Disneyland officially reopening April 30th

DavidNoble

Well-Known Member
I'm now printing this document out to read it like a trashy beach novel, and highlight the important stuff with a Sharpie. It's too hard to read coherently on a computer screen. There's something about the way the bullets and fonts are all jammed in there.

And they bury important stuff like "indoor rides must be limited to no more than 15 minutes" in amongst a sea of other blabber about hand washing and proper hygiene. Gotta love Sacramento bureaucrats playing with people's livelihoods and businesses! :rolleyes:

Sure, blame the bullets and fonts, not the fact that you need to wear your glasses ;)
 

Disney Analyst

Well-Known Member
I am kind of laughing at the 15 minute thing.

As far as I know the science has said 15 minutes is the risk for exposure IF you are in close contact with one person for at least 15 minutes, in close proximity...

So how can you, moving swiftly through a queue (assuming they keep the longer wait portion outdoors) and then a ride that may be 15 minutes at most, possibly be a risk, especially when you are moving the entire time.

I dunno. 🤷‍♂️
 

chadwpalm

Well-Known Member
In the Parks
No
Pirates (approx 15 min., Wikipedia says 15:30):

Stop the queue at the building entrance and ask for the number in the party there. That group alone goes in, and walks straight to the boat, gets in, and it launches. Then the next group goes in. The timing of the ride might be close enough to ask for a +/- of a few seconds of leniency. Another option, if it's possible, might be able to speed up the jets a bit to get you through the attraction a little faster. We'll have to watch and see on this one.

Rise of the Resistance (18 min.):

I have not ridden this nor have I watched any videos until I do ride it, so you guys might have to help out here. Does that 18 min. include the pre-show Rey scene? Does going outside after that before boarding the transport reset the clock as BuzzedPotatoHead89 suggested? If not, then from boarding the shuttle to the end of the attraction how much time is there? Take into account little to no waiting indoors if they space out the groups....as in you leave the shuttle and go directly to the transport vehicle. Because if that time is within 15 minutes, they may just call your group at the last outdoor area (not counting near the shuttle) and expedite you to the shuttle to start the timer there. I think this one is pushing it and that disappoints me since I haven't ridden it yet and will now have to wait longer.

Millennium Falcon (5 min):

I'm only adding this because it was mentioned. Halt the queue at the outdoor entrance and use the Fastpass line to expedite people past the Hondo room (which would be a shame) and make sure people don't stay in the Falcon waiting room for more than a minute or two before boarding. They will have to space it out a little, but queue wait wouldn't be any longer, just fewer places you hold at.

Haunted Mansion (6-9 minutes generously):

Place 6 to 10 ft spaces marks on the floor between the stretching room exit and the doombuggy boarding. Count how many spaces that generates and only allow either that amount of people into the stretching room or 25% capacity, whichever is less. When the indoor queue between the stretching room and doombuggies is clear, send the next group into the stretching room (or a little sooner since the stretching room buys you a couple of minutes).

Small World (12-15 min):

That one should be okay as it is, one party per boat most likely. If it looks like it's not hitting 15 min. mark maybe speed up the jets (if that's possible, but probably not necessary).

I think pretty much everything else is shorter and queues can easily stop at indoor entrances. Finding Nemo is approx. 13 min., but even at 25% capacity is the air circulation system good enough to take the risk?

I think in regard to breakdowns, any attraction can push toward 15 min depending on how quickly CM's respond, but I have a feeling there will be response time training held for such an occasion.

Feel free to add your thoughts as I'm just speculating on how they can expedite things to keep within the 15-minute barrier.
 

Disney Analyst

Well-Known Member
Pirates (approx 15 min., Wikipedia says 15:30):

Stop the queue at the building entrance and ask for the number in the party there. That group alone goes in, and walks straight to the boat, gets in, and it launches. Then the next group goes in. The timing of the ride might be close enough to ask for a +/- of a few seconds of leniency. Another option, if it's possible, might be able to speed up the jets a bit to get you through the attraction a little faster. We'll have to watch and see on this one.

Rise of the Resistance (18 min.):

I have not ridden this nor have I watched any videos until I do ride it, so you guys might have to help out here. Does that 18 min. include the pre-show Rey scene? Does going outside after that before boarding the transport reset the clock as BuzzedPotatoHead89 suggested? If not, then from boarding the shuttle to the end of the attraction how much time is there? Take into account little to no waiting indoors if they space out the groups....as in you leave the shuttle and go directly to the transport vehicle. Because if that time is within 15 minutes, they may just call your group at the last outdoor area (not counting near the shuttle) and expedite you to the shuttle to start the timer there. I think this one is pushing it and that disappoints me since I haven't ridden it yet and will now have to wait longer.

Millennium Falcon (5 min):

I'm only adding this because it was mentioned. Halt the queue at the outdoor entrance and use the Fastpass line to expedite people past the Hondo room (which would be a shame) and make sure people don't stay in the Falcon waiting room for more than a minute or two before boarding. They will have to space it out a little, but queue wait wouldn't be any longer, just fewer places you hold at.

Haunted Mansion (6-9 minutes generously):

Place 6 to 10 ft spaces marks on the floor between the stretching room exit and the doombuggy boarding. Count how many spaces that generates and only allow either that amount of people into the stretching room or 25% capacity, whichever is less. When the indoor queue between the stretching room and doombuggies is clear, send the next group into the stretching room (or a little sooner since the stretching room buys you a couple of minutes).

Small World (12-15 min):

That one should be okay as it is, one party per boat most likely. If it looks like it's not hitting 15 min. mark maybe speed up the jets (if that's possible, but probably not necessary).

I think pretty much everything else is shorter and queues can easily stop at indoor entrances. Finding Nemo is approx. 13 min., but even at 25% capacity is the air circulation system good enough to take the risk?

I think in regard to breakdowns, any attraction can push toward 15 min depending on how quickly CM's respond, but I have a feeling there will be response time training held for such an occasion.

Feel free to add your thoughts as I'm just speculating on how they can expedite things to keep within the 15-minute barrier.

I was definitely thinking... perhaps they just speed up the flume for Pirates, if at all possible.
 

PiratesMansion

Well-Known Member
No clue. The Guidance is rather vague. And it's a great question.

I immediately think of both Rise Before Dawn and Target Run in Star Wars Land. Those have you indoors for over 15 minutes as the "attraction". Also Haunted Mansion, Star Tours, Mission:Breakout, Indiana Jones, etc.

But then the actual time you are sitting in a moving vehicle on all those rides is only between 5 and 10 minutes. But does the pre-show and indoor loading process count towards that 15 minute limit? Because most of those rides would go beyond the 15 minute mark even if they are total walk-ons in a nearly empty park.

Then there's the Submarines. They slowed that ride down for the Nemo version and now that ride takes about 12 or 13 minutes. But you sit in the Sub for much longer than 15 minutes for the loading/docking/mooring/unloading process. Submarine Voyage would seem to be forbidden just because of those logistics.

The only other rides I can think of where you sit in the same vehicle for 15 minutes or longer is Pirates, Small World, and the Disneyland Railroad. But the Railroad is mostly outdoors (except for Grand Canyon Diorama and Primeval World for 3 or 4 minutes) and It's A Small World is indoors for about 12 minutes, while your boat floats through the outdoor gardens for several more minutes.

Why didn't Walt invest more in Tilt-A-Whirls and less in epic E Tickets?! 🧐
No way they'll deal with the hassle of the subs during all of this.

The train should be fine because you're indoors for perhaps three minutes tops on the entire route. But if they think it might be an issue they could always make people disembark at the next station.

Small World might be ok since I'm pretty sure the before and after-building portion eats up multiple minutes of ride time.

Who knows what they'll factor in for Mansion and Indy. I feel like those could go either way.
 

BuzzedPotatoHead89

Well-Known Member
Pirates (approx 15 min., Wikipedia says 15:30):

Stop the queue at the building entrance and ask for the number in the party there. That group alone goes in, and walks straight to the boat, gets in, and it launches. Then the next group goes in. The timing of the ride might be close enough to ask for a +/- of a few seconds of leniency. Another option, if it's possible, might be able to speed up the jets a bit to get you through the attraction a little faster. We'll have to watch and see on this one.

Rise of the Resistance (18 min.):

I have not ridden this nor have I watched any videos until I do ride it, so you guys might have to help out here. Does that 18 min. include the pre-show Rey scene? Does going outside after that before boarding the transport reset the clock as BuzzedPotatoHead89 suggested? If not, then from boarding the shuttle to the end of the attraction how much time is there? Take into account little to no waiting indoors if they space out the groups....as in you leave the shuttle and go directly to the transport vehicle. Because if that time is within 15 minutes, they may just call your group at the last outdoor area (not counting near the shuttle) and expedite you to the shuttle to start the timer there. I think this one is pushing it and that disappoints me since I haven't ridden it yet and will now have to wait longer.

Millennium Falcon (5 min):

I'm only adding this because it was mentioned. Halt the queue at the outdoor entrance and use the Fastpass line to expedite people past the Hondo room (which would be a shame) and make sure people don't stay in the Falcon waiting room for more than a minute or two before boarding. They will have to space it out a little, but queue wait wouldn't be any longer, just fewer places you hold at.

Haunted Mansion (6-9 minutes generously):

Place 6 to 10 ft spaces marks on the floor between the stretching room exit and the doombuggy boarding. Count how many spaces that generates and only allow either that amount of people into the stretching room or 25% capacity, whichever is less. When the indoor queue between the stretching room and doombuggies is clear, send the next group into the stretching room (or a little sooner since the stretching room buys you a couple of minutes).

Small World (12-15 min):

That one should be okay as it is, one party per boat most likely. If it looks like it's not hitting 15 min. mark maybe speed up the jets (if that's possible, but probably not necessary).

I think pretty much everything else is shorter and queues can easily stop at indoor entrances. Finding Nemo is approx. 13 min., but even at 25% capacity is the air circulation system good enough to take the risk?

I think in regard to breakdowns, any attraction can push toward 15 min depending on how quickly CM's respond, but I have a feeling there will be response time training held for such an occasion.

Feel free to add your thoughts as I'm just speculating on how they can expedite things to keep within the 15-minute barrier.
Your suggestions are pretty much spot on. POTC is on the knife’s edge but may be quicker to load with fewer boats/less stacking.

For Rise the 18 min includes the Rey scene as I recall. Worse case scenario, that scene (as well as possibly the 3rdand final preshow with Hux and Kylo) could be “expedited” to make up time (the latter of which would be an unfortunate loss/effect).

The only “functional” preshow that has to stay is the transport vehicle since its critical.
 

chadwpalm

Well-Known Member
In the Parks
No
No way they'll deal with the hassle of the subs during all of this.

The train should be fine because you're indoors for perhaps three minutes tops on the entire route. But if they think it might be an issue they could always make people disembark at the next station.

Small World might be ok since I'm pretty sure the before and after-building portion eats up multiple minutes of ride time.

Who knows what they'll factor in for Mansion and Indy. I feel like those could go either way.
Since the 25% capacity also involved CMs, I think the park might be sparser than people realize...and with those people spread out around the park I really don't foresee more than a handful of people per train car at any given time. I could be wrong though.

On the flip side, I've been to Disneyland at maximum capacity (no more people allowed in) and even a quarter of that seems like a lot of people, so I'm honestly not sure what they will consider 25%.
 

PiratesMansion

Well-Known Member
Since the 25% capacity also involved CMs, I think the park might be sparser than people realize...and with those people spread out around the park I really don't foresee more than a handful of people per train car at any given time. I could be wrong though.

On the flip side, I've been to Disneyland at maximum capacity (no more people allowed in) and even a quarter of that seems like a lot of people, so I'm honestly not sure what they will consider 25%, to be honest.
Well, 35% is apparently enough to make the WDW parks feel crowded, and Disneyland Park specifically is smaller, so 25% could very well feel crowded.

Especially if queues are snaking out onto already limited midway space.
 

1HAPPYGHOSTHOST

Well-Known Member
No way they'll deal with the hassle of the subs during all of this.

The train should be fine because you're indoors for perhaps three minutes tops on the entire route. But if they think it might be an issue they could always make people disembark at the next station.

Small World might be ok since I'm pretty sure the before and after-building portion eats up multiple minutes of ride time.

Who knows what they'll factor in for Mansion and Indy. I feel like those could go either way.
There wont be the Disneyland Railroad when the park opens. no way.
 

MarvelCharacterNerd

Well-Known Member
Orange – Moderate – Tier 3
• Parks must limit visitors to a maximum of 25% capacity.
• Indoor capacity limited to a maximum of 25%
• Indoor dining limited to a maximum of 25% capacity
• Walk up ticket sales allowed. Park operators must collect complete name and contact information (including a phone number) of the ticket purchaser for necessary contact tracing.


Yellow – Minimal – Tier 4
• Parks must limit visitors to a maximum of 35% capacity.
• Indoor capacity limited to a maximum of 25%
• Indoor dining limited to a maximum of 50% capacity
• Walk up ticket sales allowed. Park operators must collect complete name and contact information (including phone number) of the ticket purchaser for necessary contact tracing.
Isn't it exciting that Blue Bayou and Club 33 can compete again with the IHOP across the street? :D (Or at least River Belle Terrace since I think they were the most recent to have the Mickey pancakes! :D)
 

PiratesMansion

Well-Known Member
Isn't it exciting that Blue Bayou and Club 33 can compete again with the IHOP across the street? :D (Or at least River Belle Terrace since I think they were the most recent to have the Mickey pancakes! :D)
I believe the Mickey pancakes moved somewhere else.

I want to say they were moved to Rancho del Zocalo?
 

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom