to shut down the entire Tomorrowland Power Grid.
You are then transported into ENCOM's software in order to extract and stop the virus via teams gliding through the grid on LightRacers. As you progress through the queue, you can look onto the horizon and see the virus itself overtaking the maze of digital wires and programming throughout the Power Grid.
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Arriving at the main 'grid' for the system - you step out onto a balcony where you can view the lightracer teams (colored blue and orange) racing around the grid attempting to stop the virus. This perspective hypes the guests up for their adventure down below as you walk further towards the starting line to begin your journey. a dizzying display of neon lights surround you as you become fully immersed in the world of Tron and the digital realm.
Upon reaching the ground floor and the loading area in sight, safety warnings as well as instructional videos on how the gameplay dynamic works in this attraction are within sight.![]()
ATTRACTION SAFETY SIGN
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THE GAMEPLAY DYNAMICIn this one-of-a-kind attraction, TRON: Escape the Grid, guests will have the chance to take the helm of a LightRacer and collect power from others identity discs using identity discs. Upon sitting down, guests will be fronted with a Disc Launcher and a Power display. The Disc Launcher will be made entirely of steel, but lit with orange or blue hues, depending on your team. Each launcher has a LaunchPort and large button shaped like an identity disc.
Guests will pivot these devices on a central mount in order to aim, and push the button to fire. Upon firing, a fanned laser appears, making it look as if you have just shot an identity disc and are seeing its trail. These laser fans will shoot at targets both found in the grid, but also on the opposing teams car. These targets look like identity discs on a black base.
Upon hitting an identity disc of your color, you receive 250 Power. Upon hitting a disc of the other team's color, you receive 500 power. When the target is hit, it retracts into its base, until the next pair of racers returns. If a target on the other LightRacer is hit, they will lose 500 power, while you gain the 500 power. In this game, power is proportionate to speed, so, the higher your power, the faster you go. At first thought, this would be an issue if an empty car was running in front of a sharp shooter, but this is fixed through a new technology called a HypeRV, meaning a Hyper Ride Vehicle. What this is, is a range of track that is 8 feet in front of and behind a moving point on the track. This point moves at a slowly increasing rate to account for the increase in speed produced by point accumulation.
Any car in this HypeRV (two, one on each track) can not leave this 16 foot range, but can go anywhere in between the two edges. If a car speeds up enough to be at the front of the range, then it would gradually slow down at a rate imperceptible to the rider, while still having the distance advantage over the other team. Likewise, if a car was lagging, it could not fall behind that point, still imperceptible to the rider. Finally, should the disc not be fired within the first 30 seconds, the car will travel at the center point of the HypeRV, since that would mean that it is an empty car. Finally, two HypeRVs can not overlap, preventing these cars from crashing into one another and providing guests with some isolation, making it seem as if they are in a race, just between them and the other team.
GAMEPLAY DEMO
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RIDE SYSTEMTron: Escape the Grid will feature a somewhat unique ride system. Our team has taken the classic powered coaster concept and turned it on its’ head, allowing for a unique interactive and competitive experience.
The LightRacer is not dissimilar to Space Mountain’s rockets. Guests will be seated in a single row of four toboggan style. However, the LightRacers are a bit longer than Space Mountain’s rockets, allowing for the extra seat and added legroom for comfortability. Our attraction is able to feasibly accommodate a longer ride vehicle through the ride’s lack of sudden drops and sharp turns. As with other powered coasters, each LightRacer is essentially a personal monorail. Electricity is picked up by the racer from the track, allowing them to speed up or slow down depending on points earned on its’ course.
Of course, at the core of our attraction is the competition. Each LightRacer will come equipped with an Identity Disc Launcher (IDL,) on the right side of the blue racers, and on the left side of the orange racers. The front seat of each LightRacer will be equipped with a front-mounted IDL.
As for the integration of the IDL, as targets are hit, the LightRacer will begin to speed up. Guests may also shoot at the opposite LightRacer, slowing them down in the process. Of course, one LightRacer won’t be allowed to get too far ahead. A LightRacer may only reach a max speed of about 15mph. Our HypeRV system will ensure that LightRacers stay close enough to each other to keep it a race and far enough away from other racers that it doesn’t become a hazard.
RIDE-THROUGH
GIFT SHOP
CONCLUSION
That would be great, I'll have to go back and edit the vehicles in the gameplay image based on the single row description anyway, so more details could help with that.If you need me to describe how the LightRacers look cosmetically, I can do that as well.
Still waiting on @Magic Feather for the ride-through.@spacemt354 besides the changes needed to the art (and no pressure on that), we have everything, correct?
Still waiting on @Magic Feather for the ride-through.
Take your time, unfortunately I probably won't have time if it's closer to midnight to have any sketches for it, but we can use stock photos that'll probably give a good sense of the ride.Sorry, will post soon (within the hour). A bit busy with life atm, but it will still be in soon.
If you want some quick sketch scenes, one is both tracks “escaping the grid” through a crack in the wall that was made and looks very similar to the one in the original TRON. The other main one was the track swerving under the big ships that look like squares with no bottom (don’t remember the name). Also, in the escape scene, both cars are the same color (your pick, it varies ride to ride).Take your time, unfortunately I probably won't have time if it's closer to midnight to have any sketches for it, but we can use stock photos that'll probably give a good sense of the ride.
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