Eddie Sotto
Premium Member
I liked the mega-theme idea. It did save a lot of room for the imagination. There's another way a story can become too much story in my opinion, though. You may find my post interesting because it mostly concerns Disneyland.
This is my post from another site:
Well said. I was told once by Dave Bradley, a legend in the amusement industry that "the best rides are the ones that happen to YOU". (Bradley owned one of the kiddielands Walt used to visit with his daughters and later hired him to help plan Disneyland) Story or no, if the ride feels like a book report or trailer for a movie, the experience isn't happening to us, we're just watching it uninvolved. Like impressionist paintings, great shows make us take the "dabs" of detail and story and use our own imaginations to complete the picture. A rule of screen writing is to be "implicit, not explicit". Don't say what you can show. Marc Davis designed situations that were funny and understood mostly without dialog, like a silent movie. Walt laughed when they were posed sketches! Many actors learned to just use their eyes, think the scene and say nothing, allowing the audience to imagine in their own words what they are feeling in highly emotive situations. the figures and scenes can also communicate implicitly. "Dead men tell no tales" echoing through the caves said it all for several scenes. We can only imagine what happened. When a spiel opts to tell you every little thing you are seeing, it is not as satisfying as getting a direction like "now we're heading into the true backwoods, keep a real sharp hunter's eye" then finding what is along the banks for yourself. Audiences like to be challenged. To me, that is less about story and more about great stage direction and using your "voice" sparingly so the audience can become involved.