Shigg. W. McGee
Well-Known Member
Examples? I can't think of any.Uh, well, he gleefully ushered in plenty of other IP nonsense into the parks, so I'm not going to give him a pass for accidentally slipping up with Grizzly Airfield.
Examples? I can't think of any.Uh, well, he gleefully ushered in plenty of other IP nonsense into the parks, so I'm not going to give him a pass for accidentally slipping up with Grizzly Airfield.
Buying in bulk. Pay one person to design something and then use it everywhere you possibly can. Also pay one person to make all of them at once.Oh for God's sake. Even the light theming is bottom-of-the-barrel. Earlier today I was seeing added details like this and Toy Story Mania's new color scheme and was thinking, "You know, the parts of this project that aren't worthless advertising stunts look like charming improvements," but now I see that Pixar Pier probably won't have a SINGLE unique/interesting modification to the area. Instead of having the budget to design a roofline, they had to pick from existing elements in the archives?
Examples? I can't think of any.
This is a really dumb nitpick, but I hate the CG animated look of them. The Seven Dwarfs are traditional hand drawn animated and the figures should reflect that.
Not quite sure what you're looking for... They are 3D figures, even the ones in the old Disneyland dark ride are. Do you think these look hand drawn?
View attachment 267785
Yeah. Hand drawn animation and CG animation have very different textures, colors, and overall looks. While obviously that's not literally hand drawn, it's also not animation in the traditional sense which the ones on the mine train are.
Staggs wasn't in charge of the parks until 2010. I could've sworn he was in charge earlier, though.Wasn't he in charge when Cars Land was being developed?
Even then, I wouldn't call Cars Land "IP nonsense". I was/is the largest expansion in DCA's history and introduced revolutionary ride technology. Pixar Pier is/does neither of those things. It introduces paint jobs, reused assets, and candy shops.Staggs wasn't in charge of the parks until 2010. I could've sworn he was in charge earlier, though.
Even then, I wouldn't call Cars Land "IP nonsense". I was/is the largest expansion in DCA's history and introduced revolutionary ride technology. Pixar Pier is/does neither of those things. It introduces paint jobs, reused assets, and candy shops.
Oh for God's sake. Even the light theming is bottom-of-the-barrel. Earlier today I was seeing added details like this and Toy Story Mania's new color scheme and was thinking, "You know, the parts of this project that aren't worthless advertising stunts look like charming improvements," but now I see that Pixar Pier probably won't have a SINGLE unique/interesting modification to the area. Instead of having the budget to design a roofline, they had to pick from existing elements in the archives?
Buying in bulk. Pay one person to design something and then use it everywhere you possibly can. Also pay one person to make all of them at once.
Then, think of every last thing you can to upcharge your guests, that already give you thousands of dollars, for.
Give a little, take a lot. It's the new Disney business model.
I'm not against Disney reusing ideas when it comes to the park. A good idea never dies at Imagineering. My concern is when teams have to poach physical props / parts of actual buildings when a team doesn't have it in the budget to actually design props / buildings.Surprisingly the design elements that they are using now Which will be similar to the Tokyo Disney sea Midway Mania area were originally designed for Paradise Pier.
I saw several of the original ideas for the DCA re-do.
along with “The Claw” art that was proposed for the Orange stinger that everyone had a chance to see in the preview center the original idea was to turn the whole Pier Into a toy story land.
The design of the building and surrounding area for toyville at Tokyo Disney sea Was actually the design that DCA Midway mania was going to have.
When they decided to stray away from a whole toy story Pier the building design was toned down to what was built. When OLC bought the idea of adding Midway mania they were pitched the original DCA art with modification to fit the property it would sit on.
It’s not unusual or the first time that elements for one project are brought back to use on another project.
All of DCA was originally parts of other Disney park projects and Tokyo’s disney sea was also created from ideas that were once considered for other parks
I’m just glad they didn’t revisit the whole toy story land concept with the claw spinner and green army men parachutes
I'm not against Disney reusing ideas when it comes to the park. A good idea never dies at Imagineering. My concern is when teams have to poach physical props / parts of actual buildings when a team doesn't have it in the budget to actually design props / buildings.
At this point, and I kind of hate to say it, DCA is a park about Pop Culture--meaning a big mishmash of Disney-owned IPs.
Buying in bulk. Pay one person to design something and then use it everywhere you possibly can. Also pay one person to make all of them at once.
Then, think of every last thing you can to upcharge your guests, that already give you thousands of dollars, for.
Give a little, take a lot. It's the new Disney business model.
Even attractions like Indy get re-purposed (i.e. Countdown to Extinction/Dinosaur in Florida) If you want to get R&D and construction budgets approved, the best (often only) way to do that is to find efficiencies wherever possible -- and finding ways to re-use parts of the project elsewhere contribute a lot to that. That's not greed, it's Business 101.
Even attractions like Indy get re-purposed (i.e. Countdown to Extinction/Dinosaur in Florida) If you want to get R&D and construction budgets approved, the best (often only) way to do that is to find efficiencies wherever possible -- and finding ways to re-use parts of the project elsewhere contribute a lot to that. That's not greed, it's Business 101.
You make a good point. I can think of no better example of this than the carbon copy of WDW's Cinderella Castle in Tokyo, which was built decades ago way before Chapek or Staggs were running things.
TDL was built the way it was because that's what OLC, the paying client, wanted.
Design elements have been used before this is nothing new. WDI has always re-used elements where in designed but that never made it through budgets or that were used in other parks.
It is a very common practice, Walt even did it constantly in his animated movies. There is no reason to discard elements and art when it can be used again that’s part of the reason for the archives. In this case WDI is revisiting early proposal for DCA which just happen to have been used in Tokyo as well.
Look at Snow White here and you can see what I was referring to 70 pages ago.
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