First off, I wanted to congratulate both teams on your hard work this round. We purposely selected such an open-ended prompt for the first one to let you all stretch your legs creatively and show off what you can do, and I do think for most of you, that was a success. Everyone was able to do something they were passionate about or tackle something to show off their skills creatively and I think you should all be proud of yourselves no matter what. This wasn’t an easy prompt, it was so open-ended it could have been anything, so again, good job.
One piece of advice going forward, however, would be assigning a group leader for the round. Someone especially passionate or with the time to manage the minutia leading the group and clarifying decisions would have been immensely beneficial to both teams this round as the communication got flimsy and hotter heads did prevail here. I know we just switched up the teams, but this point still remains.
Also, I had no idea where to put this in this review, so I'll slap it here. Please make sure to credit people so we know who did what part of the project going forward. Sometimes it's hard to find that info in the chats! Thanks!
Anyway, let’s get to the reviews.
Team Lore- NiftyFive Boulevard
So Team Lore settled on a theme rather quickly, something I was worried about when you decided on it, and it seems my worries were valid. The idea of a land celebrating the pop culture of the 1950s from sci-fi B-movies to sock hops was an interesting one and one with precedent set in your chosen park as well with 50’s Prime Time and Sci-Fi Dine-in Theater both fulfilling your theme rather well. Yet, with those two pieces already set in place, you seem to have cut them entirely from your plan for something else entirely.
Where I think the theme falls off is with the attractions. You guys really wanted to cram a lot of stuff into this land, a lot of which I think you could’ve done way better without. That’s not to say anything on its own in a vacuum is bad, but rather they didn’t exactly compliment the land. That’s also not to say that’s the case for everything, some things really meshed well here.
Starting with Jukebox Jam, I love the idea of jukebox musical attractions, something akin to a Great Movie Ride but with music, and this definitely fits that niche and does so rather well. Honestly, the part that I liked the most was actually the queue and facade with the idea of entering a high school being something I never really thought of for a theme park, but would create a really unique experience. As for the music selected, I think some of the choices were great and made a lot of sense, particularly Elvis who really was the defining act of the 1950s. Miles Davis and The Supremes also made a lot of sense, though the acts after them had me a bit confused, with The Beatles, Grateful Dead, and Beach Boys being much more prominent in the 1960s than the 50s. I know the attraction covers both decades, but with a land focusing so heavily on the 50s aesthetic, I feel like it would’ve been more interesting to focus on that specific generation of music, and there’s plenty of it too. I would’ve loved to see some love for Dion, Chuck Berry, Little Richard, Buddy Holly and the Crickets, Sam Cooke, etc. etc. These would’ve really spiced up the attraction to fit the theme.
The other minor issue I had with this attraction was it wasn’t entirely clear what ride system this attraction was. In the introduction, the attraction was a dark ride, but when discussing the ride system it was a coaster. Then each scene, it’s not clear if this is animatronic based or projection or film or how it’s all done. I think this ride could’ve used some fine-tuning and a bit more detail to really flesh it out. Still, for what it is, I definitely think it was a highlight of the project. A lot of great music is represented in this large E-ticket that I think many of us would be excited to ride.
As for Muppets American Graffiti, unlike
@JokersWild, I do think The Muppets belong in every given property and absolutely want to see it all, the weirder the better. So when I saw the idea of Muppets American Graffiti I was pretty intrigued to see what could be done with it. The placemaking here with it being on the outskirts due to its early 1960s setting made sense and I liked it. There’s also a lot of inspired characterization of the ride, from the characters themselves being very true to themselves throughout the experience to the gags feeling wholly “Muppets.” The Muppet-isms in this attraction really are top notch, my favorite bit being the exit “gift shop.” This was definitely the highlight of the project for me personally, and alongside Jukebox Jam made for a really compelling opening to the project.
Unnnnnnfortunately, this next attraction is where you guys completely lost me. Fly Inside was a major misstep in my personal opinion, both in terms of the theming of the land and the overall thesis of the attraction. Now I don’t want to be too harsh here because it was clearly a labor of love and I don’t want to detract from what is clearly a passion by the creator. If your thing is military aviation history, more power to you, but as my fellow judges have already pointed out, I find this ride is in really poor taste.
I get the idea of a military base in this “city” that you guys have founded, and that’s not the worst idea ever. Still, the idea of a WWII fighter jet attraction set in a 1950s idealistic town is a strange fit. Add into that the fact this attraction really does serve as a military propaganda machine and pro-war statement, I just couldn’t see it being done at any major theme park, but especially not Disney. I do think you all could’ve done something really unique and creative with a fighter jet attraction, like Jokers said with breaking the sound barrier or even just doing a Soarin’-like flight simulator in a different vehicle. Touching on Pearl Harbor, the war in Germany, and the Korean war is just in poor taste in my humble opinion and it definitely rubbed me the wrong way.
I just want to recommend to everyone, even if you have a super strong passion for something, try to communicate with your team and see if what you’re doing fits the vibe you’re going for. If this land was at a Six Flags or something like that a little less family friendly, I could maybe see a Top Gun like fighter jet simulator, but even then, the amount of violence and implied deaths here just don’t feel right to me. Sometimes, the right thing to do when working as a team is setting aside your ideas for the greater good of the project.
(And not for nothing, I thought this had something to do with The Fly based on the name and discussions in the group. I wish it had been.)
With that, we jump to two very similar attractions being Monster Mania and Amazing Aliens. These two attractions, both being sci-fi B-movie schlock dark rides, could’ve easily been the best part of this project.
Unfortunately, I feel like both got a little bit bogged down by how much action was slammed into them. Add onto that an additional second track for the alien ride and you’ve got a pretty convoluted experience. I don’t think either attraction is necessarily bad, but I do think had you guys selected one of the two to put out, it would’ve greatly benefited the project. I think both aliens and monsters sum up the B-Movie vibes of the 50s well, so either option would’ve been great, but I still think one ride would’ve done it.
Also, not for nothing, but the monsters ride is focusing mainly on classic monsters from movies of the 20s-40s. Vampires, mummies, etc. weren’t as prevalent in the 50s as giant mutant creatures and aliens really filled much of the horror of the time, so I think both attractions could’ve been combined into one really efficient, scary, and fun dark ride experience. But for what it was, it wasn’t by any means bad, but definitely a tad redundant. Another reason to communicate with your group to make sure the project is as tight as possible.
Now, I’m not at all an anime person. I enjoy the works of Studio Ghibli, I watched plenty of Pokemon as a kid, but that’s about where my familiarity with anime ends. Not to say it’s not valid, it absolutely is, but seeing it show up in Alien Encounter: Under New Management kind of left me scratching my head. I assume that this was a follow up to ExtraTERRORestrial Alien Encounter based on similar characters showing up, and so the big question is: why an anime character? And more importantly, why not pick an anime alien that looks like an alien? I’m sure there are some out there. This scantily clad alien woman who looks like a human as the alien in an alien encounter attraction was just a misstep unfortunately.
But it’s not just about the property chosen either, I can’t lie, this crossover thing with other attractions and history alongside the anime characters and story, all wrapping up in a dance party at the end, it gave me some pretty severe whiplash. I hate using this term to describe someone’s hard work and please know I value this as a creative contribution from a player who did their absolute darndest, but this really felt like a Wattpad fanfiction crossover and I just didn’t get it. It also just doesn’t fit the vibes of a 1950s land at all, with the futuristic tech, anime influence, robots, all of it just felt off. I get that the idea was to get anime in before Universal, and as noble a goal as that is, to sacrifice a spot in this land just to fulfill that where it could be done better somewhere else was a strange endgeme.
I don’t have a lot to say about it, but I loved Route 66. To be honest, with a 1950s themed land, I think this, Jukebox Jam, Muppets, and a combo between Monster Mania and Amazing Aliens would’ve really come together to form a pretty stacked attraction roster. Throw in some kinetic energy like streetmosphere performers, a large stageshow like
@mickeyfan5534 mentioned, and some restaurants it would’ve been perfect. Still, that’s not what we got, so c’est la vie.
Shopping and dining definitely seemed like an afterthought, but who am I kidding? They always do, so I won’t knock you all for that. It’s all solid and efficient, though a part of me wants to see what that initial 10 shop plan would’ve looked like. On this end, I just feel that not maintaining 50’s Prime Time and/or Sci-Fi was the final misstep of the project.
In the end, I want to give you all major props for two things. 1. How creative everybody got with this. Whether I or the other judges personally liked every piece of the project is irrelevant. You all stretched your legs and showed off your passions and what drives you, and in a round without eliminations, that’s a great thing to do. Just learn from it and move forward!
2. I loved how this wasn’t a whole-IP land. As much as I enjoy those, seeing a theme with different IP and original stuff laced throughout was pleasing.
Great job Team Lore!
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Team Legend- The World of Avatar: The Last Airbender
Alrighty, taking the absolute opposite path of Team Lore, we see Team Legend making the dreaded single-IP land that we’ve all been accustomed to for the last decade plus. While I think this style works generally, it is exhausting, so when a team pitches this, there is an uphill battle for me at least. With that being said, you guys absolutely picked one of the best IP for this treatment as I absolutely think Avatar: The Last Airbender not only deserves, but desperately needs some theme park representation.
Jumping right into the site, the artwork is already great. For any Team Lore people still reading this, another recommendation for you guys, try out art. I know y’all did a map which was very good, but art is a key part of any project and even if you’re not the best at it, some custom art goes a long way. Anyway, yeah, the art here is great. Between
@MonorailRed ‘s artwork and the map (who I’m not sure did it), this stuff is great! I also love the tongue-in-cheek name. Feels very Universal.
Starting off with Dueling Fires, I think this is a great way to bring back Dueling Dragons and makes a ton of sense. Coasters are tough to write so I won’t get on you about the detail issues because I really would do the exact same thing. Writing out “it turns left. It goes down a hill.” That’s kind of the amount of detail I expect from coaster write-ups and unless someone whips out Planet Coaster for the project, it’s kind of par-for-the-course. I will, however, say that reviving an attraction with a new theme, while making sense, was a tiny bit disappointing just thinking of what could be done with an ATLA coaster, but that’s neither here nor there.
As for Sky Bison Soar, this is definitely an expected themed attraction and well-deservedly so. As a kid Appa was my absolute favorite and I wanted to ride on him across the sky same as many others. My big concern here is: what is the ride system? The track layout is there, but it’s unspecified if this is a coaster? A dark ride? Something new entirely? Going forward, try to make that part of a ride the most clear part of it. Theming and story goes a long way, but if we are unclear on what we’re actually riding, it makes it harder to enjoy in the ol theater of the mind. Even if it’s a new system, just a quick diagram of how it works would have plussed this a ton.
As sort of a last minute edition Ember Island River Run works as a completely functional ATLA river raft ride. Seeing all the cool and kooky hybrid creatures would be a lot of fun and seeing Aang and the GAang would be a highlight of the ride. My biggest critique here comes from the overall biggest issue Team Legend had this round and that is in the disagreement of where the land will be placed. This ride really came about, not out of passion for the idea, but out of “oh shoot, we are doing Toon Lagoon not Lost Continent, we need to replace Popeye and Dudley Do-right” which led to these attractions feel more like reskins to fit the new theme than wholly new ideas.
Now, I’ll give you all the major props in the realism department there. That absolutely feels like a realistic thing Disney or Universal would do with a new land, but in terms of creative ideas for a game where the world is your oyster, it felt a bit lazy if I’m being wholly honest. It’s serviceable, yes, and I’d ride it, yes, but I would’ve rather seen better communication which would have led to better and more inspired attractions. Just food for thought.
Another huge naming credit to whoever came up with the name Avatar: The Path of Water, you killed it once again. Unfortunately, my sentiments from Ember Island echo here. This feels like a reskin of Dudley Do-Right because you needed one more than a wholly original and inspired attraction. If Team Lore took the very ambitious and out there route, Team Legend definitely took the more conservative route here and changed little and didn’t extend past their comfort zone all that much. This is all fine and good, the rides aren’t bad at all, if maybe a little under-detailed, but these are things to remember when going forward as it could hurt come deliberation time.
The Bending Academy sounds like some really solid streetmosphere and the shopping and dining are all decent enough as well. Again, definitely an afterthought, but it is what it is. The idea of a fully plant-based restaurant is one I’ve thrown around for a few different projects in the past and one that means a lot to me. I’m not plant-based, but my girlfriend is, so going to theme parks or other places where her options are super limited compared to mine, I’ve always wished there was something for her to really enjoy rather than just putting up with the one menu item per stop if that. So great choice on that one, as well as it fitting very thematically.
Overall, I had less to say about Avatar, but that’s not to discredit you guys, you just took the safe route where Team Lore took the dangerous route. We’ll see how that all plays out soon, but for now, everyone pat yourself on the back, breathe easy, and get ready because project 2’s prompt releases tonight!