Club 32 Lounge

spacemt354

Chili's
Original Poster
If BatB and Peter Pan are essentially the "gate" to Villains, then Matterhorn should probably go into the bottom right area of Fantasyland, similar to how it is in DL.
Good point -- I'd like to actually try and visualize this with a new map. We don't have to use it -- but I don't mind, I need some practice getting back into drawing anyway haha
 

spacemt354

Chili's
Original Poster
I like this because we are basically doing what actual imagineers do -- go through several sketches until they find the right mix
tdlfantbig.jpg~original
 

Imagineerland

Well-Known Member
I have not done a very good job at keeping up the last few days, so not much to say really. Definitely use my Tangled ride if you want, but that's a little funny to me since it was a attempt at retrofitting a ride into the tiny and weird shaped Peter Pan's Flight.

I did see discussion on the overall park layout and suggestions to do a ring park around a lake. Personally, not a fan of that form because of some awkward planning results from the central focus. You either end up with lands that are active along the lake but have really a single face pointing inwards, like EPCOT, or lands that are more dimensional but have dead space along the lake, like Islands of Adventure.

EPCOT's not bad, because the concept of pavilions allows the lands to be a little one dimensional, but it could be an awkward look for more fleshed out areas to all be facing each other like that. They remind me of stage sets, 3 sided and always pointing back out to the center and the rest of the lands. And at Islands, pretty much each land has a weird leftover plaza by the lake that is void of activity, all because of the dilemma of not wanting to block out the access and view to the lake, but also wanting the lands to be pulled away from the lake. Good ideas, but it ends up being a waste of space that really should be a ride or service or something that would inevitably block the central lake.

I like the castle by the lake idea though, so I would suggest a modified Hub and Spoke (maybe call it a Ring and Spoke?) like Shanghai. Traditional entry spoke to lead into the enlarged hub, which could hold your lake, and then standard branches off into the lands, which themselves could form an outer ring to the central Hub/lake land.
 

kap91

Well-Known Member
Ah okay! So if we look at kap's map -- say this Swiss village takes the place of Pinocchio...would it then transition into the villains land or would the villains land be something separate?:bookworm:

I think the front side of Pinocchio in the map has buildings already by it and the theatre that would work well with Swiss and German architecture. Would also flow nicely into the village by Beast with French architecture. With the passageway to the villains land in place of Peter since last I heard that was getting moved to the fore of the land bordering the hub basically.

For the people mover system, we're still doing Casey Jr correct?
Yep


I have not done a very good job at keeping up the last few days, so not much to say really. Definitely use my Tangled ride if you want, but that's a little funny to me since it was a attempt at retrofitting a ride into the tiny and weird shaped Peter Pan's Flight.

I did see discussion on the overall park layout and suggestions to do a ring park around a lake. Personally, not a fan of that form because of some awkward planning results from the central focus. You either end up with lands that are active along the lake but have really a single face pointing inwards, like EPCOT, or lands that are more dimensional but have dead space along the lake, like Islands of Adventure.

EPCOT's not bad, because the concept of pavilions allows the lands to be a little one dimensional, but it could be an awkward look for more fleshed out areas to all be facing each other like that. They remind me of stage sets, 3 sided and always pointing back out to the center and the rest of the lands. And at Islands, pretty much each land has a weird leftover plaza by the lake that is void of activity, all because of the dilemma of not wanting to block out the access and view to the lake, but also wanting the lands to be pulled away from the lake. Good ideas, but it ends up being a waste of space that really should be a ride or service or something that would inevitably block the central lake.

I like the castle by the lake idea though, so I would suggest a modified Hub and Spoke (maybe call it a Ring and Spoke?) like Shanghai. Traditional entry spoke to lead into the enlarged hub, which could hold your lake, and then standard branches off into the lands, which themselves could form an outer ring to the central Hub/lake land.

You always take the words out of my mouth.
 

spacemt354

Chili's
Original Poster
Oh that's right! This is actually something I'm glad didn't happen over say, something like mine train. However, I still think they had some good plans to improve the theming of the land, which they unfortunately scrapped.
Yeah I'm more just curious to see what it would have looked like (though probably after a day or so I'd be like...okay let's go back to the mine train haha)
 

spacemt354

Chili's
Original Poster
I have not done a very good job at keeping up the last few days, so not much to say really. Definitely use my Tangled ride if you want, but that's a little funny to me since it was a attempt at retrofitting a ride into the tiny and weird shaped Peter Pan's Flight.

I did see discussion on the overall park layout and suggestions to do a ring park around a lake. Personally, not a fan of that form because of some awkward planning results from the central focus. You either end up with lands that are active along the lake but have really a single face pointing inwards, like EPCOT, or lands that are more dimensional but have dead space along the lake, like Islands of Adventure.

EPCOT's not bad, because the concept of pavilions allows the lands to be a little one dimensional, but it could be an awkward look for more fleshed out areas to all be facing each other like that. They remind me of stage sets, 3 sided and always pointing back out to the center and the rest of the lands. And at Islands, pretty much each land has a weird leftover plaza by the lake that is void of activity, all because of the dilemma of not wanting to block out the access and view to the lake, but also wanting the lands to be pulled away from the lake. Good ideas, but it ends up being a waste of space that really should be a ride or service or something that would inevitably block the central lake.

I like the castle by the lake idea though, so I would suggest a modified Hub and Spoke (maybe call it a Ring and Spoke?) like Shanghai. Traditional entry spoke to lead into the enlarged hub, which could hold your lake, and then standard branches off into the lands, which themselves could form an outer ring to the central Hub/lake land.
Hey welcome back. Yeah don't worry about keeping up -- I'll do my best with the recaps (now we have a dedicated thread for those) in order for everyone to not have to worry if they're busy for a few days.

I am a big fan of your ring and spoke idea -- I think its a nice balance between both people who wanted an Islands of Adventure style and those who wanted the traditional hub and spoke model.
 

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