Tom Morrow
Well-Known Member
No, I meant the person I quoted - "The Queue Line Lectures"Paging Mr. Morrow? I love him too. Sucks that they broke up. Nate and Veronica was always entertaining.
No, I meant the person I quoted - "The Queue Line Lectures"Paging Mr. Morrow? I love him too. Sucks that they broke up. Nate and Veronica was always entertaining.
I also enjoyed the ride.This was a fun ride. Better than I was expecting based on the comments/reviews I've seen online
Yup Queue Line Lectures is my youtube channel! Thank you thank you! I'm small enough that I assumed nobody would recognize the connectionThat's a great idea, something to add variety without requiring skills or experience to accomplish. I think adding any element where doing better makes you experience -more- would only add to frustration and awkwardness whenever all six riders in the cockpit are not in the same party. As it is, first time riders often think the pilots screwed up badly during the scripted sequence where the Falcon falls down the shaft and smashes into the ground (this is super cartoony anyway and I think they should take it out).
By the way, if you're the owner of the YouTube channel of the same name, I love your channel!
I'd say Scott's assessment is pretty accurate. On the technology front I would say they really did accomplish pretty much everything. Creating a ride that has 8 (I think it's 8?) pods on a carousel each running a real time game and motion simulator platform with solid and durable controls that are easy to pick up and play for everyone of all ages and synchronized run times for smooth loading and unloading ops. Wow, truly no simple task. The tech is pretty marvelous (slight graphical errors and frame rate issues aside). The game design itself is the thing that's the let down to me, but thankfully that's theoretically the easiest part to change in the futureWas Scott Towbridge’s interview in the Imagineering Story discussed here?
“That was not technology that existed. We started marching down that path with the expectation that by opening, it would work. We didn’t know. Months before opening, It doesn’t work. It almost works. It has almost worked for a very long time as we fix these bugs, connect this piece of technology with this piece of technology, figure out why this impediment is there... but that is what life is like when you’re working on the cutting edge of technology. You’re working with technology that no one has ever seen before yet you’re counting on this to work flawlessly and seamlessly on opening day. That can keep you up at night.
I can tell you, we’ve solved those problems.”
Interviewer- “have you?”
Scott- “Yes... Almost. Almost.”
It’s pretty fascinating when a Disney exec actually admits a current problem or issue.
I just wonder if they’re Working on it still, or if coaxium is good enough.
Can anyone say what the hold up was on the new missions? Or did these separate missions get cut or pushed to an unlikely phase 2?So with everything going on, it's probably safe to assume it's still gonna be a good while before we see those new missions added?
Can anyone say what the hold up was on the new missions?
That checks out.I hear they can't seem to get past this screen...
Nah, it runs on Windows 95I hear they can't seem to get past this screen...
Nah, it runs on Windows 95
So how does this work with a one-man crew? Does the system know there are empty seats and adjust as needed?
Something I've noticed is that the amount of time it takes to get the 2nd container of coaxium is very inconsistent.
So how does this work with a one-man crew? Does the system know there are empty seats and adjust as needed?
I know that, but I've seen videos where both are doing tons of mashing and they cut it very close, and then another video where both do just as much mashing and get it almost immediately.You need both Engineers and both Gunners to be mashing their button for the 2nd container. The amount of mashing determines when a threshold has been hit and the coaxium is yours.
Yeah, any station which doesn't have a button pushed by a certain time goes into auto-pilot/gunner/engineer.
I know that, but I've seen videos where both are doing tons of mashing and they cut it very close, and then another video where both do just as much mashing and get it almost immediately.
You need both Engineers and both Gunners to be mashing their button for the 2nd container. The amount of mashing determines when a threshold has been hit and the coaxium is yours.
Yeah, any station which doesn't have a button pushed by a certain time goes into auto-pilot/gunner/engineer.
I guarantee Hondo Tanaka would still take you for a "modest profit" and what you owe him for "damaging the Falcon". That greasy weasel gets me every time. Yet I still go back and smuggle for him.I've wondered this for a while but haven't gotten to test it myself yet. What happens if no riders press the button to log in? It would be interesting to see how it plays out with all stations automated
It's almost like despite all the effort into making the ride interactive, it's barely interactive....I guarantee Hondo Tanaka would still take you for a "modest profit" and what you owe him for "damaging the Falcon". That greasy weasel gets me every time. Yet I still go back and smuggle for him.
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