peterpanic74
Well-Known Member
Submarine Quest is just...just horrible. My god. My kids would feel insulting by this shoddy attraction. And it doesn't even load quickly! Can you imagine waiting more than 5 min for this on a hot summer day???
Aren't there two other c-ticket type rides to go with this? It is just a kids play area. Maybe the Sesame Street Bay of Play will be going away?Submarine Quest is just...just horrible. My god. My kids would feel insulting by this shoddy attraction. And it doesn't even load quickly! Can you imagine waiting more than 5 min for this on a hot summer day???
It was built by Chance Rides, based in Kansas. Never heard of them, but I'm sure they are for real.
I wonder how Disney pulls off an entire Marvel Land if the setting for the story is in the park itself. It’s one thing to have Stark Expo in HK or say the Collector’s fortress just dropped into DCA, but do all the other future attractions have to have a justification for being in the park? Or does this conceit get abandoned as more things get added?I find the meta-ness of the Disney Marvel attractions to be a curiosity and I'm cautious it can be successful. Iron Man Experience at HKDL and this ride both take place IN their respective parks. It's a departure from the usual but fits the MCU milieu.
After watching these Mission: BREAKOUT! videos on YouTube, I just got a bunch of recommended videos for another new ride in Southern California. What? Disneyland isn't the only park with a big new ride this summer?!?
Apparently, Sea World has just opened a new "family dark ride" in submarines. Except it's outdoors. With onboard SCREENZ that you are supposed to tap but that actually do nothing. And it's all very weird. And rather pointless, and seems very boring even for young kids. And it looks just dumb. It's called Submarine Quest and it officially opened last week. Who knew?!?
According to all the videos, Sea World has been working on this for years and it's part of their big push into a post-Shamu era for them. Shamu is probably as confused with this ride as everyone else.
This tells me that the only real competition for Disneyland Resort in the late 2010's into the 2020's is going to come from Universal Studios, with whatever other Potter thing they cram into what's left of their available property. And this also makes Mission: BREAKOUT! look even more impressive when it comes to storytelling and relevance and just plain fun.
It looks just as boring as the old Disneyland Peoplemover
Hey, Peoplemover--with it's wonderful views--was not boring...for many. At the end of its lifespan it was clunky and cheesy and noisy and painful in one spot, but NOT... anymore boring than a purely scenic tour ride would be.Exactly what I thought but was afraid to say it!
Exactly! It even had those dark tunnels in Space Mountain where you could get a little lov'in.Hey, Peoplemover--with it's wonderful views--was not boring...for many. At the end of its lifespan it was clunky and cheesy and noisy and painful in one spot, but NOT... anymore boring than a purely scenic tour ride would be.
Hey, Peoplemover--with it's wonderful views--was not boring...for many. At the end of its lifespan it was clunky and cheesy and noisy and painful in one spot, but NOT... anymore boring than a purely scenic tour ride would be.
Exactly! It even had those dark tunnels in Space Mountain where you could get a little lov'in.
I think pushing a grocery cart through automatic doors is fun.I suppose if you think riding around on a tram is fun.
After watching these Mission: BREAKOUT! videos on YouTube, I just got a bunch of recommended videos for another new ride in Southern California. What? Disneyland isn't the only park with a big new ride this summer?!?
Apparently, Sea World has just opened a new "family dark ride" in submarines. Except it's outdoors. With onboard SCREENZ that you are supposed to tap but that actually do nothing. And it's all very weird. And rather pointless, and seems very boring even for young kids. And it looks just dumb. It's called Submarine Quest and it officially opened last week. Who knew?!?
According to all the videos, Sea World has been working on this for years and it's part of their big push into a post-Shamu era for them. Shamu is probably as confused with this ride as everyone else.
This tells me that the only real competition for Disneyland Resort in the late 2010's into the 2020's is going to come from Universal Studios, with whatever other Potter thing they cram into what's left of their available property. And this also makes Mission: BREAKOUT! look even more impressive when it comes to storytelling and relevance and just plain fun.
The time has come ladies and gents. I "finally" rode GOTG:MB. The ride that replaced my favorite ride (well maybe top 3) at DLR... TOT. First off let me start by saying that from A-Z, start to finish, I still prefer TOT to GOTG. I'm not even getting into what the building looks like or how it clashes with the rest of the park. I'm comparing ride to ride here and judging the entire experience. With that said, there are individual elements/ parts of MB that are more entertaining and better executed than TOT.
So let's start with the outdoor queue. Not a fan. They kind of went with that Arizona landscaping look that I hate that's been taking over So Cal the last few years because of the drought. Lots of tiny gray rocks and desert landscaping with an "alien" twist. I'm not saying I hate it but I'm a fan of lush landscaping so it never really had a shot with me. It does work with the theme of the attraction and it's not as stale as I feared. Also I will always miss the distorted jazz music from TOT so... TOT WINS here.
The indoor queue is really how I imagined it. It's just too small of a space to pull off what they re going for. This is probably one of the best examples of the restrictions of an overlay limiting the potential of an experience. If they could have somehow made it feel larger by using screens on the back wall/ ceiling and with forced perespective and digitally made it look like those glass cases went on "forever", the indoor queue would have been better for it. I think it would have done more for the queue then to have the screen on the back wall with the Guardians joking and bickering. I think all of that tone/ energy and the reveal of seeing the Guardians for the first time could have been saved until the ride experience. I would of liked for the queue to be a little more foreboding and ominous. TOT gets the WIN here.
Next the old library. This is an obvious WIN for GOTG. The pre show is Disney at their finest. The Rocket AA is super impressive and the whole pre show is very funny and engaging. As far as physical sets the room is on par with TOT and perhaps slightly improved because of the interaction of Rocket with the surrounding set pieces that really brings the room to life.
One of the bigger surprises to me was the boiler room. It was continuously talked about as the room getting the least love so my expectations were low. However, they did a really nice job with the lighting and sound effects. I really like the power surge that continuously flows through the room. It brings a nice energy to the room. I do miss the creepy safety instruction voice from TOT (especially in Spanish). I like how they kept the ominous feel in this room and actually improved upon it. Anyway, WIN for GOTG.
Now the ride experience. Gosh, where do I start? The word used over and over when describing the experience is "chaos." Which is a great way to describe it but I will also use the word "incoherent." I just saw GOTG 2 and really liked the movie and this ride definitely captures all of the energy, comedy and spirit of the film but it's still kind of hard to follow along with what's going on. Basically yes, it's a very simple storyline but as soon as you get shot up (By the way I really like the pull back scene with the Rocket projection) it all just goes really fast. A lot bouncing up and down. And when you do see the digital show scenes, all of which are at the old mirror scene, they re already in action as if you walked into the middle of a movie. You can't really hear what the Guardians are saying and you have the uppity oldie song playing in the background. It's almost like they went with the POTC "cocktail conversation" approach but it's harder to pull off here because of the speed at which everything is happening. I think this approach will possibly make the ride more repeatable for many guests. It's just so Chaotic that it will make it harder for the attraction to get old for people when they can't recite lines and have no idea what's going on. Maybe this ride becomes a classic because of how different it is? Who knows? It's not my favorite approach but it works in its own way.
It's fun and very funny! In a way if you think about it, the approach for the show scenes is actually more realistic than how we are used to being told stories on attractions. They don't hold our hand here. If Rocket blew the generator (or whatever) why should we expect to get shot up to the show scene and have everything explained to us again or even have the Guardians addressing us? The show scenes are happening after the trigger event so it makes sense that they would be chaotic. With that said, i think you could have had your cake and ate it too here with a little better writing.
Not a huge fan of the scene that took place of the old hallway scene. Huge downgrade there. Again it works in the ride but there's nothing to really see there. We went from a beautiful 3D set with great practical effects to Christmas lights/ whatever other junk they threw in there.
As far as the old mirror set, it's hard to get as invested here Because of the 2D downgrade as great quality and crystal clear as the images are. But still no practical effects and stale set.
The music is all fun but it "distracts" purposely from the overall experience. I went twice and got "free ride" and "we want the funk" of which I liked the latter more. But that's probably because of a better CM and more fun group we had in the ride vehicle.
Sorry I'm realizing this review, specifically on the ride experience portion is very scattered which is a testament to the chaos of the attraction. It beautifully captures the spirit of the films and is a very different and funny attraction for Disney. If Universal created this ride, I would think it's one their Top 3 attractions ever made. However, It doesn't really feel (or look) like a Disney ride and that's ok.
It was really fun to go on a ride and not know what to expect. It seems like you never know when you re going up or down. The parallax effect works really well and brings a new energy to the show scenes. With that said I think I prefer TOTs one drop sequence to both of the ones I experienced yesterday. It just felt more thrilling but it could be because of all the suspense and buildup that ride had. None of the drops in GOTG felt as suspenseful / thrilling as the final drop in TOT. I'm not sure there was one drop that went the entire distance, from the opening doors up top to the bottom. TOT gets the WIN for ride experience.
OVERALL: TOT, with its build up, mood setting and story telling, was a better experience from start to finish which shouldn't really surprise anyone as it was a purpose built attraction. It was also a better ride experience IMO. GOTG does hold its own though and is a lot of fun. I think if the show scenes were a little more thought out and kept more of the 3D feel and used more practical effects it could have given TOT a run for its money. Again ride to ride , attraction 2 attraction. Not considering theming or aesthetics.
TOT was classic and timeless. Everyone could understand and relate to the story/ subject material. GOTG is high energy, funny, irreverent and a lot of fun but hard to follow along with even when you know the source material. As a one off attraction GOTG works. However, I would rather Disney stick to things that are timeless, classic, vintage. It's their brand what they do best (at the parks at least). I wouldn't mind however, if all Marvel Land kept the same tone as the GOTG ride. Just let all the Marvel stuff be the funny, cutting edge, modern, "anti Disney" stuff and keep the rest of the park classic.
The new killer whale show, Orca Encounter, is interesting, and probably this summer's bigger draw. Can't call it the new Shamu show, because the whales are finally refered to by their real names. And I'll just say that the guy selling cotton candy feels a bit out of place now. Little to no improvement for the whales themselves, but I'd say the new show is certainly more respectful. I do have a special place in my heart for the high-energy, circus-style nature of the Shamu shows, but I understand and appreciate this new direction.
If you guys do see it, I'd be interested to hear what you think.
I think pushing a grocery cart through automatic doors is fun.
I think there are 3 or 4 flat rides that opened at the same time
EDIT: here -> https://seaworld.com/san-diego/ocean-explorer/rides/
Very thorough review, thank you for sharing!
In related Marvel news, there's also a DC Comics dark ride opening at Six Flags Magic Mountain this summer. It didn't open over Memorial Day Weekend, so not sure of the opening date. But it will be Magic Mountain's first real dark ride. And unlike Sea World, they are actually putting their dark ride indoors so that it's dark.
Should be another fun compare/contrast with Mission: BREAKOUT!.
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