RSoxNo1
Well-Known Member
I'd also make the point that I was amongst the critical voices on the Mario Kart attraction in Japan. I have not experienced it personally and that may negate my opinion of it, but first hand reviews weren't exactly earth shattering either. To take an element that is interactive in 2 dimensions and make it interactive in 3 dimensions is an incredibly difficult task. What is more achievable is making it a more passive experience in 3 dimensions. I believe that should have been the move.You could to an extent, but are there really any of those? I'm sure they're out there, but other than a handful of book report dark rides (which people generally complain about), they usually aren't just a repeat of the film.
The bigger issue, though, is that games are already interactive. If you built a Skyrim/Elder Scrolls land, e.g., it's almost definitely going to be less interactive than the video game already is, so what's the real draw? It's also essentially generic high fantasy, but that's a separate issue.
Also, most games don't have anywhere near the fan base of a blockbuster film. Video games make a tremendous amount of money as an overall medium, but individual games aren't generally on the same level as a major movie. Minecraft is supposedly the highest selling game of all time with over 200 million copies, and nothing else is even close. But that still pales in comparison to a film like Avengers: Endgame, which sold something like 400 million tickets at the box office plus all of the additional people who saw it later at home.
You're just casting a much wider net with film IP (and likely TV/streaming as well, although it's harder to get numbers for that) than you are with video game IP.
This problem is not exclusive to video games either. Any time you're adapting one type of media to another, you're going to run into snags.