Did you see it before 1993?maybe im in the minority but I think the moana interactive water/jungle stuff will be pretty cool and give a lot of greenspace to the concrete center spine. Im optimistic about epcots future.
Did you see it before 1993?maybe im in the minority but I think the moana interactive water/jungle stuff will be pretty cool and give a lot of greenspace to the concrete center spine. Im optimistic about epcots future.
Here’s a trick. You select the bar on the right of the screen, hold the button down on your mouse,, and move the mouse. That way you can skip posts you don’t understand.You’re so boring at this point. At least say something interesting about the new project. You sound so salty.
It’s okay. Easy mistake ! Welcome btwhey i accidently clicked report on you
i was trying to read your sig and felt i needed to be antman to read it
Like a grand and miraculous breezeway...
Maybe it was a bad idea to put a glorified convention center as your park's centerpiece.
The massive crescents essentially acted as an interior berm.
It did for Future World what the Tacos are doing to World Showcase (to a far greater extent).
You mean like how we can see every national pavilion? (For now.)No it didn't. You weren't supposed to be able to see all of Future World and for good reason. It would have looked terrible to walk past Spaceship Earth into the center of the park and see every pavilion in Future World around you like a gigantic field; I have a hard time believing anyone thinks that would have been better.
Which was the intention. And how lovely it looked pre 1994. Oh to be able to walk out of either breezeway again and have the grand reveal of visible, amazing attractions set in well manicured grounds.The massive crescents essentially acted as an interior berm.
You mean like how we can see every national pavilion? (For now.)
You mean how we can see four FW pavilions at the same time once we get past Communicore?Yeah, because those were two different designs? The World Showcase pavilions were designed to be seen across the lagoon. You're being disingenuous again; I know you're smarter than this.
You mean how we can see four FW pavilions at the same time once we get past Communicore?
What's the difference between seeing four at once and seven at once such that seeing seven at once is somehow bad?
Because, the idea of seeing seven pavilions at once as being bad is an idea I disagree with. Stating it as a fact doesn't make it so especially when the original design that was supposed to stop such a bad thing didn't stop one from seeing for pavilions at once.
But, again, the way they were designed was that you can see four at once (East side). And from the lagoon, you can see some from the East side and West side at the same time.They absolutely could have designed the park in a way that let you see all the pavilions at once without it being a problem,
But, again, the way they were designed was that you can see four at once (East side). And from the lagoon, you can see some from the East side and West side at the same time.
I just don't buy that they were designed to not be seen together when the original design allowed one to see the majority of them at the same time from different areas of the park.
Is there any inside information from one of the imagineers that worked on this who said something to the effect of "We didn't design any of the pavilions in such a way as to be seen at the same time. That's why Communicore is so important to stop that view from happening."?
Because this sounds an awful lot like a backronym version of design parameters.
I would assume it would be relatively easy for them to just remove the ‘94 part of the building while keeping the original, especially considering the method they’re using currently to sort of carefully “deconstruct” the building before removing steel. Am I accurate?Even more possibilities if they weren’t so idiotically short sighted. Even room for a few rocks and some fountains.
View attachment 526317
Also I noticed a little something in the image you posted lolEven more possibilities if they weren’t so idiotically short sighted. Even room for a few rocks and some fountains.
View attachment 526317
Damn iPad!Also I noticed a little something in the image you posted lolView attachment 526342
I'm more agnostic about the Communicore buildings on here than most, but what I really don't get about this redesign is how it is all supposed to fit together. The original design was at least unified and had symmetry. There would also be some symmetry to it if you demolished both sides and opened up the centre so that you could see the pavilions on both sides after passing Spaceship Earth. You could possibly have lakes, gardens, smaller buildings mirroring each other on either side, etc., and I could see it potentially working very well. I'm not quite sure, though, how it will all work when you have one Communicore building still there blocking the view of the pavilions on one side, and then somewhat open views to the pavilions on the other with one random building stuck in between.I always thought it was to have a unified center in which the diverse pavilions were all grounded by, which yes included some limitations of nightlines. Now when you stand in the central area, you will see a spattering of buildings (the table©, etc) in the foreground and a spattering of pavilions in the background. It's far less clear as to what the purpose of each building is.
I'm more agnostic about the Communicore buildings on here than most, but what I really don't get about this redesign is how it is all supposed to fit together. The original design was at least unified and had symmetry. There would also be some symmetry to it if you demolished both sides and opened up the centre so that you could see the pavilions on both sides after passing Spaceship Earth. You could possibly have lakes, gardens, smaller buildings mirroring each other on either side, etc., and I could see it potentially working very well. I'm not quite sure, though, how it will all work when you have one Communicore still there building blocking the view of the pavilions on one side, and then somewhat open views to the pavilions on the other with one random building stuck in between.
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