RSoxNo1
Well-Known Member
I'll call myself a defender of M&MRR. I'd put it third in that park's attraction lineup behind Rise and Tower. Your points aren't without merit, but I'd like to comment on each of them.The people in Imagineering are just "yes-men" trying not to lose their jobs at this point. I could have designed a better show than Kite-Tails, drawn up a more thematically interesting narrative for the new fireworks shows, or pitched something more interesting than a rehashed and synergistic narrative of children's IP for a new attraction. To defend such poor park additions and attraction design, especially when Disney's competition is proving how far they're about to lag behind, reveals a purposeful blindness to the many issues that will drag these parks down with expensive mistakes. I could come up with a dozen better ideas that tearing out the middle of Epcot just to erect a building for the purpose of up charging guests with obscene prices for fireworks dessert parties.
I can't stand MMRR. It's a lazy and poorly executed attraction that fails to meet an entertaining standard.
1. Poor pacing, erupting into chaos and not allowing riders to register the scenes.
2. Terrible blending between the scenes, not to mention the floor and the walls. I can project something onto a flat surface too.
3. Thematically out of place with HWS. The GMR acted as a thesis statement for the park, yet MMRR being shoehorned in is an insult to the intellectual capacity of the guests.
4. Using trackless dark ride technology to create a largely linear experience. At this point, why not just put it on a track? There are plenty of examples showing to how use this technology in interesting and innovative ways.
People like it now because it's new I suspect, but I doubt it's going to age very well. Within 5 years people will be asking for a replacement I predict.
1. The pacing is in line with the cartoons. I think it's a bit of a personal preference. Take DCA's Tower of Terror vs. Guardians Mission Breakout. Some people prefer the better pacing of DCA's Tower, some people prefer the frenetic energy of Mission Breakout. With M&MRR the frenetic dark ride works for me.
2. The blending between the scenes. I can't really argue with your point here. I think it ties back to #1, but the Daisy scene for example is more of a showcase of the trackless tech than anything that fits in with the rest of the ride.
3. It should have been built elsewhere in the park or in Storybook Circus. Since DHS needed rides, GMR needed a substantial update and this should have been a new build in say the Animation Courtyard.
4. The one thing that Hunny Hunt does better than any other trackless ride is the Hephalump and Woozles scene. I believe the Daisy scene was an attempt to showcase this, but certainly doesn't compare. The real scene to have done this should have been the Tornado sequence. That was a missed opportunity for a truly impressive sequence.
The ride's popularity probably has some recency bias, but I do enjoy it. Having said that, by removing GMR the park lacks those calm, passive experiences. While I think the park has improved dramatically over the last few years there is an imbalance in the attraction lineup that could be fixed with an omnimover and/or a boatride.