Rumor Figment, well, to be replaced by Figment

Inspired Figment

Well-Known Member
Here’s something else put out in the open for us all to see.. further disdain for “Small Figment Brains” that supposedly don’t get how senses are related to the creative process/imagination. (Truth be told, it isn’t.. look up the definition of imagination on Google. It’s a process ‘seperate’ from the senses.) Kathy Mangum’s initials are there Infact… yeeeah… doesn’t seem like the folks here are very fond of Figment, Tony, or any of the imagineers that were involved with the original, or fans of them for that matter. So much so, they didn’t have any of them consult on it even… More to sight than meets the eye indeed..
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Inspired Figment

Well-Known Member
Even the lyrics of the current ride. Keep in mind.. he isn’t spraying Channing directly.. he’s spraying ‘us’ the guests on this tour… “One awful whiff can send you reeling. One lovely sniff can be appealing. Your mind defines what enters through your nose.. that’s “how you tell a skunk is not a rose”. (Hey.. remember when the orignal ride featured the scent of rose? Uh huh..)

Then right after that.. you pass by two doors, laugh lab & dream lab. Behind the dream lab door features snoring recorded by none other than Chuck McCann, the voice of the Dreamfinder.
“Haha, so funny! We put Dreamfinder to sleep behind closed doors” 🤪 😒
 
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Inspired Figment

Well-Known Member
The true behind the scenes story of these 2 iterations and why they made the creative choices they made in them will eventually be revealed.. I believe it. My hope is that both Tom & Kathy genuinely feel bad about being involved in this and have since changed and/or genuinely apologize and start doing the right thing.. but something tells me they haven’t.. considering they recently did the same thing with GoTG: Cosmic Rewind… the way they portrayed Starlord and his nostalgia for the EPCOT of yore.. oh yeah.. not a surprise at all.

Especially when you realize who’s at the top. A guy who has the same mindset as them, and who you can’t move upwards & forward with within unless you conform to his BS mindset & aspirations within Disney. Leveraging it for his own selfish goals & purposes ‘outside’ of Disney to the detriment of everyone else who genuinely cares.
 

Cmdr_Crimson

Well-Known Member
Does it seem odd that they like using Monty Python performers as scientist..John Cleese is your host on Time Riders..


And somehow....I still think Nigel Channing is a villian..
IMG_9997-700x488.jpg
 

Rodj

Well-Known Member
Here’s something else put out in the open for us all to see.. further disdain for “Small Figment Brains” that supposedly don’t get how senses are related to the creative process/imagination. (Truth be told, it doesn’t.. look up the definition of imagination on Google. It’s a process ‘seperate’ from the senses.) Kathy Mangum’s initials are there Infact… yeeeah… doesn’t seem like the folks here are very fond of Figment, Tony, or any of the imagineers that were involved with the original, or fans of them for that matter. So much so, they didn’t have any of them consult on it even… More to sight than meets the eye indeed.. View attachment 692404
The light that usually illuminates this sign is either disabled/burnt out since sometime last year. Around the same time, they also turned back on the "illusionary spiral" lights that are on before the scene actually starts:
1673893649549.png

 

999th Happy Haunt

Well-Known Member
Does it seem odd that they like using Monty Python performers as scientist..John Cleese is your host on Time Riders..


And somehow....I still think Nigel Channing is a villian..
IMG_9997-700x488.jpg

Eric Idle is just in his responses to the rabid “Distwitter” morons that harassed him over a job he did. He likely had no creative input for the ride, and probably did not see or care about the final product.
 

UNCgolf

Well-Known Member

Crazy Disney fan is a good name for that person because that's a completely insane tweet, as though Eric Idle had anything to do with the design of the ride. Even if he was the actual designer, it would still be an unhinged tweet from someone who needs to take a step and reconsider their life rather than harassing someone over an attraction, but it's that much more absurd when directed at someone who just appeared in the attraction.

I love his response; it's perfect.
 

Rodj

Well-Known Member
One thing that I don't think was discussed is how the scenes will play out. In the original ride, the scenes were "static", where there was no real "action" with each scene, the scene would repeat itself, and the vehicles constantly moved and slowly transitioned to the next scene.
With JIYI & JIIwF, they changed it to be "dynamic" scenes, where things actually occurred for each scene that wouldn't reset until the next set of vehicles arrived, there were doors that prevented you from seeing the next or previous scene, and the motors were changed to be inverter driven so that the vehicles would either slowly move through a scene or stop completely for a brief moment.
Personally, I would like the new version to still have "dynamic" scenes, in sort of a MMRR fashion where the scenes would change right in front of you.
 

Inspired Figment

Well-Known Member
The problem is when folks lump ‘all’ fans into that subset when that simply isn’t true. There’s going to be folks who go way too far anywhere on the spectrum of being a fan or being someone in charge. But to lump all of them into that category is stupid… when the majority aren’t.. who ultimately is the one at fault however are the folks in charge that actually have the power to do something because they set an example to follow, and everything trickles down from there.
 
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Inspired Figment

Well-Known Member
One thing that I don't think was discussed is how the scenes will play out. In the original ride, the scenes were "static", where there was no real "action" with each scene, the scene would repeat itself, and the vehicles constantly moved and slowly transitioned to the next scene.
With JIYI & JIIwF, they changed it to be "dynamic" scenes, where things actually occurred for each scene that wouldn't reset until the next set of vehicles arrived, there were doors that prevented you from seeing the next or previous scene, and the motors were changed to be inverter driven so that the vehicles would either slowly move through a scene or stop completely for a brief moment.
Personally, I would like the new version to still have "dynamic" scenes, in sort of a MMRR fashion where the scenes would change right in front of you.
I disagree, the original ride was anything ‘but’ static, ‘that’ ride was dynamic.. The current one is the one that’s actually static, which stops for unreasonable parts of time with barely anything to see except static desks, doors, charts, and office equipment. Nothing constantly moving, changing color, etc. AAs moving, spfx going on, color, projection effects, like the original had etc. We traveled through the realms with constant things going on & happening before. We were constantly stimulated, enlightened, & inspired by what we saw & what could be accomplished, just like Figment was in that original ride, Dreamfinder guiding both Figment & us, the guests, along. Figment taking in & exploring within that environment much in the same way we ourselves were. But in the current one, that doesn’t happen. We’re instead passive watchers, watching chaotic scene after needlessly chaotic scene of Figment proving Channing wrong again & again with hardly anything to see or happening except for one projection or so. Leaving you underwhelmed and with nothing that really sticks other than “what just happened?”. Nothing that actually inspires you to use your creative abilities to their potential or that it does society better like the OG did.
 
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Inspired Figment

Well-Known Member
The ride should go back to the original formula. As I said before, “if it isn’t broken, don’t fix it”. Light enhancements here & there sure. But the ride as it was, was timeless, eternal even. The subjects it tackles and how overall. You don’t need a “21st century Haunted Mansion”. It works the way it does and has only needed minor tech & spfx enhancements over the course of its run.
Things like implementing stuff that was initially planned but simply downgraded or not implemented due to the lack of available tech & budget at that point in time.
 

Rodj

Well-Known Member
I disagree, the original ride was anything ‘but’ static. The current one is the one that’s static, which stops for unreasonable parts of time with barely anything to see except static desks, doors, charts, and office equipment. Nothing constantly moving, changing color, etc. AAs moving, spfx going on, color, projection effects, like the original had etc. We traveled through the realms with constant things going on & happening before. We were constantly stimulated, enlightened, & inspired by what we saw. But in the current one, that doesn’t happen. It’s just chaotic scene after needlessly chaotic scene of Figment proving Channing wrong with hardly anything to see or happening except for one projection or so.
Static was the word that came to mind, but perhaps what I am thinking about is a different word. What I mean exactly is with the way the scenes play. The original ride is similar to PotC and some other rides, where the scenes aren't tied to the vehicle motion and will constantly play & repeat, even if a breakdown occurs. In JII, the transitions between scenes were a slight bit awkward(like the transition between the horror & theater scene), where you can still both scenes audio at the same time and you can still see it if you look backwards. It makes it seem like the characters are not really "following" the vehicle, compared to the "dynamic" scenes I described where the rider will only hear one scene playing at a time, not having a thought about the ride vehicles after/before them because they are separated.
 

Inspired Figment

Well-Known Member
Static was the word that came to mind, but perhaps what I am thinking about is a different word. What I mean exactly is with the way the scenes play. The original ride is similar to PotC and some other rides, where the scenes aren't tied to the vehicle motion and will constantly play & repeat, even if a breakdown occurs. In JII, the transitions between scenes were a slight bit awkward(like the transition between the horror & theater scene), where you can still both scenes audio at the same time and you can still see it if you look backwards. It makes it seem like the characters are not really "following" the vehicle, compared to the "dynamic" scenes I described where the rider will only hear one scene playing at a time, not having a thought about the ride vehicles after/before them because they are separated.
The argument that can be made is that type of storytelling you describe of “dynamic storytelling” doesn’t work in theme parks most of the time. Marc Davis has made this point quite a number of times. That most of the rides and experiences that work aren’t there to tell a story the same way a film or cartoon does. It’s to immerse and put you into an environment with a encapsulating message, which is exactly what Journey Into Imagination did. I also don’t see how the transition is awkward when the entire ride is going through all the different realms of imagination (darker things exist too), after we thought up all the ideas present in the opening scene/stored into the dreamport and then sorted and let out into the various realms we explore after. It makes perfect sense if you follow the entire ride scene by scene and pay attention to the dialogue and what happens.
 
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Inspired Figment

Well-Known Member
Even the original Fantasyland rides. Those never told a “dynamic story”. They immersed you into the characters’ worlds and the “greatest hits” of environments, feelings and moods you felt within that story.
 

Rodj

Well-Known Member
The argument that can be made is that type of storytelling you describe of “dynamic storytelling” doesn’t work in theme park most of the time. Marc Davis has made this point quite a number of times. That most of the rides and experiences that work aren’t there to tell a story the same way a film or cartoon does. It’s to immerse and put you into an environment with a encapsulating message, which is exactly what Journey Into Imagination did. I also don’t see how the transition is awkward when the entire ride is going through all the different realms of imagination (darker things exist too), after we thought up all the ideas present in the opening scene/stored into the dreamport and then sorted and let out into the various realms we explore after. It makes perfect sense if you follow the entire ride scene by scene and pay attention to the dialogue and what happens.
I still think we might be talking about different things. Let me give a different example of a ride that does "dynamic" scenes, the Tower of Terror(even though there are some technicalities as to why). The scenes before and after the drop are all tied to the actual position of the ride vehicle and separates the vehicles where you never see any other vehicle during the ride.
 

Inspired Figment

Well-Known Member
I still think we might be talking about different things. Let me give a different example of a ride that does "dynamic" scenes, the Tower of Terror(even though there are some technicalities as to why). The scenes before and after the drop are all tied to the actual position of the ride vehicle and separates the vehicles where you never see any other vehicle during the ride.
The opening scene on the turntable did this “dynamic storytelling”. The vehicles change position in different parts of the ride. But most of the original scenes have things constantly happening ‘all around you”, if your vehicle turned one way, you’d miss what was going on elsewhere. The current ride only turns in one/a different place to hide the fact they didn’t properly theme the show scenes and utilize the space properly. ‘Big’ difference.
 
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