Rumor is that the load is also on the bottom and elevators lift the coaster train full of guests up to the top. There are 4 elevators.Hello All!
I was looking at the coaster layout, the loading of the train is on the top level and the unloading is below that. Since there is no return track between the two levels, I am wondering what type of mechanism they will use to bring the coaster trains back up to the top level for loading. It would be cool if they had a way to have the coaster come up through the floor for you to board. I am wondering of the tracks will rotate along that M structure somehow.
Does anyone have any thoughts on this based on what was displayed in the concept art?
Did you see Great Moments in History? I loved it (but one show was better than the other)!I’ll I will say is this: if they’re doing the muppet history show, they better bring their a-game.
CBMJ proved it can be done.
I know, and that’s what gives me hope. Even though it’s inevitable, god I am going to miss muppetvision 3D. It’s like how I feel about CBMJ. I still like it, but it hits differently than the og, which I will forever miss. No replacing it. I am happy wdi cares about the muppets tho.Did you see Great Moments in History? I loved it (but one show was better than the other)!
To be fair only the hardcores care about original spaces at any Disney park. Disney doesn't seem to care about that fan base anymoreNo one cares about any of the original spaces at DCA. It will be about as devastating as learning a Taco Bell is being replaced with a Chick Fil-A.
I guess how I would describe how I feel about a new muppet show vs MV3D.(and country bears to an extent). Sure a new car would have all the bells and whistles, top notch technology, and could even potentially be better than the old one, but you’ve become so accustomed to and love that old car so much, you’d prefer it to any new car no matter how outdated, beat up, and impractical it may get as the years go on. Yknow?I know, and that’s what gives me hope. Even though it’s inevitable, god I am going to miss muppetvision 3D. It’s like how I feel about CBMJ. I still like it, but it hits differently than the og, which I will forever miss. No replacing it. I am happy wdi cares about the muppets tho.
I’m hoping it’s a massive coaster, the door vault is pretty sizable in the movie. Also, would the lights be on? They are in the movie. Are we gonna have AA’s?What do we think re: capacity? Vekoma's Family Suspended model has 650 per hour capacity (assuming 2 train ops at 20 seats per train). This looks like it will have 2 dual loading stations (only one track through the attraction though). That being said with enough block breaks you probably could send trains out into the track at 30 second intervals with the 4 loading stations. May be enough to get to 2,000/hr?
Nothing has been announced officially from Disney, I am still holding out hope for the AC vs. MC.Why oh why would the drop it in uppers courtyard which does suck in guests with the show when they have plenty of other dead areas of the park it could go and actually increase park capacity
I'm going to guess pretty high. The only coaster I can think of that kinda has 4 load stations is Space mountain. Those trains only hold 6 people each.What do we think re: capacity? Vekoma's Family Suspended model has 650 per hour capacity (assuming 2 train ops at 20 seats per train). This looks like it will have 2 dual loading stations (only one track through the attraction though). That being said with enough block breaks you probably could send trains out into the track at 30 second intervals with the 4 loading stations. May be enough to get to 2,000/hr?
I think the goal is something around 1700What do we think re: capacity? Vekoma's Family Suspended model has 650 per hour capacity (assuming 2 train ops at 20 seats per train). This looks like it will have 2 dual loading stations (only one track through the attraction though). That being said with enough block breaks you probably could send trains out into the track at 30 second intervals with the 4 loading stations. May be enough to get to 2,000/hr?
Yeah and they didn't even mention the liberty bell. Just said they are "transforming" TSI and the River. It is possible they're keeping the top of the river although I doubt it sadly.The artwork that Disney introduced still shows water to the side of BTMRR.
Ancillary support is being planned for 1600-1700 actual thruput. With loading logistics on these things, I'd assume closer to 16 than 17.I think the goal is something around 1700
There are quite a few reasons that Muppets Courtyard is attractive to Disney for Monsters.Why oh why would the drop it in uppers courtyard which does suck in guests with the show when they have plenty of other dead areas of the park it could go and actually increase park capacity
That would be excellent for this ride!I think the goal is something around 1700
I'm in an optimistic capacity moodAncillary support is being planned for 1600-1700 actual thruput. With loading logistics on these things, I'd assume closer to 16 than 17.
Bolded is what I hate about the way those in Burbank look at the parks now. Theming and how the IP fits don't matter anymore. It's how much money can they charge people to ride these new attractions.There are quite a few reasons that Muppets Courtyard is attractive to Disney for Monsters.
1. The area currently brings in no revenue from Lighting Lane Single, and is not likely a factor for purchases of LL Multi.
2. The area brings in next to no revenue from merchandise sales.
3. Existing restaurant infrastructure reduces costs for new restaurant.
4. The backstage area requires very little change to accommodate the coaster.
5. There are other future plans for Animation Courtyard.
Here's a snip from a fairly recent map on Bing. Looks like they'll be able to accommodate an expansion there just fine.
View attachment 809238
It not like there isn't room to expand the parking lot...
View attachment 809256
There are quite a few reasons that Muppets Courtyard is attractive to Disney for Monsters.
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