DashHaber's Imagineering Toybox

DashHaber

Well-Known Member
Original Poster
You know, we've joked around on this forum about the idea of a Yogi Bear ride. Well, I've got an idea for such a thing. Specifically, an old-school dark ride based around Yogi.

Yogi Bear’s Jellystone Hijinx
(Dark ride)
Welcome to Jellystone Park, where a massive party and fun-time tour are being held to celebrate the park’s anniversary. Of course, all that food just means a big meal for Yogi Bear, whose antics are sure to drive Ranger Smith up the wall…or send our jalopy through one!


Guests enter the queue into Jellystone Lodge, a large wooden building with signs advertising the wonders of nature. Inside the main lobby, there are banners and flyers advertising the Jellystone Park Anniversary Celebration. The signs list a variety of activities, among them being a driving tour of Jellystone Park. There is also a table with a check-in list for festivities, with plenty of familiar Hanna-Barbera names listed such as Huckleberry Hound, Snagglepuss, and Quick Draw McGraw (a clue as to some of the cameos of other Hanna-Barbera characters that guests will see during the ride). There is also one sign that is given particular emphasis: a sign which reads DO NOT FEED THE BEARS, with pictures of Yogi Bear and Boo-Boo so they know who to avoid. Further in, guests pass through the office of Ranger Smith. The office is in disarray, as seen by the scattering of papers and maps that track out the patterns of Yogi Bear. The mess spills over into the "Confiscated Goods" room, which is filled with an assortment of goofy gadgets that Yogi has used in stealing picnic baskets. Eventually, they leave the lodge and enter the loading area, which looks like the edges of a forest. Waiting for them is a cartoonish jalopy, straight out of a Hanna-Barbera show. Climbing in, guests take a turn into the woods.

Standing by a Jellystone Park sign, Ranger Smith welcomes us onto the tour. It starts off pleasant enough...but soon we hit a fork in the road, and Yogi has turned the sign. We are sent off-course, driving through a picnic area as Yogi tries to scoop up some picnic baskets. We even get sent driving through Jellystone Lake (a perspective trick paired up with crash doors), though it's not long before we emerge from the water. Unfortunately, we are sent barreling straight into the Jellystone Community Center. Crashing through a wall, we speed through the dining hall where Ranger Smith chases after Yogi. We continue into the main hall, where we crash onto the stage and go driving through backstage. Unfortunately, we also head straight into a storage shed with a stockpile of fireworks! Sending us into an explosive finale (complete with BOOM and BANG onomatopoeia all around, explosive sounds, and minor strobe lights), we emerge back into the forest, where we find Yogi and Boo-Boo triumphant with their new horde of food. Passing by an angry Ranger Smith hanging upside-down in a tree, we reach the unloading area and disembark from our jalopy.
 
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DashHaber

Well-Known Member
Original Poster
I know most of my attraction ideas are generally based around IPs, but this is a rough idea I thought up to fit into a more cyberpunk-influenced Tomorrowland.

Neon City Cruisers
(Simulator)
A tour of Neon City in a rented hover-cruiser takes a turn for the dangerous when your cruiser gets commandeered for an info run by the Strikers. With MegaloCorp hot on your trail to recover stolen incriminating data, you’ll be speeding and soaring around these hi-tech skyscrapers.


Guests witness a large building with sleek chrome lines and colorful anime-esque advertisements covering the side, with one big marquee advertisement standing near the building's entrance promoting hover-cruiser rentals. Entering in, the guests see that the interior has faded a bit, with worn-down walls and faded posters starting to peel. Entering into the main lobby, guests are directed by Cruiser Rental Agents through the hallways to their designated floors. As guests weave their way through the halls and check-in lounges, a variety of TVs carry broadcasts in Neon City. There are some ads for futuristic products, along with plenty of news reports about gang activity (such as the rival wars between the Strikers and Hotheads) and the growing influence of MegaloCorp. Eventually, guests are sent to their specific pre-show room, modeled as a check-out room for the hover-cruiser rental. A cheesy promo for the hover-cruiser rentals starts up, but the feed changes. Jenny Nitro, a pink-haired member of the Strikers, appears on screen and tells guests there's been a change of plan. A member of their party is a Troubleshooter with some stolen intel from MegaloCorp, so Coggins (a tech-head for the Strikers) is going to remotely control the hover-cruiser and take them to the transfer point. Jenny says it'll be no problem, just a quick detour and then they're back to their trip. The feed switches back over to the promo video, just in time for the safety instructions. With that out of the way, the doors open and guests find the hover-cruiser waiting in the garage, a retro-looking hovercar with an onboard monitor for one-to-one chatting and some exterior damage. Guests climb in, and the doors close.

Coggins appears on the monitor to say he's got us synced up, and our hover-cruiser lifts up. Guests are greeted by a neon-lit metropolis as they take off. However, the erratic pattern to our movement catches the attention of some Neon City PD. Panicking, Coggins sends us flying as the cops follow in pursuit. We try to evade them, but the chase sends us straight into Hothead territory. Jenny joins us aboard a hover-bike, running interference as the Hotheads give chase. Our wild flight shakes their trail as we soar through the Entertainment District and grab the attention of MegaloCorp security. Coming in with the big guns, they try to ground us with heavy laser-power and nearly succeed. However, we manage to reach an access point where Jenny can extract the data. With that, the massive neon screens light up with images of crooked cops on MegaloCorp's payroll. Jenny thanks us for the help as we high-tail it out of there and hopes she can roll with us again. With that, our now-damaged hover-cruiser pulls into a garage, as we exit from the vehicle.
 

DashHaber

Well-Known Member
Original Poster
I hope folks have been enjoying the attraction ideas I've been posting. If you've got any requests, I'm always up for taking them on and trying to come up with something to fit.
 

DashHaber

Well-Known Member
Original Poster
Lupin III: Larceny Lift
(Drop tower)
Welcome to the Tesoro Museum and Gallery, where an automated viewing room will bring you to see the famous Catseye Emerald. However, master thief Lupin III has set his eyes on the prize, throwing your museum visit into some “elevated” chaos!


Guests find an opulent structure standing before them, a towering hall in red and white to catch the eye: the Tesoro Museum and Gallery. Walking in, guests witness a collection of treasures kept in glass cases with information displays discussing the history of the Tesoro region. In particular, signs throughout announce a special exhibition in the museum: the legendary Catseye Emerald. However, there is one thing that might put a damper on the excitement: news broadcasts on monitors in the museum's lobby, discussing the antics of Arsene Lupin III. Inspector Zenigata appears in these broadcasts, warning people of this notorious gang of criminals: master thief/disguise expert Arsene Lupin III, skilled gunman Daisuke Jigen, modern-day samurai Goemon Ishikawa, and femme fatale Fujiko Mine. Zenigata is certain that they'll be after the Catseye Emerald, so he has every precaution ready to catch them. Eventually, guests work their way through the halls into the preshow room, an exhibition lounge. Inside, a TV monitor comes to life as a museum host welcomes guests for their visit. The host explains that, for safety purposes, visitors will be riding in an automated viewing chamber to witness the Catseye Emerald. That way, it will remain at a safe distance from others and only our clearance will access it. The feed flickers, switching over to Lupin's grinning face as he taunts Zenigata about having his "eye" on that emerald. Cutting back, guests see Inspector Zenigata yanking the mic away from the museum host as he yells at guests to proceed through the auxiliary hallways as a back route to the viewing chambers. Guests then head out of the lounge into a work hallway, going among back channels filled with crates and boxes as they head for the automated viewing chambers. Before reaching the viewing chambers, keen-eyed guests might notice a control booth where Fujiko Mine (in disguise) stands at the controls.

When we're safely seated in the chamber, the elevator doors close. Heading up, we reach a set of doors that scan us first. With a green light and positive-sounding alert, the doors open and we see it: the Catseye Emerald, resting on a pedestal in a case surrounded by security lasers. However, the power cuts out and we're surrounded by darkness. The lights come back up, only for the Emerald to be gone and a card with a Lupin caricature left in its place! Lupin's voice pipes in over the intercom, thanking us for the keys to the exhibit and that there's more to this tour: we get to be distractions! With that, we hear a multitude of switches thrown and our automated chambers starts moving up and down at high speeds. Periodically, it stops in front of elevator doors that open up to reveal randomized scenes of Lupin and his gang trying to escape (like Jigen disarming a cop with a bullet ricocheted off an old shield, or Lupin disguised as Zenigata tricking some cops into tackling Zenigata). Eventually, we get to see one last scene of Lupin and his crew together, with Lupin thanking us for our part in this caper as he flees with the Emerald. Inspector Zenigata arrives too late to catch Lupin, however, leaving him raging and yelling. With that, the doors close and our automated chamber returns back to the ground floor, the museum host apologizing profusely over the intercom as we leave.
 

DashHaber

Well-Known Member
Original Poster
Create a Coco retheme of Monsters Inc. Mike & Sulley To The Rescue at DCA
Certainly. I'll take a little time to think it up, and try to have it by tomorrow evening.

Maybe is a silly request but you can help me to make a sword in the stone dark ride?
No problem. Were you looking for me to make a Sword in the Stone dark ride, or were you looking for suggestions or advice for your own design?
 

DashHaber

Well-Known Member
Original Poster
Just Suggestions
Well, sometimes I find that it helps to key in on a particular mood of element of something if I'm thinking up a ride based on it. This can sometimes be done as just a "book report" ride (just going through the events of the film), but honing in on a particular scene or element could make a more focused attraction.

For example, in regards to The Sword in the Stone, part of the film's structure is centered around Wart's lessons with Merlin. You could try a "book report" dark ride and follow Wart through the lessons and eventually pulling out the Sword in the Stone, but I feel like it could be stronger to design a dark ride based around the riders joining Merlin for one of his lessons.
 

DashHaber

Well-Known Member
Original Poster
Sorry it's late, but here is that Coco retheme of Mike and Sulley to the Rescue.

Miguel’s Remembrance Rails
(Dark ride)
Welcome to the Land of the Dead, where Miguel will help give you an exciting tour for Dia de los Muertos! Take a ride in an open-air trolley car as you behold the spirits preparing for the festivities, culminating in a concert you will always remember.


Guests may notice the striking facade, with towering and colorful buildings seemingly in the distance. Closer though is the imposing Aztec-style gate, a trail of marigold petals leading within. Following the marigold petals leads guests through the outdoor portion of the queue, winding around gravestones with presents set aside. Eventually, guests reach a faded building with a sign over the entrance: Afterlife Transitions Authority. Passing by a scanner (which projects an image of guests as cartoonish skeletons), they find themselves in the main lobby. Signs all around advertise notable sights around the Land of the Dead, as televisions broadcast news reports about the Dia de los Muertos festivities, and how the living will be visiting the city for the first time. Plenty is planned for the occasion, such as signs advertising a concert with Hector Rivera (notably plastered over former posters for Ernesto de la Cruz). Eventually, guests reach the loading area, where they find open-air trolley cars. They load themselves aboard, with a small speaker and monitor on the left-hand side. Once safely aboard, the trolley car starts forward.

As the trolley car heads down a tunnel, Miguel appears on the monitor. He welcomes us, saying that things may look a bit spooky but this is a time to celebrate. With that, the trolley turns out of the tunnel and we are hit with the bright colors of the Land of the Dead. All around, skeletal figures are cheery and bright as colorful banners are strung up overhead. All sorts of wondrous sights are around, such as a mariachi band practicing in a town square and two luchadores sizing each other up for a wrestling match. Taking a turn into an Aztec-style temple, we are greeted by Frida Kahlo, who presents her striking and surreal art. It's a look further compounded when we come face to face with a collection of alebrijes, with Pepita rising up to an intimidating stance. However, we pass by with no issue, and enter another square where a bouncer is checking in guests for a party. We enter into the building he's watching over, as we reach the ride's grand finale: a concert with Miguel, Hector, and Imelda. The trio perform "Remember Me", in a colorful concert hall where excited festival-goers watch with glee. With this grand sight, we roll through a gateway as a security agent wishes us a good day and hopes we remember our family well. With that, our trolley car pulls up to the unloading area, where we get out and follow a trail of marigold petals back out into the land of the living.
 

DashHaber

Well-Known Member
Original Poster
If I were designing a Universal Studios park, I feel like I'd make one of the lands devoted to horror films. Horror movies have been a major part of Universal's history ever since the original Universal Monsters, so giving some space to the genre feels natural to me. I'm still thinking of what attractions based around those movies might be like, but I did have an idea for something related to another horror movie with some ties to Universal: a scare maze based around Psycho.

Psycho: Mind of a Madman
(Scare maze)
Step into Alfred Hitchcock’s iconic horror film as you take a trip into the warped mind of Norman Bates. As you witness the horrors of his crimes, just remember: we all go a little mad sometimes.


Awaiting guests is a familiar and chilling sight: the Bates Motel, with the Bates House sitting atop the hill behind it. There is outdoor queue space that would weave under awnings as guests walk ever closer to the entrance. They even pass by the parked car of Marion Crane as they approach the entrance. Eventually, we reach the entrance lobby of the Bates Motel and step inside. Norman Bates welcomes us, seeming charming if slightly off. We move past into his back office, surrounded by his taxidermy birds. A peep hole is carved into a wall as we walk past, through a door opening into the neighboring room. We enter one of the motel rooms, finding Marion's suitcase set aside and a bit of a mess. We then enter the bathroom, where "Mother" (a scare actor, appearing at different points through the maze) comes at us with a knife through the shower curtain. As the iconic strings from the shower scene play, things take a turn for the surreal. The bathroom tiles give way to an opening, leading us into a revolving room tunnel. The spinning walls feature images of a knife, an outstretched hand, and a screaming mouth.

From this point, the maze takes a more conceptual spin through the events of the film. Moments are given a surreal spin, like Arbogast's fall framed through static figures on the wall and ceiling, shifting lights illuminating in turn to trace his fall. Our path takes us through an exaggerated vision of the Bates House, with the old Gothic halls given odd touches like a hallway lined with peeping eyes and a chamber with taxidermied birds that chirp with life. Meanwhile, attacks from "Mother" give a startling scare as if we are hunted by Norman's twisted mind. We eventually reach the basement, finding Mrs. Bates's corpse seated in its chair and Norman taking a swing of his knife at us. Our twisted exploration shifts to something more grounded, as we find ourselves in a police station. We can hear officers discussing Norman's crimes through a closed door, though we pass through a room where Norman (a static figure) sits with an eerie smile. As we hear Mrs. Bates's voice say that "she wouldn't even harm a fly", an image of a skull lights up on the back wall behind Norman. We take a turn down a hallway and head towards the exit...though not before receiving one last scare from "Mother".
 

DashHaber

Well-Known Member
Original Poster
Create a Coco retheme Of Monsters Inc Laugh Floor
Certainly. Here's a retheming of Monster Inc. Laugh Floor based around Coco.

Lounge of the Dead
(Interactive character show)
The dead do not want to be forgotten, so this is a special club where the living can get to help them in their second life! Join Hector as he presents an assortment of singers and comedians, ready to perform and give you a show to remember.


Guests may take notice of the Aztec-styled exterior, with a colorful marquee that features the attraction's name. A path of marigold petals lead a path for guests to follow, entering into the stone hallway. The marigold petals eventually end before another doorway. Stepping through, guests enter a waiting lounge that looks like it came from the 1950s, though there are still touches of that Aztec aesthetic. The walls feature pictures of various skeletal figures, apparently performers who had passed through this lounge before (most fictional, but a few real figures like Frida Kahlo or El Santo could be seen). Signs advertise a special performance for the living, in honor of Dia de Los Muertos. Eventually, guests arrive in the main lobby. Here, TV monitors present the pre-show. Hector explains that this is the Lounge of the Dead, a place where performers in life have a place to put on a show after their death. Well, after it was seen how Miguel helped to save Hector and ensured he was remembered, Hector was able to talk a few folks with the club into hosting a special performance that might help a few souls get remembered. Thus, guests might help a few souls to continue their existence. Once it's ready, the doors to the theater open and guests head inside.

The theater continues the Aztec aesthetic, with rows of seats set up in a classic theater style. In front of guests is a screen, initially looking like a theater curtain with a pair of skulls on it (one smiling, one sad). Once everyone is seated, the curtain raises. Hector eagerly greets us as he introduces the show, serving as the master of ceremonies. Over the course of it, three acts are featured (which generally vary between singers and comedians). The skeletal performers are realized through much of the same tech as Monsters Inc. Laugh Floor, allowing for interactive improvisation with these digital characters. As the show is going on, guests may notice traces of light along the Aztec designs. By the show's end, Hector will even see that our reactions to the show indicate that we will remember this. With that, he hopes we've had a fun time, and that we remember the wonderful people in our lives. The doors open and we head out of the theater, following another path of marigold petals back to the land to the living.
 
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DashHaber

Well-Known Member
Original Poster
Create a Wall-e retheme Of Monsters Inc. Mike & Sully To The rescue.
Sure. I'll think on that and try to post it tomorrow.

In the meantime, here is a little something inspired from the discussion in the SAVII Hype Thread when folks were talking about what could round out Super Nintendo World for another small ride.

Koopa Clown Car Cavalcade
(Teacups spinner)
Think you have what it takes to join Bowser Jr. and his crew of Koopa minions? If so, then hop aboard one of the Koopa Clown Cars and take it for a spin!


Walking around the Mario Bros. landscape, guests might notice a pavilion with a brick-designed ceiling supported by pillars. It looks somewhat like an open-air version of the fortresses from the original Super Mario Bros. game. In fact, a smaller version of such a fortress marks the entrance to the queue, complete with a flagpole next to it and a Mechakoopa resting in a higher window away from guests (with a repeated motion of leaning forward and chomping). Guests follow through the brick-marked path, passing by statues of the Koopalings and Bowser Jr. as they work their way through the queue. Eventually, guests reach the main waiting area and witness the ride inside: a whole assortment of Koopa Clown Cars (like the one that's used by Bowser Jr.) that spin around a central "lava pool" with a Podoboo animatronic that "jumps" up and down. Once the ride is ready, the gate opens up and guests can head on in for their Koopa Clown Car.

Once safely inside their Koopa Clown Car, the ride starts. Guests spin around as is, though they can affect the speed of their spinning by turning the central wheel. We may even hear some taunting from Bowser Jr. trying to egg us into spinning around fast. Eventually, the ride comes to an end and our Koopa Clown Cars come to a stop, as we then head for the exit out of the pavilion.
 

DashHaber

Well-Known Member
Original Poster
Here is that Wall-E retheme of Mike and Sulley to the Rescue.

Wall-E’s Eco-Adventure
(Dark ride)
The crew of the Axiom has returned to Earth ready to rebuild, but Wall-E has disappeared while recovering a plant. Climb into a Buy n Large Auto-Taxi and go in search of the charming little robot, while out of control droids threaten his mission.


Standing before guests is a building that stands as an example of contrast. The exterior is big, imposing with its red and white aesthetic and a huge Buy n Large Transport Services sign...and yet faded and worn down as if aged by time. Entering the first portion of the queue, guests navigate around neatly organized cubes of trash that litter the outdoor space. Eventually, guests reach the entrance and enter the lobby of the Transport Services building. Vending machines are packed with Buy n Large snacks (and the surrounding ground covered in old wrappers) and peeling signs describe the many services offered by Buy n Large. TV monitors regularly broadcast old messages from Buy n Large, though most prominent among them is a message about one of the robots made to help save Earth from its pollution crisis: the Trash Optimization Mechanism Earth Class, otherwise known as TOM-E. Occasionally, the ads are broken up by a message from Captain McCrea. He explains that he and his crewmembers from the Axiom are trying to help rebuild the Earth, after having their lives saved by the robot WALL-E. However, WALL-E and his fellow robot EVE have gone missing while searching for a plant. So, guests need to help find them and these old Buy n Large Auto-Taxis should help give them a ride. Eventually, guests reach the loading area where the Auto-Taxis (taxi cars with a red and white design, and Buy N Large logo on the front hood) await. Guests climb inside, with a small monitor on their left-hand side.

Once properly seated, we start out down a tunnel. Captain McCrea appears on the small monitor, telling us to keep our eyes open and watch out for Buy n Large robots. After all this time, they may have gotten a little wonky! We leave the tunnel and find ourselves in a ruined cityscape, piles of the trash cubes all around. However, little spots of greenery seem to poke out among the garbage. Navigating around the garbage, we find WALL-E and EVE triumphant with a sprouting flower. As we round the corner, however, a red light shines on and alarms sound. TOM-Es have found them, and consider the plant "trash". Thus, we find ourselves following our two heroic robots trying to escape. EVE fires off blasts of energy to knock back the TOM-Es, while we follow WALL-E into a slapstick chase among the garbage as the TOM-Es hunt him down. Eventually, the chase finds the TOM-Es lured into a garbage compactor, turning the tyrannical robots into trash cubes. Free from the chasing TOM-Es, we find ourselves passing through the human settlement, finding people hard at work trying to farm. WALL-E and EVE present the flower to some humans and Captain McCrea thanks us for helping them out. We head off back into the Transport Services building and reach the unloading area, as some old speakers play "Put On Your Sunday Clothes" while we disembark.
 

DashHaber

Well-Known Member
Original Poster
While most of my entries in this thread have obviously been about attractions, I did take a crack at thinking up lands with Capcom Coast and my own take on Frontierland. If anyone wants to see me try out designing another land, don't be afraid to ask. It'd make for a fun imagineering challenge alongside more standard attraction requests.
 

DashHaber

Well-Known Member
Original Poster
Little Nemo’s Slumberland Flight
(Rail-suspended dark ride)
Climb aboard a flying bed and join Nemo in a wondrous flight to Slumberland. Witness the fantastical sights in this colorful kingdom of dreams, but watch out for Flip and his topsy-turvy tricks.


Entering in through a facade whose sign features a little of Windsor McCay's iconic artwork, guests find themselves in the hallway of an Edwardian house. The hallway leads into the main chamber of the queue, which is Nemo's bedroom. A portrait of Nemo hangs up on the wall, but the details of the room are most striking. It's filled with references to things that are to come, as if the things Nemo have had planted inspiration for potential dreams. There are things like a circus poster with clowns on it (one of whom rather resembles Flip), books about optical illusions and fairy tales (with the fairy tale book cover having the Slumberland Princess on the cover), and even a bust of a Greek god wearing a laurel wreath (much like King Morpheus). Eventually, guests exit through another hallway, though the plain wallpaper seems to change with the simple lilies sprouting wondrous blooms as they head down the hall. They then reach the loading area, a cloud-filled room where a suspended bed awaits. Guests safely board the bed and begin their journey.

Entering another bedroom, we pass by Nemo sitting up in his own bed as Bonbon stands on the edge of his bed, saying they have to go off to Slumberland. Flying out the window, we soar over an Edwardian city and pass by the Man in the Moon as he grins. Past some clouds, we find ourselves in a world of dreams as we arrive in Slumberland. It's a mix of Art Nouveau architecture and circus designs, as Nemo and the Princess ride by on free-rein carousel horses while King Morpheus smiles with pride. However, Flip peers out from behind a bush and lets out a chuckle as we enter the main hall. It is in a panic, as Dr. Pill announces that Flip has the royal scepter, with Flip perched to escape out a window as Nemo climbs up a candy cane ladder in pursuit. We fly out and over the Slumberland streets as we see Nemo chase Flip into Befuddlement Hall. Following the chase, we enter in and find ourselves greeted by puzzling sights like Escher stairs and swirling wall designs. Eventually, Nemo manages to nab Flip with the tablecloth from a dinner table on the ceiling. Leaving Befuddlement Hall, we see Nemo holding the scepter in triumph as the others cheer his bravery. We also pass by Flip held by some candy-colored old-timey cops, as he tips his top hat towards us with a message on the top: WAKE UP. With that, our suspended bed dips slightly as we return to the waking world to find Nemo tumbled out of bed. Thus, we reach the unloading area and disembark.
 

DashHaber

Well-Known Member
Original Poster
So, @Brer Oswald had made a thread about a Sonic-based land. Well, it got me thinking about the idea, and I decided to write up my own take on it. Hopefully folks like the idea. It's my first land based solely around one IP, so I hope it turned out well.

Green Hill Zone
You've gotta go fast when you enter the world of the iconic Sonic the Hedgehog games! Among these green hills, you'll get the chance to fly with Tails, make a high-speed roller coaster run through some loops, or even join Sonic in foiling Eggman's latest evil scheme. Wherever the path takes you, it'll be way past cool!

Attractions:
Green Hill Run

(Roller coaster)
Get ready to feel what it’s like to be the fastest thing alive when you step through a power ring. With some chaos energy all charged up, you’ll run like a blue blur all over the iconic twists and turns in this green landscape.

Dr. Eggman’s Mean Machine
(Wild mouse coaster/dark ride)
Dr. Eggman has promised to infuse you with the power of a chaos emerald, but it’s all a trap to turn you into a robot! Hang on tight, as Sonic spins in to save the day and sends you on a hectic trip through Eggman’s fiendish factory.

Tails’s Tornado Twist
(Dumbo-style spinner)
Tails has been tuning up the Tornado and he could use a test pilot to put its new engine through the works. Climb aboard a plane and take off for a gentle glide around the flight test grounds, giving you a great view of the zone.

Restaurants:
The Big Catch

(Table service)
Big the Cat has been all over while fishing for his good pal Froggy, and his adventures have hooked quite the number of fishes! In this forest-themed restaurant, you’ll have the chance to enjoy some tasty sea food caught by the cat himself, along with some healthy treats and fruit juices.

Amy’s Rose Café
(Quick service)
If you’ve been fast on your feet like Sonic and need a pick-me-up, then Amy Rose is ready to help! She’s got some classic fast food fare in this eatery like burgers and fries, but don’t forget about that signature snack: the chili dog!

Stores:
Angel Island Outpost

Though he may be busy guarding the Master Emerald, Knuckles is ready to help you out with a whole variety of Sonic merchandise. From collectible keychains to running shoes, you can find all sorts of things that will make you feel way past cool!

Chao Garden Confections
Cream the Rabbit has been keeping an eye on the Chao creatures, tending to them with some delightful sweets and treats. Now, you can get some of these treats for yourself, such as gummi rings and fruit-flavored chaos drives.

Rouge’s Treasure Horde
Rouge the Bat has stolen things from the far corners of Station Square to the ruins of Sandopolis, and this hidden crystal cave has become her hideout! Here, you’ll find all sorts of merchandise related to various Sega franchises, such as Puyo Puyo and Phantasy Star.

The Scrap Heap
If you feel like taking a walk on the bad side, then step into the remains dumped from Dr. Eggman’s workshop to find something to show it off. From apparel themed to the Eggman Empire to collectibles inspired by rough and tumble characters like Shadow the Hedgehog, this is your chance to take a little wickedness and run with it.
 
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Evilgidgit

Well-Known Member
So, @Brer Oswald had made a thread about a Sonic-based land. Well, it got me thinking about the idea, and I decided to write up my own take on it. Hopefully folks like the idea. It's my first land based solely around one IP, so I hope it turned out well.

Green Hill Zone
You've gotta go fast when you enter the world of the iconic Sonic the Hedgehog games! Among these green hills, you'll get the chance to fly with Tails, make a high-speed roller coaster run through some loops, or even join Sonic in foiling Eggman's latest evil scheme. Wherever the path takes you, it'll be way past cool!

Attractions:
Green Hill Run

(Roller coaster)
Get ready to feel what it’s like to be the fastest thing alive when you step through a power ring. With some chaos energy all charged up, you’ll run like a blue blur all over the iconic twists and turns in this green landscape.

Dr. Eggman’s Mean Machine
(Wild mouse coaster/dark ride)
Dr. Eggman has promised to infuse you with the power of a chaos emerald, but it’s all a trap to turn you into a robot! Hang on tight, as Sonic spins in to save the day and sends you on a hectic trip through Eggman’s fiendish factory.

Tails’s Tornado Twist
(Dumbo-style spinner)
Tails has been tuning up the Tornado and he could use a test pilot to put its new engine through the works. Climb aboard a plane and take off for a gentle glide around the flight test grounds, giving you a great view of the zone.

Restaurants:
The Big Catch

(Table service)
Big the Cat has been all over while fishing for his good pal Froggy, and his adventures have hooked quite the number of fishes! In this forest-themed restaurant, you’ll have the chance to enjoy some tasty sea food caught by the cat himself, along with some healthy treats and fruit juices.

Amy’s Rose Café
(Quick service)
If you’ve been fast on your feet like Sonic and need a pick-me-up, then Amy Rose is ready to help! She’s got some classic fast food fare in this eatery like burgers and fries, but don’t forget about that signature snack: the chili dog!

Stores:
Angel Island Outpost

Though he may be busy guarding the Master Emerald, Knuckles is ready to help you out with a whole variety of Sonic merchandise. From collectible keychains to running shoes, you can find all sorts of things that will make you feel way past cool!

Chao Garden Confections
Cream the Rabbit has been keeping an eye on the Chao creatures, tending to them with some delightful sweets and treats. Now, you can get some of these treats for yourself, such as gummi rings and fruit-flavored chaos drives.

Rogue’s Treasure Horde
Rouge the Bat has stolen things from the far corners of Station Square to the ruins of Sandopolis, and this hidden crystal cave has become her hideout! Here, you’ll find all sorts of merchandise related to various Sega franchises, such as Puyo Puyo and Phantasy Star.

The Scrap Heap
If you feel like taking a walk on the bad side, then step into the remains dumped from Dr. Eggman’s workshop to find something to show it off. From apparel themed to the Eggman Empire to collectibles inspired by rough and tumble characters like Shadow the Hedgehog, this is your chance to take a little wickedness and run with it.
Way past cool!

I can imagine the Sonic coaster being like this cool little ride:
 

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