Eddie Sotto
Premium Member
I recently attended the Stanley Kubrick show at LACMA, our big art museum here in LA. I cannot say I admire every film he made, but I wanted to better understand the process of this perfectionist. I found the show to be very interesting as it gives insight into his storytelling and problem solving abilities. He played chess and used that ability in his on set challenges. Not to be too quick to change things without thinking several moves ahead.
In storytelling, it seems that he favors the image over narrative in that some of his films lean on the environment as the storytelling tool more than dialog. He uses narration alot and the stark graphic tools found in of Film Noir. Optics matter and he will do whatever it takes to get the camera to convey a feeling. Barry Lyndon, an 18th Century Epic yarn (or some say yawn) moves very slowly and forces you to be stifled by the world it's set in and that pressures the main character into his transformation from innocent to evil. Interesting. It was based on 18th paintings and was as if you were in one of them.
It reminded me that we as lowly theme park designers we use our "lands", not to force narratives, but to imply a premise or feeling instead of dictating them explicitly. There is no dialog. All we give you on Main Street is a tiny plaque as you enter. A title card. You are given the dignity of being able to assimilate that story, however abstract or as simple as a premise and like the nebulous events of "2001 A Space Odyssey", is part of the joy for the audience and the artist. This may be why there was so much anxiety when WDI spelled out the Mark Twain River story and spoon fed us the details. There is no room for us to think. It can be a form of creative tyranny. So when you fight for the details it is because it is your voice to the audience, your way of fueling their thoughts, not telling them what to think. Kubrick knew that every frame of film mattered and had a cumulative effect even if it had no dialog.
Kubrick could make those leaps and trusted the audience, as in 2001, by showing the Ape throw the bone into the sky and having it become a spaceship. You get that leap. Theme Designers create the moods and emotional drivers, you assimilate it and enjoy the hidden reassurance in your own way.
In storytelling, it seems that he favors the image over narrative in that some of his films lean on the environment as the storytelling tool more than dialog. He uses narration alot and the stark graphic tools found in of Film Noir. Optics matter and he will do whatever it takes to get the camera to convey a feeling. Barry Lyndon, an 18th Century Epic yarn (or some say yawn) moves very slowly and forces you to be stifled by the world it's set in and that pressures the main character into his transformation from innocent to evil. Interesting. It was based on 18th paintings and was as if you were in one of them.
It reminded me that we as lowly theme park designers we use our "lands", not to force narratives, but to imply a premise or feeling instead of dictating them explicitly. There is no dialog. All we give you on Main Street is a tiny plaque as you enter. A title card. You are given the dignity of being able to assimilate that story, however abstract or as simple as a premise and like the nebulous events of "2001 A Space Odyssey", is part of the joy for the audience and the artist. This may be why there was so much anxiety when WDI spelled out the Mark Twain River story and spoon fed us the details. There is no room for us to think. It can be a form of creative tyranny. So when you fight for the details it is because it is your voice to the audience, your way of fueling their thoughts, not telling them what to think. Kubrick knew that every frame of film mattered and had a cumulative effect even if it had no dialog.
Kubrick could make those leaps and trusted the audience, as in 2001, by showing the Ape throw the bone into the sky and having it become a spaceship. You get that leap. Theme Designers create the moods and emotional drivers, you assimilate it and enjoy the hidden reassurance in your own way.
A film is - or should be - more like music than like fiction. It should be a progression of moods and feelings. The theme, what's behind the emotion, the meaning, all that comes later.
I enjoyed that aspect of the show. He worked very hard and inspired me to work much harder!