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Expedition Everest effects status watch

danyoung56

Well-Known Member
Almost everyone thinks the attraction painfully missed the mark in terms of ti's execution.

I would never (well, usually) go so far as to say someone is wrong. But in this case I completely disagree with you. I think the execution of Everest was fantastic, and the coaster as a ride is one of my favorites. It's a fast moving coaster, and doesn't need a bunch of stuff to look at along the way. True, the yeti is busticated, and they should have fixed it long ago. But I'd bet that if you polled the people who have ridden it, 50% of them never even saw the yeti, and 40% saw it but never noticed there was a problem. It's only us folks that are knowledgeable about things Disney who know that there's a problem that's long overdue for a fix. But it's a far cry from that knowledge to say that it's a bad attraction. Cuz in my eyes (and the eyes of probably a vast majority of riders) it just ain't true.
 

Sped2424

Well-Known Member
I would never (well, usually) go so far as to say someone is wrong. But in this case I completely disagree with you. I think the execution of Everest was fantastic, and the coaster as a ride is one of my favorites. It's a fast moving coaster, and doesn't need a bunch of stuff to look at along the way. True, the yeti is busticated, and they should have fixed it long ago. But I'd bet that if you polled the people who have ridden it, 50% of them never even saw the yeti, and 40% saw it but never noticed there was a problem. It's only us folks that are knowledgeable about things Disney who know that there's a problem that's long overdue for a fix. But it's a far cry from that knowledge to say that it's a bad attraction. Cuz in my eyes (and the eyes of probably a vast majority of riders) it just ain't true.
The fact that you agreed that the yeti has been broken and has gone unnoticed proves my point about it being poorly designed. A ride should not have a killer AA finale that can stay in B mode without guests noticing and still be a show stopper. Everest as an experience is ho hum and I think it's only getting by due to it being one of the very few large thrill coasters that Disney world has to offer.
 

Cesar R M

Well-Known Member
The fact that you agreed that the yeti has been broken and has gone unnoticed proves my point about it being poorly designed. A ride should not have a killer AA finale that can stay in B mode without guests noticing and still be a show stopper. Everest as an experience is ho hum and I think it's only getting by due to it being one of the very few large thrill coasters that Disney world has to offer.
how many people actually know the yeti moves?
The movement pretty much became a "myth" after taking so long with no repairs.
Its like Disney found a new way to keep AA off to save maintenance .
aka wait for the old generation to forget and the new one to rise and not have the knowledge.
 

fractal

Premium Member
Almost everyone thinks the attraction painfully missed the mark in terms of ti's execution. As a coaster it's nothing to write home about, and as a hybrid with the dark ride elements it's PAINFULLY bare. The projection of the yeti in the cavern before you fall is awful, the entire fall through the dark is uneventful and frankly could use something. The use of the yeti as a finale animatronic that you pass by for 5 seconds was so bad in it's concept that the yeti broke down and no one knows due to how quickly you pass it by. I mean look at the concept art
745379903e9aa7407a1e89c315b2fe31.jpg

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Personally, I think the actual ride turned out better than the concept art ( when the Yeti worked ). A giant Yeti standing there growling reminds me of the old King Kong ride. Very static. The Yeti we got was much more ambitious and dynamic. The entire body in motion, hanging and leaning over while taking a swipe with a free arm. Hopefully Joe Rohde eventually makes good on his promise.
 

Sped2424

Well-Known Member
Personally, I think the actual ride turned out better than the concept art ( when the Yeti worked ). A giant Yeti standing there growling reminds me of the old King Kong ride. Very static. The Yeti we got was much more ambitious and dynamic. The entire body in motion, hanging and leaning over while taking a swipe with a free arm. Hopefully Joe Rohde eventually makes good on his promise.
You can't tell at all what movement the yeti in the concept art was going to have and thinking it would be static betrays what the company has already done.
images

This is how you do a giant finale AA. The Yeti in everest might as well be static given that again no one knows the difference because of how utterly quick you pass him.
 

hokielutz

Well-Known Member
You can't tell at all what movement the yeti in the concept art was going to have and thinking it would be static betrays what the company has already done.
images

This is how you do a giant finale AA. The Yeti in everest might as well be static given that again no one knows the difference because of how utterly quick you pass him.


You don't know the difference because of the disco lighting used in b-mode. Unless you are familiar with the ride, the effects betray the senses as you can't easily reference whether the Yeti is actually moving. When it operates and is lit per the original specs.... the movement is quick, forceful, and spectacular.

A-mode from the first year was an excellent ending to a great coaster ride. Yes it isn't a thrilling ride.... but for Disney, its up there.
 

FigmentPigments

Well-Known Member
You can't tell at all what movement the yeti in the concept art was going to have and thinking it would be static betrays what the company has already done.
images

This is how you do a giant finale AA. The Yeti in everest might as well be static given that again no one knows the difference because of how utterly quick you pass him.
Pardon if this is a stupid question, but what is this AA from?
 

FigmentPigments

Well-Known Member
Personally, I think the actual ride turned out better than the concept art ( when the Yeti worked ). A giant Yeti standing there growling reminds me of the old King Kong ride. Very static. The Yeti we got was much more ambitious and dynamic. The entire body in motion, hanging and leaning over while taking a swipe with a free arm. Hopefully Joe Rohde eventually makes good on his promise.
I'm really glad you said this. I immediately thought of King Kong too.
 

Daveeeeed

Well-Known Member
Pardon if this is a stupid question, but what is this AA from?
It's from Journey to the center of the Earth in Tokyo Disney Sea. The ride uses the test track ride technology, but it is themed to Jules Verne, a mining vehicle, and Mysterious Island (which is all themed to Jules Verne). This ride is frequently regarded among the best in the world. It is also housed with the exception of the show building, in the icon of the park.
 

Sped2424

Well-Known Member
The fact that the yeti is broken is not subject to opinion - it IS broken, and has been for a long time. That doesn't make the entire design poor. We're just gonna have to disagree on this one.
You completely missed my point. The fact that the average guest cannot tell the difference between a broken and running show stopping finale animatronic means inherently the movement for said animatronic wasn't needed in the context it was being used for. Meaning from a design standpoint the execution for the Everest finale is poorly done.
 

Daveeeeed

Well-Known Member
You completely missed my point. The fact that the average guest cannot tell the difference between a broken and running show stopping finale animatronic means inherently the movement for said animatronic wasn't needed in the context it was being used for. Meaning from a design standpoint the execution for the Everest finale is poorly done.
It could also of been because it was only in operation for a few months thus not allowing many guests to even know about it in the first place...
 

Sped2424

Well-Known Member
It could also of been because it was only in operation for a few months thus not allowing many guests to even know about it in the first place...
The yeti broke down after a year of operation and many a commercial for Everest depicts it moving that they still horribly use today. If the typical guest went on the little mermaid and nothing moved due to it being broken do you think they would complain?
 

Daveeeeed

Well-Known Member
The yeti broke down after a year of operation and many a commercial for Everest depicts it moving that they still horribly use today. If the typical guest went on the little mermaid and nothing moved due to it being broken do you think they would complain?
Depends on which one it was. If it was Ursula where clearly the focus of the ride is on for a long period of time then yes. Same With Part of your World Ariel. I see where your going, but your point is like comparing the Hollywood Rip Ride Rockit's scenery to Everest's. You can't. It doesn't make a big of a difference due to honestly how well the strobe effect is done, and the speed, but in the end I guarantee for someone that has ridden it before, and clearly looked at the yeti both times they will see a noticeable improvement. When I said months by the way I meant over a year, but it was really just months of normal operation without overflow of new guests seeking to ride it. Also on your point about the design execution I agree 100% it should've gone with double viewable time, or maybe where the track switches. It is awesome where it is now, but from a return standpoint you should be able to see it more, and maybe they will slightly slow it down there for that. Only time will tell, but again it would be largely in part of how much of the average person knows about it previously. I heard many people compliment the mermaids swimming on potc, and while it was a very minor improvement the people that have ridden it before noticed it. The opposate applies for the yeti, most people didn't know it moved before. Most people cannot say that they are familiar with the yeti's movement. Seeing it on tv, which most people haven't, still isn't the same thing as seeing this massive beast come alive at you.
 
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danyoung56

Well-Known Member
You completely missed my point. The fact that the average guest cannot tell the difference between a broken and running show stopping finale animatronic means inherently the movement for said animatronic wasn't needed in the context it was being used for. Meaning from a design standpoint the execution for the Everest finale is poorly done.

It's interesting to think about the situation in that light. If the yeti had continued working, would there have been discussions going on about how he's not really a strong enough impact to be a successful conclusion to the ride? Perhaps there would have been talk about moving him, or slowing the vehicle down to give more viewable time, or maybe a change in lighting and animation. I guess we'll never know.
 

Daveeeeed

Well-Known Member
It's interesting to think about the situation in that light. If the yeti had continued working, would there have been discussions going on about how he's not really a strong enough impact to be a successful conclusion to the ride? Perhaps there would have been talk about moving him, or slowing the vehicle down to give more viewable time, or maybe a change in lighting and animation. I guess we'll never know.
Until they fix it the yeti (please Disney, don't lie to us on this one)
 

Daveeeeed

Well-Known Member
You know I don't know about you guys, but wouldn't South America on the scale of how large Africa is work perfectly? They could put it between Asia & Dinoland. The back could be a splash mountain style ride with the facade a massive waterfall more in the height of ee, but certainly not as wide. Would add great balance to the park's skyline, and could double up usage for Dinoland. For Dinoland they could tear everything down except dinasaur, rethemed that ride, and make the land not quite as wide so South America could fit, but that land would be more deep than wide anyway. Then for Dinoland, they could rename it something as short as Asia, Africa, Pandora etc. something short and sweet. A new Eticket could be added. It could be a safaris ride nearly completely outdoors except maybe for some small cave with one. The ride could be about 6 minutes long. Semi thrill ride about like dinasaur on thrill level. Would not have a driver like Kilimanjaro Safaris. Would be on a track 100% not visible to guests unless they try extremely hard to spot it. It would literally be like a tour of a dinasaur infested forest/plains. Dinasaur would be renamed for sure, and either it is on the outskirts of the land where it could be like a museum area, and through some building you walk into the past with the dinos. I don't know how that would work though. Probably best would be to theme it like you are in the past, but you go on the time rover to go slightly more in the past to save a dinasaur that just died through natural non world destruction like a small meteorite, and let us say that this Dino was only found in like a 40 mile radius, and the asteroid was large enough to make it extinct, so they go back in the past to get it. That could work, along with some 30 million maybe of upgrades to the ride. That amount of money could go a huge way towards the ride. Also the park would have something visible no matter where you are. The tree of life in Discovery Island, and surrounding areas. Everest for Asia, and surrounding areas and so on. The waterfall for South America. Floating Mountains for Pandora, and some mountains for Dinoland, also acting as a backdrop for the dinasaur safaris ride, and one log show scene would be housed in it in like a cave. The plot would be just looking at Dinos, but then a trex chases you, so then you go in a cave to hide from it, which then you go through slowly, and then at the end stop and your vehicle is attacked by it, and then speeds back up and out to the outside where it goes through the forest past a few Dinos. It would use technology similiar to dinasaur, except (if technology allows it) it would have 4 rows of 4. With a front like some super technology safaris truck to block the view of the track, so you would be forced to look at the size also reducing the cost of ride scenes for the ride although it would be very broad like Kilimanjaro safaris. Dinosaur would be kept relevant, and exciting by again upgrading drastically it's audio animatronics, upgrade everything needing it. Repairing anything and everything, and add a couple of new Dinos instead of just having darkness for that loop. Also a new restaraunt which would be themed to having a full size mega trex animatronic behind glass would be added. It could walk around etc. would be crazy good, but just don't know if that is possible at that size, and to move beyond fluidly haha. Sorry I just have so many ideas for that side of the park, and I could explain it better not typed :)
 
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Marc Davis Fan

Well-Known Member
How often do people find that the waterfalls are not working? They really add a lot to the aesthetics of the mountain, so it's really a shame if they're commonly not flowing.
 

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