Rob562
Well-Known Member
We just got back from a quick 3-night trip to UOR, one last use of our Seasonal Passes before the summer crowds descend. (We're hoping to get one more trip down sometime in the fall before they expire in Nov)
We rode F&F only once. (Coincidentally, that's the same number of F&F movies I've seen)
I reserved a virtual queue spot in the app for mid-afternoon. It took about 20 minutes from the time we entered, walked through the queue, made it through both preshows and were boarding the bus. Pretty much everything that has been said about it was spot-on. It was confusing, underwhelming and had absolutely no sense of closure/finale. We walked off confused, bewildered and wondering what the hell had just happened. (And it sounded like those around us were of the same mindset)
A quote from my bf (who has seen none of the F&F films): "I went into it with very low expectations, and it was worse than that."
And it's not the ride system or screens that are our issue. My bf loves Kong, and I'll admit it's been growing on me over our past three trips. It's just that the plot is convoluted and confusing, the CGI isn't that great, and it has no sense of finale.
I will give it two positive points, though:
1) I liked that the 360 tunnel had images in front of the bus, too. (Not sure how visible that would be from the second bus, though)
2) The visuals in the transition scene tunnel are probably the best thing in the attraction. (Though they really need to add some little jostles of the bus driving over bumps, joints in the road. It's quite obvious that you're sitting still.
This is a major fumble by Universal. I don't see this thing sticking around long-term in its current form. I'm not sure what they can do, but they really, really need to throw some additional money at it to redo the storyline, re-render the tunnel sequence and *somehow* give it a sense of finale.
Worst-case scenario, the attraction is pretty much just a warehouse with a flat-slab foundation with trackless ride vehicles driving on it. While they can't expand out the back of the building because of the train, perhaps they could take over some of the queue/pre-show space for either an expansion of the existing ride system, or tear it out and put in a totally different ride system. There is a LOT of open space in the rooms the queue goes through devoted to the cars and giving them a large enough buffer to keep people away from them. I'd be interested to see an overall floorplan of the attraction.
So yeah, you laid a real stinker this time, Uni.
-Rob
We rode F&F only once. (Coincidentally, that's the same number of F&F movies I've seen)
I reserved a virtual queue spot in the app for mid-afternoon. It took about 20 minutes from the time we entered, walked through the queue, made it through both preshows and were boarding the bus. Pretty much everything that has been said about it was spot-on. It was confusing, underwhelming and had absolutely no sense of closure/finale. We walked off confused, bewildered and wondering what the hell had just happened. (And it sounded like those around us were of the same mindset)
A quote from my bf (who has seen none of the F&F films): "I went into it with very low expectations, and it was worse than that."
And it's not the ride system or screens that are our issue. My bf loves Kong, and I'll admit it's been growing on me over our past three trips. It's just that the plot is convoluted and confusing, the CGI isn't that great, and it has no sense of finale.
I will give it two positive points, though:
1) I liked that the 360 tunnel had images in front of the bus, too. (Not sure how visible that would be from the second bus, though)
2) The visuals in the transition scene tunnel are probably the best thing in the attraction. (Though they really need to add some little jostles of the bus driving over bumps, joints in the road. It's quite obvious that you're sitting still.
This is a major fumble by Universal. I don't see this thing sticking around long-term in its current form. I'm not sure what they can do, but they really, really need to throw some additional money at it to redo the storyline, re-render the tunnel sequence and *somehow* give it a sense of finale.
Worst-case scenario, the attraction is pretty much just a warehouse with a flat-slab foundation with trackless ride vehicles driving on it. While they can't expand out the back of the building because of the train, perhaps they could take over some of the queue/pre-show space for either an expansion of the existing ride system, or tear it out and put in a totally different ride system. There is a LOT of open space in the rooms the queue goes through devoted to the cars and giving them a large enough buffer to keep people away from them. I'd be interested to see an overall floorplan of the attraction.
So yeah, you laid a real stinker this time, Uni.
-Rob