Guardians of the Galaxy Mission Breakout announced for Disney California Adventure

mickEblu

Well-Known Member
No my point was that if someone is looking for something to complain about whether its sight lines or something else, they will. As in if someone is specifically going to look for bad sight lines, they will probably find one to just prove a point. I wasn't speaking about you specifically, sorry if my wording gave you that impression.

No worries. I agree with the basic premise of what you re saying which is "if your looking for a problem you will find it." But it was a little out of context as a response to my post. I already know that I find the tower as an eyesore for the park. (Not so much ugly because in a vaccum it's not bad). I was just running through vantage points in my head and trying to distinguish the decent ones from the less desirable for the purpose of this discussion. The first few times I go to the park, I will be keeping an eye out for the GOTG view from these different vantage points (or be slapped in the face by them) and I would imagine after that it will be "business as usual."

Just to give you some background, im not the type of person that tries to find something wrong at the parks. In fact I've been an AP for 4 years now and I have never left the park thinking their was "too much trash on the ground" , "unfriendly CM's" or anything else that I've seen folks complain about. Not to say these things don't exist but I either haven't encountered them or don't notice them because when I'm at the park I'm trying to enjoy myself.
 

Suspirian

Well-Known Member
Isn't this it?

latest

Yes, maybe its personal taste but something about that movie is better looking than the orange circuit board that we have now.
 
D

Deleted member 107043

That's not saying a whole lot. Tomorrowland '98 looked interesting and intriguing. Didn't make it any less misplaced and poorly thought out.

I believe that as Disney fans we have a certain obligation to accept that change is an inherent part of DLR. Some of it may not be to our liking, but that's how it works when a large multi-media company takes creative risks.

There are two quotes from Walt Disney that I think have always applied to Disney theme park design no matter what all those elegant Imagineering coffee table books tell us about WDI's strict methodology of fancy place making, elaborate storytelling, and so forth.

"When you believe in a thing, believe in it all the way, implicitly and unquestionable."

And,

"We keep moving forward, opening new doors, and doing new things, because we're curious and curiosity keeps leading us down new paths."

Walt Disney was never prescriptive about theming or storytelling at Disneyland or in his films. He often made his decisions on a whim, always playing to his audience, understanding that as long as the story was told well that the audience could be convinced to come along for the ride. Throughout his career his viewpoint was never static; he was flexible and curious, always looking for new ways to tinker with things. That leaves plenty of room for interpretation as to what is the "right" way to design a Disney theme park experience. Maybe you hate MB, but as Disney nerds we admire a man who believed that experimentation was a good thing. From experience we all know that if MB fails creatively and in popularity Disney will ultimately find a way to remedy it because nothing at Disneyland is truly permanent.
 
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D

Deleted member 107043

I think that's part of the problem with Mission: BO. No one seems to have their heart in it. The videos where Joe and the other poor Imagineers try to hype up this thing is beyond sad. Disney and Marvel fans deserve better.

Why should we care if they have their hearts in it? There were probably lots of projects that people working under Walt weren't passionate about too.
 

flynnibus

Premium Member
At some point we just have to suspend disbelief with this project

That's not how it works. The point is the story tellers work to lull you into that state, not 'you just drop concious'. I mean, I know what you are trying to say... my point is they are reaching too far with this structure. It's always going to be a distraction tearing people away from that state of disbelief. Instead of a show building intended to be hidden.. TOT was meant to be out in front.
 

DDLand

Well-Known Member
The building's architecture remains fascinating. I've said this before, and I'll say it again, it's one of the most interesting buildings I've ever seen. It's not meant to be beautiful in a classic sense, but push boundaries. This building manipulates the functional, and makes it decorative.

The building is a fortress, but also appears to have some serious technological punch. I wouldn't be shocked if there's some sort of weapon mounted onto the top. Why does the collector need all that power? Why is the collector based in this building?

We'll find out soon.

One of the things Joe and his team seem to be doing here is working with visual cues we already know to get across story. The Collector is a thinker. He's ruthless and analytical. While he's somewhat ecentric, he's on a singular quest to collect everything and categorize it. The individual isn't important in the Collector's world. The individual can be captured and used as merely a spectacle.

How does the building represent this?

The artistic philosophy wasn't as clear to me when I was first inspecting the model. I didn't look close enough. However Rohde mentioned in an interview the idea that this whole building is being designed to look like a computer chip. What is a computer? Cold. Analytical. On a quest to categorize.

It's also somewhat alive. Thinking. Processing. At work.

Who are the Guardians of the Galaxy? The very opposite of this cold analytical world. They're rebels. They're hackers. They're individual and unique. They are about to break the system.

So when guests walk up, they may find it beautiful, but as an eerie beauty. Something's supposed to be just so slightly off. This is an embodiment of a world that we're going to be rejecting.
IMG_1239.JPG

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IMG_1242.JPG

IMG_1241.JPG

IMG_1238.JPG

IMG_1243.JPG


There's even that same black line!

Like I said before. There's got to be some type of weapon or device that needs all this power. Another of the sources of inspiration comes from oil refineries.

What is the need for that power? We'll find out soon!
 
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mickEblu

Well-Known Member
The building's architecture remains fascinating. I've said this before, and I'll say it again, it's one of the most interesting buildings I've ever seen. It's not meant to be beautiful in a classic sense, but push boundaries. This building manipulates the functional, and makes it decorative.

The building is a fortress, but also appears to have some serious technological punch. I wouldn't be shocked if there's some sort of weapon mounted onto the top. Why does the collector need all that power? Why is the collector based in this building?

We'll find out soon.

One of the things Joe and his team seem to be doing here is working with visual cues we already to know to get across story. The Collector is a thinker. He's ruthless and analytical. While he's somewhat ecentric, he's on a singular quest to collect everything and categorize it. The individual isn't important in the Collector's world. The individual can be captured and used as merely a spectacle.

How does the building represent this?

The artistic philosophy wasn't as clear to me when I was first inspecting the model. I didn't look close enough. However Rohde mentioned in an interview the idea that this whole building is being designed to look like a computer chip. What is a computer? Cold. Analytical. On a quest to categorize.

It's also somewhat alive. Thinking. Processing. At work.

Who are the Guardians of the Galaxy? The very opposite of this cold analytical world. They're rebels. They're hackers. They're individual and unique. They are about to break the system.

So when guests walk up, they may find it beautiful, but as an eerie beauty. Something's supposed to be just so slightly off. This is an embodiment of a world that we're going to be rejecting.
View attachment 197824
View attachment 197825
View attachment 197826
View attachment 197827
View attachment 197828
View attachment 197829

There's even that same black line!

Like I said before. There's got to be some type of weapon or device that needs all this power. Another of the sources of inspiration comes from oil refineries.

What is the need for that power? We'll find out soon!

This is a great theory and much better than Joes "kaboom." But as imagineers, the job should be to provide a compelling story/ attraction and in this case facade, that not only stands on it own but also works in harmony (to a reasonable extent) with the rest of the theme park.

You just can't take certain liberties with a 20 story structure. You don't sacrifice the rest of the stories/ themes in the park for one story.
 
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Disney Irish

Premium Member
That's not how it works. The point is the story tellers work to lull you into that state, not 'you just drop concious'. I mean, I know what you are trying to say... my point is they are reaching too far with this structure. It's always going to be a distraction tearing people away from that state of disbelief. Instead of a show building intended to be hidden.. TOT was meant to be out in front.

No that's exactly how it works, we do it when entering the park. Unless of course you believe that a talking mouse exists.
 
D

Deleted member 107043

The building's architecture remains fascinating. I've said this before, and I'll say it again, it's one of the most interesting buildings I've ever seen. It's not meant to be beautiful in a classic sense, but push boundaries. This building manipulates the functional, and makes it decorative.

The building is a fortress, but also appears to have some serious technological punch. I wouldn't be shocked if there's some sort of weapon mounted onto the top. Why does the collector need all that power? Why is the collector based in this building?

We'll find out soon.

One of the things Joe and his team seem to be doing here is working with visual cues we already to know to get across story. The Collector is a thinker. He's ruthless and analytical. While he's somewhat ecentric, he's on a singular quest to collect everything and categorize it. The individual isn't important in the Collector's world. The individual can be captured and used as merely a spectacle.

How does the building represent this?

The artistic philosophy wasn't as clear to me when I was first inspecting the model. I didn't look close enough. However Rohde mentioned in an interview the idea that this whole building is being designed to look like a computer chip. What is a computer? Cold. Analytical. On a quest to categorize.

It's also somewhat alive. Thinking. Processing. At work.

Who are the Guardians of the Galaxy? The very opposite of this cold analytical world. They're rebels. They're hackers. They're individual and unique. They are about to break the system.

So when guests walk up, they may find it beautiful, but as an eerie beauty. Something's supposed to be just so slightly off. This is an embodiment of a world that we're going to be rejecting.
View attachment 197824
View attachment 197825
View attachment 197826
View attachment 197827
View attachment 197828
View attachment 197829

There's even that same black line!

Like I said before. There's got to be some type of weapon or device that needs all this power. Another of the sources of inspiration comes from oil refineries.

What is the need for that power? We'll find out soon!

You just blew my mind with this post. I knew the design elements looked familiar yet I couldn't understand why.
 

Phroobar

Well-Known Member
An exclusive photo from "Value Imagineering" Day - guaranteed to win first prize at Burbank's annual "Save Our Bonus Checks" competition

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$10.00 to the first person that finds the Scotch tape and macaroni art on our new Tower.
I wonder how many times this picture has come up in this thread?
 

IMDREW

Well-Known Member
Imo they should have made it the avengers tower. It would be an awesome eyecatcher from all around and really anchor the new marvel land.
 

DDLand

Well-Known Member
You just blew my mind with this post. I knew the design elements looked familiar yet I couldn't understand why.
It's incredible how much they think through this stuff.

When all is said and done, this may actually be the most meaningful attraction in Disney California Adventure. This ride is bringing the park to levels of detail and thought previously unseen. Unlike the fluff filled Radiator Springs Racers that is all about essentially nothing, this attraction's meaning is starting to come into focus.

A commentary on rejecting normal. Being willing to circumvent bad systems. The power of an individual to overpower the collective. The idea is to "Breakout." Breakout of conformity.

This is a ride with a message.

Interestingly, Disney California Adventure has never featured an attraction directly relating with California Hacker Culture. Their beliefs included the idea individuals could hack their way to a better society. That rampant individuality and a rejection of the system would create a better world. That the man (IBM) was out to control you.

Seem familiar?

Did Joe Rohde and his team just sneak a celebration of California Hacking Culture into a Guardians of the Galaxy ride? It's hard to say, but the ideals that this ride espouse are almost perfectly in tandom with their beliefs.

It actually fits into Disney California Adventure much better than even I realized. What brilliance.

This may actually be the most layered and best designed attraction in the park. It's amusing, this overlay that has been described as "cheap" or "rushed" will actually deal with themes and undercurrents that are far more in line with California than the flagship Cars Land. The level of sophistication here is next level.

I wasn't predisposed to liking this attraction, but the more I think about it, the more it makes sense.

This is a great description and much better than Joes "kaboom." But as imagineers, the job should be to provide a compelling story/ attraction and in this case facade, that not only stands on it own but also works in harmony (to a reasonable extent) with the rest of the theme park.

You just can't take certain liberties with a 20 story structure. You don't sacrifice the rest of the stories/ themes in the park for one story.
Its placement isn't perfect, but they're working with what they have. It should get better, but yes, this is suboptimal.
 
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britain

Well-Known Member
It's incredible how much they think through this stuff.

When all is said and done, this may actually be the most meaningful attraction in Disney California Adventure. This ride is bringing the park to levels of detail and thought previously unseen. Unlike the fluff filled Radiator Springs Racers that is all about essentially nothing, this attraction's meaning is starting to come into focus.

A commentary on rejecting normal. Being willing to circumvent bad systems. The power of an individual to overpower the collective. The idea is to "Breakout." Breakout of conformity.

This is a ride with a message.

Interestingly, Disney California Adventure has never featured an attraction directly relating with California Hacker Culture. Their beliefs included the idea individuals could hack their way to a better society. That rampant individuality and a rejection of the system would create a better world. That the man (IBM) was out to control you.

Seem familiar?

Did Joe Rohde and his team just sneak a celebration of California Hacking Culture into a Guardians of the Galaxy ride? It's hard to say, but the ideals that this ride espouse are almost perfectly in tandom with their beliefs.

It actually fits into Disney California Adventure much better than even I realized. What brilliance.

This may actually be the most layered and best designed attraction in the park. It's amusing, this overlay that has been described as "cheap" or "rushed" will actually deal with themes and undercurrents that are far more in line with California than the flagship Cars Land. The level of sophistication here is next level.

I wasn't predisposed to liking this attraction, but the more I think about it, the more it makes sense.


Its placement isn't perfect, but they're working with what they have. It should get better, but yes, this is suboptimal.


Methinks you praise too much.
 

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