Disney Maddux
Well-Known Member
Just got off it, and noticed there's a lot of points where the cockpit makes a violent rumble. Is that the turntable spinning?
Uh, were you crashing against the walls or ground at these points?Just got off it, and noticed there's a lot of points where the cockpit makes a violent rumble. Is that the turntable spinning?
No, just at random points in the ride where we heard what sounded like violent shaking.Uh, were you crashing against the walls or ground at these points?
Unreal Engine 4 renders the current Smuggler's Run. Here's a look a 5 which is jaw dropping:
Unreal Engine 4 renders the current Smuggler's Run. Here's a look a 5 which is jaw dropping:
There is no actual footage of Smuggler's Run, and there is no announcement of any new mission, but this demonstrates the next-gen of what they have been using. Smuggler's Run uses the Unreal Engine 4 to render. The video is an example of the newest version of that engine, which by all accounts is a tremendous upgrade in real-time rendering detail, lighting, and all around realism. Basically this bodes incredibly well IF incorporated into a Smuggler's Run update.I didn't see any images from smuggler's run in this video. what are you talking about?
Ah.There is no actual footage of Smuggler's Run, and there is no announcement of any new mission, but this demonstrates the next-gen of what they have been using. Smuggler's Run uses the Unreal Engine 4 to render. The video is an example of the newest version of that engine, which by all accounts is a tremendous upgrade in real-time rendering detail, lighting, and all around realism. Basically this bodes incredibly well IF incorporated into a Smuggler's Run update.
There is no actual footage of Smuggler's Run, and there is no announcement of any new mission, but this demonstrates the next-gen of what they have been using. Smuggler's Run uses the Unreal Engine 4 to render. The video is an example of the newest version of that engine, which by all accounts is a tremendous upgrade in real-time rendering detail, lighting, and all around realism. Basically this bodes incredibly well IF incorporated into a Smuggler's Run update.
more boring and useless than the original.
Yeah agreed. Got a nasty hang of like ~5 seconds last time I rode which was pretty jarring. I'd love them to really flesh out the Corellia mission as well with more actually branches and changes based on your teams performance but that's probably just wishful thinking...Considering they never got the current version working without hiccups (about 75% of my rides on MFSR have had at least one glitch or hang) I'd much rather them fix this first, and then install new missions, then worry about updating the engine.
Something I'm really hopeful for is a train heist more similar to the scene from Solo.Yeah agreed. Got a nasty hang of like ~5 seconds last time I rode which was pretty jarring. I'd love them to really flesh out the Corellia mission as well with more actually branches and changes based on your teams performance but that's probably just wishful thinking...
I'm not asking for failure states or crashing because obviously that won't work, just more differences so that the game actually feels responsive to your actions. I'd kill for the next mission or updated Corellia just to have a moment where the path branches and pilots can steer into one of two paths that have slightly different ending sequences. That would really help sell to general guests the fantasy of controlling the falcon.
That's a great idea, something to add variety without requiring skills or experience to accomplish. I think adding any element where doing better makes you experience -more- would only add to frustration and awkwardness whenever all six riders in the cockpit are not in the same party. As it is, first time riders often think the pilots screwed up badly during the scripted sequence where the Falcon falls down the shaft and smashes into the ground (this is super cartoony anyway and I think they should take it out).I'm not asking for failure states or crashing because obviously that won't work, just more differences so that the game actually feels responsive to your actions. I'd kill for the next mission or updated Corellia just to have a moment where the path branches and pilots can steer into one of two paths that have slightly different ending sequences. That would really help sell to general guests the fantasy of controlling the falcon.
Paging Mr. Morrow? I love him too. Sucks that they broke up. Nate and Veronica was always entertaining.That's a great idea, something to add variety without requiring skills or experience to accomplish. I think adding any element where doing better makes you experience -more- would only add to frustration and awkwardness whenever all six riders in the cockpit are not in the same party. As it is, first time riders often think the pilots screwed up badly during the scripted sequence where the Falcon falls down the shaft and smashes into the ground (this is super cartoony anyway and I think they should take it out).
By the way, if you're the owner of the YouTube channel of the same name, I love your channel!
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