So, I'm gonna keep with the daily recaps to make sure we're all together here.
-Recap: Day 3-
-the World-
The Magic Kingdom of our game is an amalgamation of all the different Kingdom parks, but mostly Disney world and Disneyland. Everything is made real in this park. Splash Mountain is a real mountain. Space Mountain is a real space port. Instead of the tea cup ride, there is a small part of Wonderland. Etc.
A full run down of areas in the park is quoted below. A breathtakingly well done in progress map has been made as well.
-Plot-
Chernabog has kidnapped the Dreamfinder and is using his machine to take the power of dreams and imagination for his own evil plans. Chernabog has given this dream power in the form of Crystals to villains throughout the Magic Kingdom.
Figment seeks out a Dreamer (some one with an exceptional imagination) to help him save Dreamfinder and the world. The Dreamer he finds is, of course, our hero.
The hero is a custom designed character and can be further customized with collectable outfits.
Figment and our hero travel throughout the Magic Kingdom defeating bosses to collect enough crystals to be able to defeat Chernabog and save the day.
-Gameplay-
Gameplay is focused on exploration and light platforming. Rideable creatures (mostly horses) and vehicles serve as quicker ways to get around and fast travel tools help even more.
Combat is also a big focus. Our hero's weapon is a magic staff. It can be used as a melee weapon up close or to cast spells. The spells are linked to cards collected throughout the game. New staffs give different bonuses and allow for more cards to be equipped giving you more spells at a time.
-Quest Items-
There are multiple different items to collect.
Staffs
Weapons you collect throughout the game. Small number of staffs to find.
Spell Cards
These unlock new spells. You can only equip a small amount to your staff at a time, so choose carefully.
Notes
Hidden throughout the world (like Korok seeds in Breath of the Wild), these musical notes can be traded in for songs that players can listen to at any time. They serve as a good quest for completionists. Maybe rewards like spell cards and staffs for reaching a certain amount of notes to give a more practical reward too.
Crystals
These crystals contain the power of dreams. The power that Chernabog is using to create a nightmare. These are collected by defeating bosses or other major challenges. The player must collect a certain amount (all?) to face Chernabog and attempt to save the day.
Autographs
Autographs are collected from Disney characters around the world. Some are easy to get, others require you do a special mission or challenge. These autographs work as stated boosters (some may have special effects too) raising the heroes attack, defense, etc. The autographs are arranged in the players autograph book. Players can equip as many autographs as they can fit on the page.