Disney Irish
Premium Member
Agreed. But it's also based on a Pixar film and could easily have been done as a much less expensive CGI animation screen-based attraction (the Ramone scene over and over again). But instead of going the easy route and simply animating the cars, they went the much more difficult route of creating several physical, life-size cars with flexing bumper mouths and amazingly lifelike motion. One of the reasons people love RSR so much is because it presents them with a type of encounter they've never experienced before: Life-size cars that look as if they're living beings. It even presents fans of the movies with something new, since the movies have no real sense of scale without the presence of humans or normal animals-- The movies sometimes feel very toy-like. Seeing the characters life-size creates an impact no screen image could. The Sheriff animatronic amazes me every time I see it in person; it's one of my very favorite things at DLR. As a screen character, the moment would just be another movie image.
Again, no slam against screens as a medium. Soarin's one of my favorite rides ever. But life-size sets and AAs have a unique, lasting, plan-your-vacation-around impact that Disney increasingly doesn't want to fund.
The AAs in RSR are amazing, as is Ursula in TLM. Both use the same technology to give more lifelike features to cartoon characters.
I'm not an advocate of any one technology over the other, I too think both screens and practical sets/AAs have their place in attractions. I just think you can't limit WDI, let them use the best tools to tell a story on an attraction. And if that primary technology used is screens, so be it.