What I'd like to read and what will sell (beyond a few thousand -- if that -- copies to fans) and what YOU are comfortable being part of would likely be two different things.
I'd love a WDI tell-all. The good, the bad and the ugly (everything from political battles to substance abuse). The whys things turned out great or lousy. The things that never happened, but should have. And the things that were foisted upon people that never should have gone beyond blue sky.
FWIW, I am working on getting a few someones to spill on the record about that myself!
:drevil:
But what I'd love to read from you would be on design itself. The process. What works and why. And why people (with no design knowledge) just know when something works ... like the DL model ... or something doesn't (swan and Dolphin towering over EPCOT). While I'd be interested in hearing WDI anecdotes from you in about design and the projects you were a part of, I'd be just as interested to hear about other things you've worked on and your take on design in general. Apple has been talked about a lot due to Steve's tragic passing, but those products obviously work so well on a basic intuitive design level. That's what I'd like to hear from you ... why things work whether they are Pooh's Hunny Hunt ... or materials and furnishings and fittings that say Main Street early 1900s ... or in a smart phone ... or table ... or chair.
Design is design. But great design lasts and impacts us all ... that's what I think I'd be doing if I were you.
(If I weren't spilling about say the toxic atmosphere that enveloped Flower Street when Strategic Planning and the MBAs took over!
!
~GFC~