Twilight_Roxas
Well-Known Member
If you want me to plot them out just let me know.
I'll come up with the plot for these attractions. I appreciate the offer, though.If you want me to plot them out just let me know.
I'll see what additional DC heroes I might include for the Justice League attraction. I'm still thinking about it, at the moment trying to decide what sort of villain to make the ride centered around. I'm thinking I won't go with something like the Legion of Doom, considering I feel like it would be smoothest to go with one core main antagonist for the ride. Not to say a villain group would be bad, but I feel like a villain group for a ride works best when up against a single or duo protagonist. Darkseid would be a natural pick, though I've also been considering Maxwell Lord (backed up by the OMAC robots), General Zod (escaped from the Phantom Zone with his army), or Dr. Destiny. Your thoughts?I almost forgot. The Justice League attractions always have a extra member, and with the Justice League being Batman, Superman, Wonder Woman, The Flash, Green Lantern, Aquaman, and Cyborg you could include one extra DC character that is part of the Justice League to be in your Justice League attraction. I’ll be doing the same as well, but with a different Justice League member.
Sorry for the few day delay - but looking at your last few write-ups what if you took one of your favorite films in any genre and made an E-ticket for it?Was really good Dash!
I'll try to think of one and get back to you
Oh, that will be a fun challenge. My favorite movie is Back to the Future, so I might try to think of something else considering that movie had a pretty awesome ride already.Sorry for the few day delay - but looking at your last few write-ups what if you took one of your favorite films in any genre and made an E-ticket for it?
You know, I considered the Reverse-Flash as a potential villain for that coaster. However, I decided to go for a more basic launch coaster with Gorilla Grodd as the villain. Personally, I could see a dueling coaster for Flash and Reverse-Flash fighting, with the two ride vehicles reflecting each side of the fight.That’s is cool. With the Flash I thought of the same except the riders goes inside the Speedforce while Barry is fighting Reverse Flash aka Profesor Zoom.
As for the villain of the Justice League attraction to help with that in Warner Bros Movie World they use Starro the Conqueror for Justice League Alíen Invasion 3D, Six Flags‘ Justice League Battle for Metropolis uses Lex Luthor & The Joker along with Harley Quinn in the Magic Mountain version, and lastly Warner Bros World Abu Dhabi’s Justice League WarWorld Attack uses Mongul. So the villain would have to be new for the attraction that is a major threat to the Earth.
Brainiac is another solid pick. Just thought I'd see what you thought about the potential villains I was considering.They work as well. I would say the Antimonitor, but he is more of multiverse threat than just one earth. I would also recommend Brainiac as a Justice League threat as well. Your choices are good too.
Glad to hear you like it. Decided to go with Darkseid as the main villain, and it all got rolling from there.It’s perfect.
Nice work Dash!Now, here is the other request. It was for me to take a favorite movie and turn it into an E-ticket attraction. Now, I already mentioned passing over on Back to the Future considering that had a great ride already, so I tried to think of another movie I really like and it hit me...Beetlejuice. Yes, Beetlejuice has starred in a theme park show in the past at Universal Studios, but the mood and atmosphere of Beetlejuice would be great for an actual ride. Instead of just a "book report"-style ride, I've opted for a roller coaster to capture the "high-spirits" attitude of the titular character along with some of the dominant imagery.
Beetlejuice: The Coaster with the Most-Er
(Roller coaster)
You have been invited to a paranormal investigation of the old Maitland house, though the team of researchers gets more than they bargained for when they accidentally summon Betelgeuse. With the “Bio-Exorcist” free to torment us, there’s just one thing to know: it’s showtime!
The ride's exterior uses some forced perspective to present the Maitland house on the hill, though there's a big difference here: security tents and metal structures abound, with "In-Spectre Investigations" labeled across the sides. Entering one such security tent, guests find themselves among the field base for In-Spectre Investigations, which is a paranormal research group. TV screens set up around the base showcase footage and explain the history of In-Spectre Investigations, and presents the three main leads: no-nonsense field director Jim, cowardly field technician Lou, and Gothic aficionado Joan. Walking through, guests pass a variety of sensors and machines, which spark to life at various moments. Eventually, guests enter into a storage space, filled with bric-a-brac such as a scale model of the town of Winter River and a copy of the Handbook of the Recently Deceased. It's here where we are treated to a preshow, as Jim welcomes us for joining in their investigation. In-Spectre Investigations had heard that the old Maitland house had been the site of major supernatural activity, though Joan chimes in that they have not found a ghost proper, yet. Lou joins the conversation, presenting some old note he found while moving a spectrometer. It reads...Betelgeuse, Betelgeuse, Betelgeuse. At those three words, the storage space begins to shake, the Handbook's pages flip open, and an ominous chuckle fills the air. Jim warns us to stay where we are, but the audio cuts out...and Betelgeuse tunes in, inviting us to his own tour. With that, a seemingly metal hall slides open with a greenish light behind it. Following the light, guests head up a walkway to the loading area. In comparison to earlier, the building is a wooden house with bizarre angles and Gothic coloring. We reach the loading area, climbing into our black-and-white striped ride vehicles. As our ride vehicles move forward, Betelgeuse welcomes us and reminds us, "It's showtime!".
Passing through a hallway with ghoulish paintings on the wall, Jim appears in a doorway trying to warn us to get out. Before he can say anymore, however, he gets possessed to sing "Day-O", complete with some skeletal back-up singers who join in. We then enter a living room, where Betelgeuse (an impressive animatronic) appears from out of nowhere. He thanks us for freeing him, and how he's happy to give back a little. With that, circus tents spring up and goofy calliope music starts playing, as some of the floor seems to open up with a greenish glow. We move towards that opening as he promises to give us the ride of our afterlife, laughing as we go plummeting down. We speed through the darkness, turning and weaving as we hear Betelgeuse's taunts. We find ourselves trapped in a corner of the house, Lou peering around a chair to quickly warn us to say Betelgeuse's name three times. Unfortunately, Betelgeuse has found us, growing in size as he says we're harder to crush than some cockroaches. He gives a stomp, sending us flying backwards through the darkness. We eventually stop in a room filled with art. As the turntable we're on moves and prepares us for a new track, the abstract art here starts to come alive. Among them is a snake version of Betelgeuse, who hisses at us and lunges toward us. We manage to speed away in time, greeted by the occasional flash of beetles and cockroaches with Betelgeuse's sick grin. We arrive then in a mix of lobby and waiting room, where a number counter hangs on the wall while a hunter with shrunken head and a magician's assistant sawed in half wait on a couch. Betelgeuse appears in a window, telling us to wait a moment for our deaths. Joan appears in another window, saying she'll help get us out, prompting Betelgeuse to laugh and decide our number is up. With a ding, we're sent flying into one final white-knuckle roller coaster portion, during which we hear Joan says Betelgeuse's name three times. We hear Betelgeuse scream, as our ride straightens out into a calming pace and we find ourselves in a more normal hallway. Joan apologizes for what happened to us, though at least we're safe now. We approach the turn towards the unloading area...though one last scare awaits, as a Betelgeuse jack-in-the-box pops up among more nondescript boxes. Hearing the Ghost with the Most's sick laugh once more, we pull into the unloading area and disembark into an ordinary house hallway. As guests leave, they might notice "Jump in the Line (Shake, Senora)" playing as they leave.
Sure, I'll note this request. It'll probably take a bit of time. It's been a while since I've watched Phineas and Ferb, so I'll rewatch some episodes to remind myself of the show's feel.How about a phineas and ferb ride?
Thanks! Happy to hear you like it. I'll still go ahead and knock out this other Beetlejuice E-ticket idea. Some of the details are vaguer on the main ride proper, but I feel like this one might carry some of the imagery and feel of the movie itself better.Nice work Dash!
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