I have a couple of thoughts to add after a second ride. A few pages ago I posted a long list of my initial thoughts.
- Wait time was posted at 100 minutes but I waited about one hour. Even with Fastpass, the standby line moved pretty fast and consistently. This thing pretty efficient.
- The marquee sign is way too bright. It seems it's bright enough so it stands out in the daytime, but at night it's absolutely blinding. When you enter the park at night it's by far the most prominent thing in your line of sight down Hollywood Boulevard. When you're closer to the building it's so bright that it completely overshadows everything else since the rest of the exterior lighting is dim and nuanced. It looks like a gigantic television screen is on in a dark room. I hope it has brightness control because I definitely think it should be dimmed at night.
- It's unfortunate that the huge theater was lost because it provided so much queue space for GMR. Without it, it means the boring exterior queue will probably always be in use and there almost isn't enough of it, and there's nowhere to really add queue either.
- The two pre-show theaters' entrance doors could look a little bit more like a theater entrance and less like a ride pre-show entrance.
- The lighting in the redone queue area is slightly too bright compared to the existing lobby area. You can tell this area is newer because of this and its less atmospheric.
- I got the fourth car again and this car definitely does get somewhat shafted. You miss at least half of the stampede, carnival, and waterfall scenes. It's also the first one to exit the dance floor so you do the conga for less than the other cars. During the factory scene you are facing the crusher and have to crank your head around to see anything else.
- Since this was my second ride, being more familiar with it now, the open, emptiness of the ride was more apparent. This was pitched as "2D, but 3D!", but the stampede, carnival, and waterfall scenes are nearly just walls around a giant, open floor. The city, factory, and picnic scenes are much better both because the sets have depth and layers, and because the track space is narrow so the scenes are closer to you. I said this in my initial reaction post, but I feel it's worth reiterating: creating a big floor space so the ride can show off how the vehicles can move anywhere is not something that works in all applications. It works in ROTR because a giant spaceship would have giant rooms, and the scenes in the ROTR are portraying real, full scale rooms. Here, the scenes are abstract in design, and the openness only adds to their fakeness.
- Just like in ROTR, a handful of "4D" effects would go a long way.
I've now ridden this the same number of times as ROTR: 2. On my second ride on ROTR I was still blown away, but not with this. And that's okay - it wasn't intended to be on the level of ROTR. I still think its a good addition to the park, but unlike ROTR where it's obvious they went all in, several aspects of this ride feel "half-baked".