jrlang1
Active Member
It's a bit of a shame it's come to that, then.
But it's not as if Disney's endgame wasn't always to sell more plush and popcorn. The same desire to entertain enough to make that sale is what lead them to design the great classic queues in the first place.
So what has changed?
The tastes and attention spans of "families" or the designers' abilities to exploit every waking moment for maximum brand loyalty?
A child's attention span. Children do not seem to use there imaginations like other generations. To me this seems to be caused by parents using technology as a passifier instead of encouraging children to find there own entertainment. It is easier for the to pass over the iPhone then to engage them. The games provide a constant reward that a static display do not provide.