JokersWild
Well-Known Member
First I’d like to thank you all for taking our criticisms to heart. While both teams still experienced some growing pains this round (I’m sure partially due to the team swap) you all really pulled it together and made the effort to address many of the problems we had with your first projects. Second, thanks for sticking with us, especially to those of you who have never played before. It’s only round two and it’s already been a wild game so thanks so much for rolling with the punches and producing a pair of pretty great projects. Last bit of housekeeping, please make sure you’re including proper credits in your presentation. I know both teams had some issues getting their projects presentable in time, but credit is a pretty important thing to include in team projects, even if it’s just a brief list at the end. ANYWAY on to the projects!
Team Lore - Avengers World Expo at DCA
First things first I love that name. I get why Disney went with calling the land a “campus,” but it feels so cold and manufactured. Just like the rest of the land amirite! Right off the bat I would have really appreciated some descriptions of your land. Is it the same aesthetic as Avengers Campus, or did you switch it up? Is there a story to the Expo or are we just calling it that? Those are literally the first questions I had upon opening your site and they seem to be left unanswered. You’ve also committed the cardinal sin of including a picture of DC’s Egghead (eggcelently portrayed by Vincent Price) rather than Marvel’s. 0/10.
In line with you guys taking our critiques to heart, I was glad to see that both teams included entertainment. You guys had an interesting choice with Marvel vs. Capcom. I’m honestly very conflicted about it. You obviously have a lot of passion for the property, but at the end of the day I’m not sure how well it fits with the rest of your land. Furthermore, when creating an attraction centered around a niche IP, I think it’s important to make sure it’s accessible to everyone. There’s a lot of name-dropping going on in your description and while I have a tertiary knowledge of Capcom games and their characters, I still find myself constantly looking up characters. That being said, when removing it from the rest of the land I think you have a great stunt show. They’re kind of a lost art that I’d love to see make a comeback and the Marvel roster makes perfect sense to do that. The action is great, as are the interactions and setpieces. Just, like, maybe this could have featured just Marvel characters? Like a Battleworld Secret Wars show or something. I dunno. Despite my (admittedly nitpicky) hangups, I had a lot of fun reading this.
Time Racers is a really fascinating and unique E-Ticket. The TVA is one of the best things to come out of post-Endgame MCU so I’m really happy to see it given center stage here. I love the commitment to the aesthetic and vibe from the show. I also really appreciate the brief explanation of what the TVA is. Deadpool is a great, very timely, pull for an antagonist. I also really love the worlds you chose to visit. This is a great way to give some different settings and storylines that would probably never show up in the MCU otherwise some love. Maybe, with your attraction being similar to Cosmic Rewind, the scenes could be randomized? I’m not sure how you intended on building the sets, but if they’re primarily screen-based, as I think they are in Cosmic Rewind, it’d be really easy to randomize them and integrate a whole slew of settings/ Deadpool chaos. Other than that I really love this ride. Amazing job!
Wakanda Outreach Center is an interesting concept that I think is missing something. Right off the bat, I think you should have found a different name for it. I love having the queue set in a Wakandan outreach center, but your attraction is so much more than that. I really like your ride system. Searider has such a unique simulator and it’s a shame that it’s not used anywhere else. That being said, it’s also a pretty tame simulator which is definitely something to look into when you’re designing an exciting superhero ride. I also think that you should have looked a little more into the lore of the characters. I’m not entirely sure when exactly your land is set in the MCU timeline, but Klaw was killed in Black Panther. And, of course, we need to address Chadwick Boseman’s death. Both of those points kind of take away from the project’s realism for me. As for the story, it was a lot of fun, but I would have liked a little more setup in regards to the cosmic cubes and Kobik. Kobik seems like a really fun character, but they don’t really do much in the attraction. Cutting Klaw to focus on Kobik would have helped your attraction a lot, I think. Despite my issues, I think the building blocks are here for something really cool. What you have here, while I generally enjoyed it, left me wanting a bit more.
Getting to Xandar I’m starting to realize why there was no land overview. In a team of six, five of you worked on attractions. This is kind of the problem we had with Team Legend (I think? You guys swap teams too often) last round with the land being left to the wayside and the focus shifting almost exclusively to the attractions. That being said, I really like all of these attractions so you’ve got me there, but my point still stands. Have at least one person who can focus solely on the land description and layout then really pare down your attraction roster and round it out with shopping and dining. Thank you for coming to my TEDTalk, and back to the project’s actual content.
Guardians of the Galaxy: Xandar Rescue is a lot of fun. I really enjoyed the queue, though I think it walks a weird line of both improving on Cosmic Rewind’s and being too similar to it. I also just want to mention the portal story beat as it’s weirdly the most realistic thing in this attraction. Simplifying the wow-moment of Cosmic Rewind’s teleportation scene into a simple portal is both genius and woefully on-brand for our current era of Disney. Past that, I really enjoyed this. It’s a great modern darkride. The pacing is great and I especially like how close we get to the Guardians of the Galaxy. Both Mission Breakout and Cosmic Rewind seem to keep them at a distance so I appreciate the more tangible feel a darkride brings to the action. Great job!
Getting into Spiderman: Swing and Sway, I again have questions about your setting. How are guests getting into the Sanctum Sanctorum? Are we in New York now? You can totally explain it away with magic and it’s a totally valid way to explain that, but I’m just a little confused without that explanation. I love the setup for this. I really like how the MCU paired Doctor Strange and Spider-Man together, so this is a really natural setup and I love how you’ve integrated the other theatrical Spider-Men. This is a great way to give us a bit more time with these characters. I’m a little less sold on your ride system. It’s interesting, but how exactly does it work for a darkride if they can only swing from side to side? Unless the sets can rotate? I love the idea - I’m just not sure how practical it is, though your map does help a lot in visualizing it. The actual attraction is pretty great. However, I think you could have cut the variation with all three Peters and instead folded it into the end of the other three variations. Guests want that payoff of seeing all three together again and I think it’s a little anticlimactic to give most guests only one Spider-Man. This is absolutely the most out of the box concept and I really appreciate you swinging for the fences. Great job!
Your restaurants all seem delightful and varied. I don’t have much to say, honestly. Great job! Shopping is weirdly absent. I know there’s at least one gift shop mentioned at the end of one of the attraction descriptions, but I would have liked to have seen a central, more fleshed out shopping location. Not a huge deal, but worth mentioning.
All in all this is an incredibly solid project. While you fell into a few of the same traps one of the teams did last round, the overall quality of your work and out of the box ideas really saved it. Just make sure not to neglect other equally important aspects of your land. Really, really fantastic job!
Team Legend - Star Wars: Galaxy’s Edge
Really great job putting this together. As far as I followed, your teamwork this round seemed almost night and day compared to Round 1. Despite a few hiccups and disagreements, you all pulled together to put out a really cool project.
Some general thoughts: I’m very glad that you ended up going with a forested planet rather than Tatooine as you discussed in initial brainstorming. As much as I love Tatooine it’s become really oversaturated in more recent media, or, at least, there’s an oversaturation of arid, desert planets. In any event, Verdantara is a real breath of fresh air and a cool sort of juxtaposition to Pandora to the point that I wish this project could have been set at Disneyland. Totally not your fault - it’s just too perfect of a comparison.
I’d also like to mention your art briefly. AI art is a weird gray area, and still very new in the armchair imagineering scene, but I think you hit a great balance by not fully relying on it or making it too much of a focus. I think there are critiques to be made in the future if it becomes a crutch for someone, but this was the perfect ratio of AI art to “analogue” brick and mortar back-breaking handcrafted art.
I love the feeling of your land. It feels really hidden, and almost like this forgotten corner of the galaxy in a way that Batuu never has. That being said, I do wish that you took a bit more care to separate your backstory from Batuu’s. It just feels really similar where you could have focused less on the smuggling and mafia, and more on the mystical aspects of your land. The mystical aspects of this land are great. I love how you use the World Between Worlds to justify character appearances from all eras of Star Wars, though I’m not sure that’s how the World Between Worlds works? Hopefully @Dark PerGron can answer that for me because boy am I not going to google it. Getting further into the project, this aspect of your backstory does lead me to question when this is supposed to take place. Or is this fully removed from the canon? There’s just a lot of characters from a lot of different eras coexisting in a way more built in that seems more built into the land than it should be. Like, how are Sabine, Din Djarin, and what I presume to be Sith Troopers coexisting?
With that diatribe out of the way, let’s move on to Star Wars: Speed Bike Runners. This seems like a really fun concept. I love the queue and the character you chose to focus on (though she probably could have used a buddy like Chopper maybe?) The coaster, however, while good I got a little confused. Use your themed vehicle and ride system together. Hagrid and Tron are great examples of this with both using terrain and coaster elements to sell that you’re driving a motorcycle. Coasters are really difficult to write, but I never really felt like I was riding a Speederbike. Furthermore, I would have liked to have seen a reason for the addition of the Drop Swing Propulsion element. Though very cool, it really feels like it was used to justify the attraction being the E-Ticket. Maybe there could be a story beat or something to explain why it’s happening - the floor beneath the speederbike collapses or maybe a log it’s crossing gets knocked loose by a blaster and rolls down a hill. Use big elements like that to tell a story. I like the idea of the simulator at the end as well, but it again just feels like an addition to justify its ticket. I don’t mean to be so negative again. I REALLY like the core concept of this attraction. There were just a few small tweaks that could have been made to really set this over the edge for me and make it your premiere attraction.
Star Wars: A Mandalorian Adventure is another fantastic concept that left me wanting a little more. Again, Mando is an amazing pull for an attraction. I love the idea of there being a proper Bounty Hunter’s Guild in your land and I really love the Hutt animatronic (though he should probably have a translator with him. Actually, an Interpreter Droid accompanying him to translate all of his dialogue would be really funny.) I think this just needed more detail. Some of the ideas were a little odd, like having a costumed Mando bring guests out of the preshow and the life-size Rancor for some reason not being featured in the actual attraction, but at the end of the day I just needed more detail. Fully fleshed out, this absolutely could have been your headlining attraction. The ideas are there, just not the execution.
Same thing with Star Wars: Black Squadron. The idea is there, just not the execution. This is a great idea that could be a really fun supporting attraction. It honestly fixes a lot of the issues that Smugglers Run has by stripping the story and, unfortunately, capacity. It just needs more detail and thought into the specifics. I really like it otherwise, though.
Legends of the Past, I think, could have benefitted from a change in setting. A show which features some of the most famous Jedi fighting each other SCREAMS to be set in the World Between Worlds. Or, at least, a place that is highly force sensitive, with a similar setup to that cave on Dagobah. It’s a crime to end this show on a cliffhanger as well. Like, I can’t see that going over well with anyone, though I understand the intention. This is a really fun idea and the show description was really good. It just needs to be better integrated into the rest of the land.
Secrets of the Past is a fantastic way to flesh out some half-baked ideas from the original Galaxy’s Edge. The games all look really fun and I love how it encourages you to explore. I honestly really wish the complex was more central in the land and made more important to the land’s backstory. I could see this doing really well if you really committed, made it a bit larger and varied, and replaced Black Squadron’s footprint with it.
The Marketplace and dining are fine, though I wish you took it a bit further to REALLY differentiate it from Batuu. You have such a unique setting and I would have loved to see the Verdantaran take on a local bazaar or what a Verdantaran restaurant would have looked like outside of the frankly tired Cantina.
Finally we come to the Galactic Starport. A unique addition to Galaxy’s Edge. This was definitely a bit of a challenge, given the limited time and the need to juggle this with Galaxy’s Edge proper, but I think you were wildly successful with it. Already I see the care taken to work this seamlessly into the Star Wars mythos. Naboo is a fantastic setting, and a port of Alderaanian immigrants is a super unique way to explain away the lack of aliens. I love how expanded this is from Galactic Starcruiser. You’ve really given guests a reason to stay here and come back, while taking honestly more care than Disney did to explain many of out-of-world necessities.
That being said, again I would have liked to have seen more detail. Of course, I can only ask for so much with this being more of a supplementary piece than the main focus, but I would have loved even just a basic description of some of the amenities and if any of the roleplaying survived. The room descriptions all sound great. Sector D is a super unique idea, though I’m not sure how it would fly in the US. Really amazing job. You really knocked this curveball out of the park.
This team oddly had the opposite problem that Team Lore had. While you gave quite a bit of thought to your land, most of your attractions kind of got left to the wayside. That being said, I love all of the ideas present here. With some polish this could make for a really amazing, probably superior, version of Galaxy’s Edge. Really great job, guys.
Team Lore - Avengers World Expo at DCA
First things first I love that name. I get why Disney went with calling the land a “campus,” but it feels so cold and manufactured. Just like the rest of the land amirite! Right off the bat I would have really appreciated some descriptions of your land. Is it the same aesthetic as Avengers Campus, or did you switch it up? Is there a story to the Expo or are we just calling it that? Those are literally the first questions I had upon opening your site and they seem to be left unanswered. You’ve also committed the cardinal sin of including a picture of DC’s Egghead (eggcelently portrayed by Vincent Price) rather than Marvel’s. 0/10.
In line with you guys taking our critiques to heart, I was glad to see that both teams included entertainment. You guys had an interesting choice with Marvel vs. Capcom. I’m honestly very conflicted about it. You obviously have a lot of passion for the property, but at the end of the day I’m not sure how well it fits with the rest of your land. Furthermore, when creating an attraction centered around a niche IP, I think it’s important to make sure it’s accessible to everyone. There’s a lot of name-dropping going on in your description and while I have a tertiary knowledge of Capcom games and their characters, I still find myself constantly looking up characters. That being said, when removing it from the rest of the land I think you have a great stunt show. They’re kind of a lost art that I’d love to see make a comeback and the Marvel roster makes perfect sense to do that. The action is great, as are the interactions and setpieces. Just, like, maybe this could have featured just Marvel characters? Like a Battleworld Secret Wars show or something. I dunno. Despite my (admittedly nitpicky) hangups, I had a lot of fun reading this.
Time Racers is a really fascinating and unique E-Ticket. The TVA is one of the best things to come out of post-Endgame MCU so I’m really happy to see it given center stage here. I love the commitment to the aesthetic and vibe from the show. I also really appreciate the brief explanation of what the TVA is. Deadpool is a great, very timely, pull for an antagonist. I also really love the worlds you chose to visit. This is a great way to give some different settings and storylines that would probably never show up in the MCU otherwise some love. Maybe, with your attraction being similar to Cosmic Rewind, the scenes could be randomized? I’m not sure how you intended on building the sets, but if they’re primarily screen-based, as I think they are in Cosmic Rewind, it’d be really easy to randomize them and integrate a whole slew of settings/ Deadpool chaos. Other than that I really love this ride. Amazing job!
Wakanda Outreach Center is an interesting concept that I think is missing something. Right off the bat, I think you should have found a different name for it. I love having the queue set in a Wakandan outreach center, but your attraction is so much more than that. I really like your ride system. Searider has such a unique simulator and it’s a shame that it’s not used anywhere else. That being said, it’s also a pretty tame simulator which is definitely something to look into when you’re designing an exciting superhero ride. I also think that you should have looked a little more into the lore of the characters. I’m not entirely sure when exactly your land is set in the MCU timeline, but Klaw was killed in Black Panther. And, of course, we need to address Chadwick Boseman’s death. Both of those points kind of take away from the project’s realism for me. As for the story, it was a lot of fun, but I would have liked a little more setup in regards to the cosmic cubes and Kobik. Kobik seems like a really fun character, but they don’t really do much in the attraction. Cutting Klaw to focus on Kobik would have helped your attraction a lot, I think. Despite my issues, I think the building blocks are here for something really cool. What you have here, while I generally enjoyed it, left me wanting a bit more.
Getting to Xandar I’m starting to realize why there was no land overview. In a team of six, five of you worked on attractions. This is kind of the problem we had with Team Legend (I think? You guys swap teams too often) last round with the land being left to the wayside and the focus shifting almost exclusively to the attractions. That being said, I really like all of these attractions so you’ve got me there, but my point still stands. Have at least one person who can focus solely on the land description and layout then really pare down your attraction roster and round it out with shopping and dining. Thank you for coming to my TEDTalk, and back to the project’s actual content.
Guardians of the Galaxy: Xandar Rescue is a lot of fun. I really enjoyed the queue, though I think it walks a weird line of both improving on Cosmic Rewind’s and being too similar to it. I also just want to mention the portal story beat as it’s weirdly the most realistic thing in this attraction. Simplifying the wow-moment of Cosmic Rewind’s teleportation scene into a simple portal is both genius and woefully on-brand for our current era of Disney. Past that, I really enjoyed this. It’s a great modern darkride. The pacing is great and I especially like how close we get to the Guardians of the Galaxy. Both Mission Breakout and Cosmic Rewind seem to keep them at a distance so I appreciate the more tangible feel a darkride brings to the action. Great job!
Getting into Spiderman: Swing and Sway, I again have questions about your setting. How are guests getting into the Sanctum Sanctorum? Are we in New York now? You can totally explain it away with magic and it’s a totally valid way to explain that, but I’m just a little confused without that explanation. I love the setup for this. I really like how the MCU paired Doctor Strange and Spider-Man together, so this is a really natural setup and I love how you’ve integrated the other theatrical Spider-Men. This is a great way to give us a bit more time with these characters. I’m a little less sold on your ride system. It’s interesting, but how exactly does it work for a darkride if they can only swing from side to side? Unless the sets can rotate? I love the idea - I’m just not sure how practical it is, though your map does help a lot in visualizing it. The actual attraction is pretty great. However, I think you could have cut the variation with all three Peters and instead folded it into the end of the other three variations. Guests want that payoff of seeing all three together again and I think it’s a little anticlimactic to give most guests only one Spider-Man. This is absolutely the most out of the box concept and I really appreciate you swinging for the fences. Great job!
Your restaurants all seem delightful and varied. I don’t have much to say, honestly. Great job! Shopping is weirdly absent. I know there’s at least one gift shop mentioned at the end of one of the attraction descriptions, but I would have liked to have seen a central, more fleshed out shopping location. Not a huge deal, but worth mentioning.
All in all this is an incredibly solid project. While you fell into a few of the same traps one of the teams did last round, the overall quality of your work and out of the box ideas really saved it. Just make sure not to neglect other equally important aspects of your land. Really, really fantastic job!
Team Legend - Star Wars: Galaxy’s Edge
Really great job putting this together. As far as I followed, your teamwork this round seemed almost night and day compared to Round 1. Despite a few hiccups and disagreements, you all pulled together to put out a really cool project.
Some general thoughts: I’m very glad that you ended up going with a forested planet rather than Tatooine as you discussed in initial brainstorming. As much as I love Tatooine it’s become really oversaturated in more recent media, or, at least, there’s an oversaturation of arid, desert planets. In any event, Verdantara is a real breath of fresh air and a cool sort of juxtaposition to Pandora to the point that I wish this project could have been set at Disneyland. Totally not your fault - it’s just too perfect of a comparison.
I’d also like to mention your art briefly. AI art is a weird gray area, and still very new in the armchair imagineering scene, but I think you hit a great balance by not fully relying on it or making it too much of a focus. I think there are critiques to be made in the future if it becomes a crutch for someone, but this was the perfect ratio of AI art to “analogue” brick and mortar back-breaking handcrafted art.
I love the feeling of your land. It feels really hidden, and almost like this forgotten corner of the galaxy in a way that Batuu never has. That being said, I do wish that you took a bit more care to separate your backstory from Batuu’s. It just feels really similar where you could have focused less on the smuggling and mafia, and more on the mystical aspects of your land. The mystical aspects of this land are great. I love how you use the World Between Worlds to justify character appearances from all eras of Star Wars, though I’m not sure that’s how the World Between Worlds works? Hopefully @Dark PerGron can answer that for me because boy am I not going to google it. Getting further into the project, this aspect of your backstory does lead me to question when this is supposed to take place. Or is this fully removed from the canon? There’s just a lot of characters from a lot of different eras coexisting in a way more built in that seems more built into the land than it should be. Like, how are Sabine, Din Djarin, and what I presume to be Sith Troopers coexisting?
With that diatribe out of the way, let’s move on to Star Wars: Speed Bike Runners. This seems like a really fun concept. I love the queue and the character you chose to focus on (though she probably could have used a buddy like Chopper maybe?) The coaster, however, while good I got a little confused. Use your themed vehicle and ride system together. Hagrid and Tron are great examples of this with both using terrain and coaster elements to sell that you’re driving a motorcycle. Coasters are really difficult to write, but I never really felt like I was riding a Speederbike. Furthermore, I would have liked to have seen a reason for the addition of the Drop Swing Propulsion element. Though very cool, it really feels like it was used to justify the attraction being the E-Ticket. Maybe there could be a story beat or something to explain why it’s happening - the floor beneath the speederbike collapses or maybe a log it’s crossing gets knocked loose by a blaster and rolls down a hill. Use big elements like that to tell a story. I like the idea of the simulator at the end as well, but it again just feels like an addition to justify its ticket. I don’t mean to be so negative again. I REALLY like the core concept of this attraction. There were just a few small tweaks that could have been made to really set this over the edge for me and make it your premiere attraction.
Star Wars: A Mandalorian Adventure is another fantastic concept that left me wanting a little more. Again, Mando is an amazing pull for an attraction. I love the idea of there being a proper Bounty Hunter’s Guild in your land and I really love the Hutt animatronic (though he should probably have a translator with him. Actually, an Interpreter Droid accompanying him to translate all of his dialogue would be really funny.) I think this just needed more detail. Some of the ideas were a little odd, like having a costumed Mando bring guests out of the preshow and the life-size Rancor for some reason not being featured in the actual attraction, but at the end of the day I just needed more detail. Fully fleshed out, this absolutely could have been your headlining attraction. The ideas are there, just not the execution.
Same thing with Star Wars: Black Squadron. The idea is there, just not the execution. This is a great idea that could be a really fun supporting attraction. It honestly fixes a lot of the issues that Smugglers Run has by stripping the story and, unfortunately, capacity. It just needs more detail and thought into the specifics. I really like it otherwise, though.
Legends of the Past, I think, could have benefitted from a change in setting. A show which features some of the most famous Jedi fighting each other SCREAMS to be set in the World Between Worlds. Or, at least, a place that is highly force sensitive, with a similar setup to that cave on Dagobah. It’s a crime to end this show on a cliffhanger as well. Like, I can’t see that going over well with anyone, though I understand the intention. This is a really fun idea and the show description was really good. It just needs to be better integrated into the rest of the land.
Secrets of the Past is a fantastic way to flesh out some half-baked ideas from the original Galaxy’s Edge. The games all look really fun and I love how it encourages you to explore. I honestly really wish the complex was more central in the land and made more important to the land’s backstory. I could see this doing really well if you really committed, made it a bit larger and varied, and replaced Black Squadron’s footprint with it.
The Marketplace and dining are fine, though I wish you took it a bit further to REALLY differentiate it from Batuu. You have such a unique setting and I would have loved to see the Verdantaran take on a local bazaar or what a Verdantaran restaurant would have looked like outside of the frankly tired Cantina.
Finally we come to the Galactic Starport. A unique addition to Galaxy’s Edge. This was definitely a bit of a challenge, given the limited time and the need to juggle this with Galaxy’s Edge proper, but I think you were wildly successful with it. Already I see the care taken to work this seamlessly into the Star Wars mythos. Naboo is a fantastic setting, and a port of Alderaanian immigrants is a super unique way to explain away the lack of aliens. I love how expanded this is from Galactic Starcruiser. You’ve really given guests a reason to stay here and come back, while taking honestly more care than Disney did to explain many of out-of-world necessities.
That being said, again I would have liked to have seen more detail. Of course, I can only ask for so much with this being more of a supplementary piece than the main focus, but I would have loved even just a basic description of some of the amenities and if any of the roleplaying survived. The room descriptions all sound great. Sector D is a super unique idea, though I’m not sure how it would fly in the US. Really amazing job. You really knocked this curveball out of the park.
This team oddly had the opposite problem that Team Lore had. While you gave quite a bit of thought to your land, most of your attractions kind of got left to the wayside. That being said, I love all of the ideas present here. With some polish this could make for a really amazing, probably superior, version of Galaxy’s Edge. Really great job, guys.