Eddie Sotto
Premium Member
Either way, WDW beyond DAK has been an embarrassment largely with new projects for the past decade ... popular or not ... things like Test Track, Mission Space, Dino-Rama, Imagination 2.0 and 3.0, SGE, MILF etc ... all lack that special something that Disney used to have ... oh yeah ... magic.
Don't be too nice to me. I worked on M:S through the early development and design! (What you have conceptually was my ride but the media and story is not.) I do happen to think it is good overall and very EPCOT. Could it be more or better? Sure. I know too much about how much less of a project it could have been, so I see what all the post show and pre show they got built in the end as a colossal win. (At one time they just wanted to have the ride part and nothing much else.)
A side note of trivia..
One aspect that was cut from the show at some point was a classical Kubrick style moment we had when you really pause to look back at the Earth (its what sold the show to Eisner in our demo) I think it was cut for time, and another where an ISS spacewalker restores power to your dark and freezing ship, looks into your cabin and pans a real maglite into your window and across the cabin, proving the window is real, and not a TV or video game. I think that those moments may have given it the "magic" that you feel it lacks. (maybe not!) It was a complicated effect but very cool. Vehicle Weight is a factor on these projects as well, and of course when you have to duplicate an effect for dozens of cabins it gets really costly and heavy.