On layoffs, very bad attendance, and Iger's legacy being one of disgrace

Sirwalterraleigh

Premium Member
Last comment on this coaster thing. For me the biggest trade off of hiding coaster track is the thrill that is taken away. My favorite coaster is 200 ft high with a 90 degree drop. Steel Vengeance is one of the most intense coasters in the world. For them to hide the track so I can pretend i on something else, it would have to lose a lot of the height and intensity. I don't know how true this is but it feels like most of you aren't big into high intensity coasters.

What tipped you off?

Calling simulators the greatest things since sliced bread? Dessert parties? Or starting an online petition demanding a parade at magic kingdom?
 

_caleb

Well-Known Member
So the “proper way” would have been to spend another $200,000,000 on hiding the track? To what end?
Not the “proper way,” the “themed way.” And to what end? To creating a themed experience (which many of us prefer). This is one key difference between being a global vacation destination and a regional weekend park.

What tipped you off?

Calling simulators the greatest things since sliced bread? Dessert parties? Or starting an online petition demanding a parade at magic kingdom?
Those people aren’t here in this thread right now, are they?
 

bcoachable

Well-Known Member
A big part of this discussion boils down to themed ride or themed land- and I understand that is a big debate inside the hallowed walls out in Glendale too. What would you rather have? A Toy Story Land or a Guardians Coaster?
I’m siding with a Themed land. But you can’t go and cheap out on it!!
 

Brer Oswald

Well-Known Member
A big part of this discussion boils down to themed ride or themed land- and I understand that is a big debate inside the hallowed walls out in Glendale too. What would you rather have? A Toy Story Land or a Guardians Coaster?
I’m siding with a Themed land. But you can’t go and cheap out on it!!
It depends on what it’s replacing and what future expansion it allows. I’d rather they didn’t make a Toy Story Land because there’s not much more they can do with that franchise. I don’t see much room for elaboration on what we have, and what we have isn’t spectacular.
 

_caleb

Well-Known Member
The only way coasters have done that is with indoor enclosed coasters in controlled lighting to hide it as much as possible. It is taste and variety.
Darkness is one way to hide a coaster’s track from view. But they can also be themed: Big Thunder Mountain Railroad, Radiator Springs Racers/Test Track, The Matterhorn Bobsleds, Expedition Everest, and Indiana Jones and the Temple of Peril are all examples of themed outdoor roller coasters. In each case, you can see the track, but it’s themed as railroad tracks, highway, bobsled run, or mine cart tracks.

Forbidden Journey’s approach could possibly work outdoors as well, if the track was hidden from the rider’s view and the kuka arm held the ride vehicle over an un-tracked ride path. This technique with a more thrilling track would have been perfect for Hagrid’s Motorbike Adventure, in my opinion.

Look at Slinky example that is brought up. Imagine how much better it would have been if they just cared about the proper scale in TSL. It is so off, when you are designing "you are the size of" as an entire theme, scale should have mattered.
I agreed!
I never understood the giant plastic figures throughout the land. Are they posed and lifeless because Andy set them up that way and humans are around (like in the movies)? If so, why are the meet and greet characters able to interact with us? And if we’re shrink down to their size, why are they so big?
 

_caleb

Well-Known Member
Last comment on this coaster thing. For me the biggest trade off of hiding coaster track is the thrill that is taken away. My favorite coaster is 200 ft high with a 90 degree drop. Steel Vengeance is one of the most intense coasters in the world. For them to hide the track so I can pretend i on something else, it would have to lose a lot of the height and intensity. I don't know how true this is but it feels like most of you aren't big into high intensity coasters.
Definitely a tradeoff. But if I have to choose between a thrill and theming, I’m going with the theming. But why do we have to choose one or the other? Can you imagine a super-intense coaster that ALSO has a hidden or themed track? Where instead of simply being subjected to physics, you’re also engaged in an story? That would be something remarkable!

Until then, we have to choose between tangled steel (themed a bit to make it more interesting) or kiddie-coaster thrills (made a bit more intense by good theming).
 

denyuntilcaught

Well-Known Member
I agree. Seems like a missed opportunity. And I never understood the giant plastic figures throughout the land. Are they posed and lifeless because Andy set them up that way and humans are around (like in the movies)? If so, why are the meet and greet characters able to interact with us? And if we’re shrink down to their size, why are they so big?

It’s fine. It’s all fine.

With the exception of TSMM, which I think is a fine attraction, I absolutely hate Toy Story as an IP in the parks. I think it's egregiously overused and is a franchise that would have been recieved much better from a "less is more" perspective.
 

Sirwalterraleigh

Premium Member
Not the “proper way,” the “themed way.” And to what end? To creating a themed experience (which many of us prefer). This is one key difference between being a global vacation destination and a regional weekend park.
The ride in question is the best in Orlando as it stands....so the “regional” destination doesn’t really qualify. Not offense to flight of passage...which is excellent.

This is a uniform criticism that doesn’t really fit this ride. Plenty of “escapism” in potterland


Those people aren’t here in this thread right now, are they?

Well...I didn’t think so. But “theme over substance” sounds awful familiar.

What if it’s a boring ride system? We’re talking about BTM with 3 lift hills and a 45 foot vertical drop. Not exactly the engineering hall of fame.
 

lazyboy97o

Well-Known Member
And I agree on the disjointed story: it's kind of all over the place, continuity wise (see above). I think that's a weakness of the TS IP itself, though, as choosing one timeframe limits you. There's almost always something left out, whether it be Andy (if you go the later film route) or the characters from 3 or 4. Is this what you mean when you say the story is open-ended?
I’m going to go out on a limb and guess you have no childhood memories of going to the toy store and pining for the carnival midway game play sets. That’s what I mean by the story is too opened ended. Anything fits as long as it either a toy version of whatever, made of toys or combination of the two.

1. Nobody said theming is bad. It just doesn’t make everything else bad by default.

2. They went cheap on toy story land. Pretty much the conclusion you come too...not much else to say.
1. No idea what you are talking about.
2. Toy Story Land was not cheap.

I didn’t mean to say that immersion is new or negative. That’s why I put the word in quotation marks- “immersion.”

There is a difference between a place that immerses guests in an (immersive) “imaginative representation” of a place and a “faithful recreation of a place.” The prior is why the Pirates in PftC don’t seem to notice guests as we float by, or the reason the Doom Buggies don’t seem to break the theming in HM. Also, one of my favorite things about Disneyland is how the theming transitions from one area to another in seamless, if awkward (though usually imperceptible) ways.

When people talk about “immersion” these days, it seems to be all about “realism,” or “believability.” Most of the Fantasyland dark rides, or IaSM don’t qualify by this definition because of their more representational approach (which I think is no less immersive)!

To my knowledge. Disney hadn’t done much of this pre- Iger (Carsland, SWGE, TSL), and I can only remember hearing the word “immersive” thrown about by Disney in these more recent times.
I still don’t understand the distinction you are making. I would think using leather straps that nobody would ever see on stagecoaches would be right up there with “faithful recreation” and “realism”.

Last comment on this coaster thing. For me the biggest trade off of hiding coaster track is the thrill that is taken away. My favorite coaster is 200 ft high with a 90 degree drop. Steel Vengeance is one of the most intense coasters in the world. For them to hide the track so I can pretend i on something else, it would have to lose a lot of the height and intensity. I don't know how true this is but it feels like most of you aren't big into high intensity coasters.
Again, you keep ignoring that themed experiences have a different object. Steel Vengeance is not really trying to tell a story. With something like Big Thunder Mountain Railroad or Habgrid’s Magical Creatures Motorbike Adventure of Adventuring through the Magical Forbiden Forrest of at the Hogwart’s School of Witchcraft and Wizardry the roller coaster is a tool, a means of telling the story. It’s not the focus. in the case of Hagrid’s the starting point was a ride through the Forbidden Forrest and initially utilized a different roller coaster system (Mack’s Inverted Power Coaster that will be featured in Jurassic World Beijing). Hagrid’s motorcycle can fly but the coaster largely stays close to the ground. The spike was not supposed to be exposed, it was originally intended to be fully enclosed and went through numerous revisions to try and keep the track obscured as much as possible. The track is largely accepted as something required to make the story work, it is largely minimized and not highlighted.

Darkness is one way to hide a coaster’s track from view. But they can also be themed: Big Thunder Mountain Railroad, Radiator Springs Racers/Test Track, The Matterhorn Bobsleds, Expedition Everest, and Indiana Jones and the Temple of Peril are all examples of themed outdoor roller coasters. In each case, you can see the track, but it’s themed as railroad tracks, highway, bobsled run, or mine cart tracks.
How about designing an armature so that the guests sit in a vehicle well above the track so that a second fake track can be placed between the riders and the track? And then, do a lot of work layout out the ride path and scenic elements to obscure the real track as much possible? Part of what is infuriating about Universal is the way they will obsess over something in one project or part of a project, and then immediately act like it doesn’t matter.
 

UNCgolf

Well-Known Member
The ride in question is the best in Orlando as it stands....so the “regional” destination doesn’t really qualify. Not offense to flight of passage...which is excellent.

This is a uniform criticism that doesn’t really fit this ride. Plenty of “escapism” in potterland

Well...I didn’t think so. But “theme over substance” sounds awful familiar.

What if it’s a boring ride system? We’re talking about BTM with 3 lift hills and a 45 foot vertical drop. Not exactly the engineering hall of fame.

Are you talking about Hagrid's?

I haven't been on it, but based on video, I don't think it looks anywhere near as good as Rise of the Resistance, which I've also only seen via video. I don't think Hagrid's even looks as good as Forbidden Journey next door -- which I will never ride again because it made me incredibly sick -- but has more interesting show elements than Hagrid's. Not that that means Hagrid's looks bad; it looks like a great ride. Just doesn't look like the best at Universal or WDW. My favorite ride at Universal is actually Jurassic Park, even though it needs some work. I hope they don't change it to the new Jurassic World ride from LA (even though I'm sure they will) because it looks worse than the current JP one.

As for the ride system -- that's one of the least important parts of a ride to me. Most of the EPCOT rides used the same or very similar ride systems but they were among the best rides any theme park has ever built. The content of the ride is far more important than the ride system.
 
Last edited:

Jrb1979

Well-Known Member
Again, you keep ignoring that themed experiences have a different object. Steel Vengeance is not really trying to tell a story. With something like Big Thunder Mountain Railroad or Habgrid’s Magical Creatures Motorbike Adventure of Adventuring through the Magical Forbiden Forrest of at the Hogwart’s School of Witchcraft and Wizardry the roller coaster is a tool, a means of telling the story. It’s not the focus. in the case of Hagrid’s the starting point was a ride through the Forbidden Forrest and initially utilized a different roller coaster system (Mack’s Inverted Power Coaster that will be featured in Jurassic World Beijing). Hagrid’s motorcycle can fly but the coaster largely stays close to the ground. The spike was not supposed to be exposed, it was originally intended to be fully enclosed and went through numerous revisions to try and keep the track obscured as much as possible. The track is largely accepted as something required to make the story work, it is largely minimized and not highlighted
I'm not ignoring that for Disney coasters its more about the story then the thrill. Which is fine if that's what you like. For me when you make a coaster story based like Disney does, it takes away from the intensity and thrills. Its hard to have coaster with a 200 ft hill and be able to tell a story IMO all of Disney's coasters would be considered kiddie coasters at most other parks. I'm of the belief that rides with storytelling should be left to dark rides
 

lazyboy97o

Well-Known Member
I'm not ignoring that for Disney coasters its more about the story then the thrill. Which is fine if that's what you like. For me when you make a coaster story based like Disney does, it takes away from the intensity and thrills. Its hard to have coaster with a 200 ft hill and be able to tell a story IMO all of Disney's coasters would be considered kiddie coasters at most other parks. I'm of the belief that rides with storytelling should be left to dark rides
That makes no sense. You’d have little variety, you’d have no roller coasters in a theme park.
 

Sirwalterraleigh

Premium Member
Are you talking about Hagrid's?

I haven't been on it, but based on video, I don't think it looks anywhere near as good as Rise of the Resistance, which I've also only seen via video. I don't think Hagrid's even looks as good as Forbidden Journey next door -- which I will never ride again because it made me incredibly sick -- but has more interesting show elements than Hagrid's. Not that that means Hagrid's looks bad; it looks like a great ride. Just doesn't look like the best at Universal or WDW. My favorite ride at Universal is actually Jurassic Park, even though it needs some work. I hope they don't change it to the new Jurassic World ride from LA (even though I'm sure they will) because it looks worse than the current JP one.

As for the ride system -- that's one of the least important parts of a ride to me. Most of the EPCOT rides used the same or very similar ride systems but they were among the best rides any theme park has ever built. The content of the ride is far more important than the ride system.

Well...we all have our opinions. And that’s why we come here 😉
 

tirian

Well-Known Member
Darkness is one way to hide a coaster’s track from view. But they can also be themed: Big Thunder Mountain Railroad, Radiator Springs Racers/Test Track, The Matterhorn Bobsleds, Expedition Everest, and Indiana Jones and the Temple of Peril are all examples of themed outdoor roller coasters. In each case, you can see the track, but it’s themed as railroad tracks, highway, bobsled run, or mine cart tracks.

Forbidden Journey’s approach could possibly work outdoors as well, if the track was hidden from the rider’s view and the kuka arm held the ride vehicle over an un-tracked ride path. This technique with a more thrilling track would have been perfect for Hagrid’s Motorbike Adventure, in my opinion.

That’s similar to the plan for the Donkey Kong coaster, except it won’t be a Kuka arm.
 

Jrb1979

Well-Known Member
That makes no sense. You’d have little variety, you’d have no roller coasters in a theme park.
Disney has lots of variety and I would say the majority of their rides are dark rides. You could have roller coasters in a theme park. Universal does and outside the mummy the rest of their coasters don't have much of a story but are better then any of the Disney ones. I would love to see a coaster like Hulk at Disney.
 

doctornick

Well-Known Member
My favorite ride at Universal is actually Jurassic Park, even though it needs some work. I hope they don't change it to the new Jurassic World ride from LA (even though I'm sure they will) because it looks worse than the current JP one.

Complete aside, but related to the discussion of ride preferences... whenever I ride JPA at Uni I always think “wouldn’t it be awesome to have the first half of the ride be y’know the whole ride”. Like instead of having the standard “and then things go horribly wrong” plot, just have a nice relaxing ride about dinosaurs. I get that it goes against the general concept of the Jurassic Park franchise, but I just think it would be a nice compliment to existing offerings in IoA.
 

tirian

Well-Known Member
Are you talking about Hagrid's?

I haven't been on it, but based on video, I don't think it looks anywhere near as good as Rise of the Resistance, which I've also only seen via video. I don't think Hagrid's even looks as good as Forbidden Journey next door -- which I will never ride again because it made me incredibly sick -- but has more interesting show elements than Hagrid's. Not that that means Hagrid's looks bad; it looks like a great ride. Just doesn't look like the best at Universal or WDW. My favorite ride at Universal is actually Jurassic Park, even though it needs some work. I hope they don't change it to the new Jurassic World ride from LA (even though I'm sure they will) because it looks worse than the current JP one.

As for the ride system -- that's one of the least important parts of a ride to me. Most of the EPCOT rides used the same or very similar ride systems but they were among the best rides any theme park has ever built. The content of the ride is far more important than the ride system.

IMHO...

As outspoken as I’ve recently been about the falling quality of WDI’s work, I do think ROTR is something they came very close to getting right.

However, the consensus among many theme park fans has been “once in a while,” mostly because of the IP choice and finite story. Once you know what’s going to happen,the surprise is gone, and your enjoyment depends on how much you enjoy the same experience repeatedly. I admire it for its technical feats and showmanship courtesy of the Star Wars film art directors c.1977 – 2005.

Meanwhile, I think Hagrid is a solid B attraction with some insane decisions, namely the ridiculous creature* that should’ve just been on a turntable instead of floating on a stick. The unicorn animated figures look like a department store’s animated Christmas displays rather than AAs. But the public loves this ride. It has a high reputation online. I don’t understand its popularity—yet I concede a first-time guest could make the same point about many of Disney’s classic attractions such as Dumbo or Living with the Land.

Nostalgia has shifted, and the public seems to be growing more excited about IPs at Uni instead of Disney. Classic Disney will always be best, hence the MK’s attendance levels. However, when Super Nintendo World opens in Florida, everything Disney has added since Pandora will look subpar.

I hope this spurs new innovation and an exciting theme park war. Then We the Customers will win! :cool:

*I’m not a Potter fan and don’t know what it’s called, and I don’t feel like doing an easy Google search. Sorry.
 

tirian

Well-Known Member
Disney has lots of variety and I would say the majority of their rides are dark rides. You could have roller coasters in a theme park. Universal does and outside the mummy the rest of their coasters don't have much of a story but are better then any of the Disney ones. I would love to see a coaster like Hulk at Disney.
Rather than California Screamin’, DCA 1.0 should’ve had a “Zorro’s Whip” coaster. Considering Zorro’s fictional connection to California’s history, this would’ve made more sense and would’ve been acceptable within DCA.
 

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom