Strider
(Inverted roller coaster)
Grandmaster Meio rules over the Earth with an iron fist, and Strider Hiryu has been sent in to put him down. Grab onto your glider and take to the skies, as you soar around the rooftops of Kazakh City and face off against the Grandmaster.
When we were doing initial brainstorming on that Capcom idea in SYWTBAI, we had the idea of rooting it in Street Fighter and games connected to that franchise. Final Fight certainly fit that theme, and it turns out Strider did, too. Considering the acrobatic leaps and jumps that are a core part of the gameplay, a roller coaster seems like a perfect fit. I decided to go with an inverted coaster approach, as the games start with Strider Hiryu flying in on a glider. As for the queue, guests walk through the alleys of Kazakh City (taken from the 2014 game). It's a mix of ornate Russian design and high-end futuristic touches, but the atmosphere is oppressive. Signs and posters depict Grandmaster Meio in his fearsome glory, and speaker systems warn citizens to follow their duties and never rebel. Eventually, guests take a turn into what appears to be a ruined apartment building. Venturing deeper, however, they discover it is in fact a covert base for the Striders. Plans and schematics are pinned up and marked. along with images of notable enemies from the game. A rack of cyphers (plasma blades with tonfa-like handles) hang on a wall in cages, although one is missing from a locker marked "Hiryu". Eventually, guests reach the loading platform. Their seats hang from the ride vehicle, which appears to be a glider.
Once seated, we begin our ascent. We rise among the buildings, with keen eyes noticing Strider Hiryu crouched and hanging along a rooftop edge. We reach the top, then go speeding down and swing inside of a building. In the darkened shadows of Kazakh City structures, we see images and moments of Strider cutting his way through Meio military troopers as alarms blare. We emerge back outside, twisting and turning around the rooftops of Kazakh City. As beautiful as some of the architecture might be, our next sight is a dangerous one: the Flying Battleship Balrog. As we move around it, the air is filled with the sounds of cannon blasts as if it's taking fire at us. We can even see Strider Hiryu on the deck of the ship, doing battle with the armored mercenary Solo. Managing to escape, we soar around more of the Kazakh City rooftops. However, we turn towards a building topped by a statue of Grandmaster Meio, as we dip and enter the building. As we enter the darkness, we hear Grandmaster Meio yell, "Your end is inevitable!". The white knuckle turns in the darkness are periodically broken by flashes of the Grandmaster's purple magic and the red sheen of Strider Hiryu's cypher, the two engaged in fierce battle. Eventually, we hear a languished yell from the Grandmaster as we emerge from the darkness. Strider Hiryu stands on a rooftop corner, as if looking with pride on a new day, as we slow down and return to the streets of Kazakh City at the unloading area.
(Inverted roller coaster)
Grandmaster Meio rules over the Earth with an iron fist, and Strider Hiryu has been sent in to put him down. Grab onto your glider and take to the skies, as you soar around the rooftops of Kazakh City and face off against the Grandmaster.
When we were doing initial brainstorming on that Capcom idea in SYWTBAI, we had the idea of rooting it in Street Fighter and games connected to that franchise. Final Fight certainly fit that theme, and it turns out Strider did, too. Considering the acrobatic leaps and jumps that are a core part of the gameplay, a roller coaster seems like a perfect fit. I decided to go with an inverted coaster approach, as the games start with Strider Hiryu flying in on a glider. As for the queue, guests walk through the alleys of Kazakh City (taken from the 2014 game). It's a mix of ornate Russian design and high-end futuristic touches, but the atmosphere is oppressive. Signs and posters depict Grandmaster Meio in his fearsome glory, and speaker systems warn citizens to follow their duties and never rebel. Eventually, guests take a turn into what appears to be a ruined apartment building. Venturing deeper, however, they discover it is in fact a covert base for the Striders. Plans and schematics are pinned up and marked. along with images of notable enemies from the game. A rack of cyphers (plasma blades with tonfa-like handles) hang on a wall in cages, although one is missing from a locker marked "Hiryu". Eventually, guests reach the loading platform. Their seats hang from the ride vehicle, which appears to be a glider.
Once seated, we begin our ascent. We rise among the buildings, with keen eyes noticing Strider Hiryu crouched and hanging along a rooftop edge. We reach the top, then go speeding down and swing inside of a building. In the darkened shadows of Kazakh City structures, we see images and moments of Strider cutting his way through Meio military troopers as alarms blare. We emerge back outside, twisting and turning around the rooftops of Kazakh City. As beautiful as some of the architecture might be, our next sight is a dangerous one: the Flying Battleship Balrog. As we move around it, the air is filled with the sounds of cannon blasts as if it's taking fire at us. We can even see Strider Hiryu on the deck of the ship, doing battle with the armored mercenary Solo. Managing to escape, we soar around more of the Kazakh City rooftops. However, we turn towards a building topped by a statue of Grandmaster Meio, as we dip and enter the building. As we enter the darkness, we hear Grandmaster Meio yell, "Your end is inevitable!". The white knuckle turns in the darkness are periodically broken by flashes of the Grandmaster's purple magic and the red sheen of Strider Hiryu's cypher, the two engaged in fierce battle. Eventually, we hear a languished yell from the Grandmaster as we emerge from the darkness. Strider Hiryu stands on a rooftop corner, as if looking with pride on a new day, as we slow down and return to the streets of Kazakh City at the unloading area.