Donkey Kong’s Mine Cart Madness
(Indoor wild mouse roller coaster)
King K. Rool’s Kremling army is digging into the mountainsides of Kongo Jungle, and Donkey Kong won’t stand for that! Hop into a mine cart, and speed down the track as Donkey Kong derails their wicked operations.
Donkey Kong Country is another classic Nintendo franchise, and one of the most iconic things from the games are the famously difficult mine cart levels. As it turns out, that would make some perfect fodder for a theme park attraction. In this case, I feel like a wild mouse roller coaster would be a better choice for reflecting those levels, with the quick turns and surprising drops. Anyway, guests find the exterior of the attraction in some rocky terrain, with guests entering an industrial building reminiscent of the Kremkroc Industries levels from the first Donkey Kong Country game. Signs from King K. Rool warn to keep digging out the tunnels to mine out the Kongo Jungle or else you'll be sent off a gangplank into unfriendly waters, while others lay out sketches of the mining system and transport carts. Heading further in, guests enter the mines, passing by barrels resting around the support pillars. There are wooden doors to other chambers around these support areas, though one of them seems busted through with the familiar shape of Donkey Kong. Eventually, we reach the loading area, where we find the signature mine cart waiting for us.
Once we are securely seated, our mine cart rolls forward. We pass by a control panel where some Kremlings are pressing buttons. Donkey Kong stands behind them as he raises his fists, though we turn away as we hear them get clonked. We head up the lift hill, climbing up into the mines and passing Diddy Kong along the way. Once we're up and turn from the lift, we race along the tracks, passing various scenes of Donkey Kong and Diddy Kong battling the Kremling horde. There's even a moment when our mine cart seems like it will collide with another cart driven by a Kremling, but we take a dip below their track and narrowly miss them. Eventually, our mine cart ride nears its end, as we pass by Donkey Kong and Diddy Kong celebrating by a horde of bananas, Donkey Kong resting a foot atop a fallen Kremling. We soon reach the unloading area, and disembark from our mine cart.
(Indoor wild mouse roller coaster)
King K. Rool’s Kremling army is digging into the mountainsides of Kongo Jungle, and Donkey Kong won’t stand for that! Hop into a mine cart, and speed down the track as Donkey Kong derails their wicked operations.
Donkey Kong Country is another classic Nintendo franchise, and one of the most iconic things from the games are the famously difficult mine cart levels. As it turns out, that would make some perfect fodder for a theme park attraction. In this case, I feel like a wild mouse roller coaster would be a better choice for reflecting those levels, with the quick turns and surprising drops. Anyway, guests find the exterior of the attraction in some rocky terrain, with guests entering an industrial building reminiscent of the Kremkroc Industries levels from the first Donkey Kong Country game. Signs from King K. Rool warn to keep digging out the tunnels to mine out the Kongo Jungle or else you'll be sent off a gangplank into unfriendly waters, while others lay out sketches of the mining system and transport carts. Heading further in, guests enter the mines, passing by barrels resting around the support pillars. There are wooden doors to other chambers around these support areas, though one of them seems busted through with the familiar shape of Donkey Kong. Eventually, we reach the loading area, where we find the signature mine cart waiting for us.
Once we are securely seated, our mine cart rolls forward. We pass by a control panel where some Kremlings are pressing buttons. Donkey Kong stands behind them as he raises his fists, though we turn away as we hear them get clonked. We head up the lift hill, climbing up into the mines and passing Diddy Kong along the way. Once we're up and turn from the lift, we race along the tracks, passing various scenes of Donkey Kong and Diddy Kong battling the Kremling horde. There's even a moment when our mine cart seems like it will collide with another cart driven by a Kremling, but we take a dip below their track and narrowly miss them. Eventually, our mine cart ride nears its end, as we pass by Donkey Kong and Diddy Kong celebrating by a horde of bananas, Donkey Kong resting a foot atop a fallen Kremling. We soon reach the unloading area, and disembark from our mine cart.
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