News Cars-Themed Attractions at Magic Kingdom

AdventureHasAName

Well-Known Member
I’m sorry you lost me at comparing TSI to Cinderella Castle. I love the feel of ROA don’t get me wrong, but I’m fine sacrificing it for something new.
The point that has been made ad nauseum is that we could have both ... we didn't need to sacrifice something. The park is surrounded by woods on 75% of its exterior boundry. The impediment is their unwillingness to spend.
 

danlb_2000

Premium Member
Looks like the Railroad track will be right outside of the one laydown yard. I do have to wonder if they will eventually close the railroad and put in a construction access road to tie this yard to the construction area.

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Fox&Hound

Well-Known Member
All this talk has made me realize that what I love about WDW truly is not just the rides, but the entire experience of the parks. I love the trees, the water features, and beauty of the parks themselves. One of the reasons I love MK so much is because of areas like ROA where I can sit and stare out over the water and think about life. I bet the majority of "rides, rides, rides" people are fine with this because they view the parks as collection of rides to experience and this gives them more of what they want. But for those of us who view the parks as an escape from the hustle and bustle of the world, this choice hurts.
 

MrPromey

Well-Known Member
And? Why does it have to be water?

Because that's the view everything that curves around it was designed for.

The Haunted Mansion, the main Frontierland pathway that has only one side, Splash Mountain Tiana's Bayou Talent Scouting Trip, Thunder Mountain. It gave a seemingly "natural" reason for all these things to face the way they do.

With the concept art to go by, they'll now be facing what will appear to just be fake undeveloped space at best and visible autonomous SUVs with faces driving around in the distance at worst.

Think about the backside of either SDMT or the Moana walkthrough. Are we expecting a whole lot better here?

They wouldn't even need to keep it a true island to preserve this. The connection to the canal could serve one end and they could have a false bend that hides the other, dock the ferry* and keep most of this area looking exactly as-is with the same look and feel and a perfect already made barrier to what's behind it.

The loss of the fort would be a compromise, as would probably things like the caves (that of course woudln't make everyone happy) but it wouldn't fundamentally upend this entire area of the park and it's not like they didn't do something very much like what I'm talking about for the canal in front of the Castle that they purposefully chose to keep.

This would allow them to add bridges making full use of the Aunt Polly area for money and a walkway around the front face of it that could connect up to everything else.

*put some sort of desert/snack spot and add tables and chairs that could be used for private events, too if it needs to make money for an excuse to exist or find a way to put it in front of tba and do the same but pipe dixieland music from it or even (gasp) have live entertainment playing the music on it on occasion observable from the shoreline.
 
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Chef idea Mickey`=

Well-Known Member
I have a question for D'Amaro 🙃
Is it because of Encanto moved that you decided to abandon Desert Land knowing Cars wouldn't be accepted if brought in as Cars Land (DCA) further behind Coco.

Did you scrap Coco because Encanto was gone and didn't find Cars with Coco not fit like Encanto together even though both along Big Thunder are easily Desert environment properties? All you had left was Cars so you just turned it Frontier instead of just going Cars Land (DCA) behind Big Thunder?
 
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