Disney Maddux
Well-Known Member
To add a little to this...Having ridden about 15 times now, I’ve gotten pretty good at the pilot position, but due to the nature of the mission, the rest of the crew, if they don’t know us, always thinks we did a bad job. I do think this mission should be scrapped entirely in favor of one that doesn’t have scripted moments where you “fail”. I also hate the freefall because the Falcon would smash into scraps from that.
I’ve also noticed that a common complaint with piloting is that it’s impossible to level out. You are always having to compensate so if you don’t want to constantly hit stuff you have to weave and bob the whole time.
Now, they could change this. But ultimately I think it is intentional, because you aren’t really supposed to do well, it’s supposed to be about crashing a lot and laughing about it.
What first-time riders don’t realize is that you see the same sequence no matter how good or bad you do. It’s “on rails”. I realize they don’t want to spoil it by telling you it is but also I wish it was more clear so riding with strangers would be less awkward.
Also here are some observations and tips I’ve noted:
- If you get the stationary ADA cockpit then you will get the full length experience (asteroid belt) AND an extended mission briefing from Hondo... though he mostly just rambles on with filler nonsense. However, the ADA capsule hallway is not equipped with the “after flight” effects like flickering lights.
- If your pilots do exceptionally horrible, and you’re not on the ADA cockpit; as you exit you will hear an announcement that the ship is a loss and “just scrap.”
- When returning to Batuu before Chewie takes over, there is a spire that almost everyone hits. It IS possible to avoid it but you have to be steering up and left as soon as you are given control again.
- People were asking how we board the ship if not through the ramp. The answer is we enter through the side airlock. Which side airlock it is depends on which cockpit turntable you go to, as the cockpits are oriented for one or the other - meaning if you enter the cockpit from the opposite of where you entered the holodeck room, then you entered the ship through the port side airlock. If you enter the cockpit down the hallway next to the entrance corridor, then you entered the ship through the starboard side airlock (hope that makes sense). You can see the airlock right after you are handed your crew position ticket.
-If you get 10000 or above, the ending announcement in the Falcon says the ship is in surprisingly good condition, only needing a few repairs.
-The max score is 13000.