Avengers Campus - Reactions / Reviews

Disney Irish

Premium Member
Agreed. But it's also based on a Pixar film and could easily have been done as a much less expensive CGI animation screen-based attraction (the Ramone scene over and over again). But instead of going the easy route and simply animating the cars, they went the much more difficult route of creating several physical, life-size cars with flexing bumper mouths and amazingly lifelike motion. One of the reasons people love RSR so much is because it presents them with a type of encounter they've never experienced before: Life-size cars that look as if they're living beings. It even presents fans of the movies with something new, since the movies have no real sense of scale without the presence of humans or normal animals-- The movies sometimes feel very toy-like. Seeing the characters life-size creates an impact no screen image could. The Sheriff animatronic amazes me every time I see it in person; it's one of my very favorite things at DLR. As a screen character, the moment would just be another movie image.

Again, no slam against screens as a medium. Soarin's one of my favorite rides ever. But life-size sets and AAs have a unique, lasting, plan-your-vacation-around impact that Disney increasingly doesn't want to fund.

The AAs in RSR are amazing, as is Ursula in TLM. Both use the same technology to give more lifelike features to cartoon characters.

I'm not an advocate of any one technology over the other, I too think both screens and practical sets/AAs have their place in attractions. I just think you can't limit WDI, let them use the best tools to tell a story on an attraction. And if that primary technology used is screens, so be it.
 

mickEblu

Well-Known Member
The AAs in RSR are amazing, as is Ursula in TLM. Both use the same technology to give more lifelike features to cartoon characters.

I'm not an advocate of any one technology over the other, I too think both screens and practical sets/AAs have their place in attractions. I just think you can't limit WDI, let them use the best tools to tell a story on an attraction. And if that primary technology used is screens, so be it.

The screens in GOTG don’t work at all. Yes it’s my opinion and yes I’m right. At no time does it feel like the guardians are in front you. It feels like you re watching TV.
 

Disney Irish

Premium Member
The screens at in GOTG don’t work at all. Yes it’s my opinion and yes I’m right. At no time does it feel like the guardians are in front you. It feels like you re watching TV.

And I don't feel like I'm actually with a pirate or ghosts on either PotC or HM. Or that I'm physically with any specific character that is depicted with practical sets and AAs. It feels like I'm looking at a robotic figure with servos and clever audio playing in the background. But I still enjoy the hell out of all those attraction.

At some point we just have to let go of the realities of what we're looking and just enjoy the ride. :)
 

TROR

Well-Known Member
Ok, tell me how you can do it. And no you can't say tear it down and build something else.

How can you show the exact same story using practical sets, AAs, the multiple profiles, etc. and still use the same ride system?
You're right. You can't tell the exact same story for MB because the story wasn't designed for the ride system. It tries to be too much for what is an intimate, small scale ride system. That said, the first scene very easily could've been of animatronic Rocket freeing animatronic Guardians from their actually built cells. The second scene could've also just as easily been of a large animatronic monster that had gotten loose. Is that as hectic and large in scale as MB? No, because the ride system isn't designed for large show scenes. Is that limiting WDI what they can and cannot do? Yes, because every medium has its limitations and that's a good thing.
 

Disney Irish

Premium Member
You're right. You can't tell the exact same story for MB because the story wasn't designed for the ride system. It tries to be too much for what is an intimate, small scale ride system. That said, the first scene very easily could've been of animatronic Rocket freeing animatronic Guardians from their actually built cells. The second scene could've also just as easily been of a large animatronic monster that had gotten loose. Is that as hectic and large in scale as MB? No, because the ride system isn't designed for large show scenes. Is that limiting WDI what they can and cannot do? Yes, because every medium has its limitations and that's a good thing.

Actually that is where I think you're wrong. You're limiting the story that ride system is meant for because you've only known it within the confines of ToT. WDI showed that ride system is not bound to only tell a specific type of story.

A specific medium does not and should not be limited to the type of story being told.
 

mickEblu

Well-Known Member
And I don't feel like I'm actually with a pirate or ghosts on either PotC or HM. Or that I'm physically with any specific character that is depicted with practical sets and AAs. It feels like I'm looking at a robotic figure with servos and clever audio playing in the background. But I still enjoy the hell out of all those attraction.

At some point we just have to let go of the realities of what we're looking and just enjoy the ride. :)

You’re not being genuine. So imagine instead of peppers ghost effect ghosts you passed by a bunch of screens with ghosts flying around. Would that work better for you?

It’s not about tricking yourself that something is real. It’s ahout not being taken out of the moment or world that is being presented to you. Pirate AAs and peppers ghost effect ghosts enhance the world the imagineers are trying to build/ convey. GOTG characters on a screen take you out of it.

I’ll never let go.
 

TROR

Well-Known Member
Actually that is where I think you're wrong. You're limiting the story that ride system is meant for because you've only known it within the confines of ToT. WDI showed that ride system is not bound to only tell a specific type of story.

A specific medium does not and should not be limited to the type of story being told.
By the nature of being different mediums, the way in which stories are told is in fact different between different mediums. A book is not a movie, a movie is not a theme park ride, a theme park ride is not a book. A movie will not have the audience read the scene instead of showing it, a theme park ride should not have the rider see a scene and not experience it as goes on with MB and many other screen based attractions.

I've said how you can tell the same story of escaping the Collector's hotel. It's different than what we got because what I typed up was designed with the medium of theme parks in mind as opposed to it being a movie.
 

Disney Irish

Premium Member
You’re not being genuine. So imagine instead of peppers ghost effect ghosts you passed by a bunch of screens with ghosts flying around. Would that work better for you?

It’s not about tricking yourself that something is real. It’s ahout not being taken out of the moment or world that is being presented to you. Pirate AAs and peppers ghost effect ghosts enhance the world the imagineers are trying to build/ convey. GOTG characters on a screen take you out of it.

I’ll never let go.

I'm being 100% genuine. I'm constantly taken out of the moment on PotC and HM, because I can see and know how the AAs work. For example in grave yard I can see the poles in the popup ghosts. Takes me completely out of the moment.

Do I think a screen should replace every practical set and AA, no of course not. But I think both type of technology have their place within a theme park attraction.

So you have your opinion, I have mine. But I still like you bruh.... :cool:
 

Disney Irish

Premium Member
By the nature of being different mediums, the way in which stories are told is in fact different between different mediums. A book is not a movie, a movie is not a theme park ride, a theme park ride is not a book. A movie will not have the audience read the scene instead of showing it, a theme park ride should not have the rider see a scene and not experience it as goes on with MB and many other screen based attractions.

I've said how you can tell the same story of escaping the Collector's hotel. It's different than what we got because what I typed up was designed with the medium of theme parks in mind as opposed to it being a movie.

Again I think you're limiting the usage of the medium. I see you're point, but just don't agree with you. But thank you for the conversation.
 

mickEblu

Well-Known Member
I'm being 100% genuine. I'm constantly taken out of the moment on PotC and HM, because I can see and know how the AAs work. For example in grave yard I can see the poles in the popup ghosts. Takes me completely out of the moment.

Do I think a screen should replace every practical set and AA, no of course not. But I think both type of technology have their place within a theme park attraction.

So you have your opinion, I have mine. But I still like you bruh.... :cool:


But yours is wrong. 😉


Hahah. I like you too....When you’re not talking non sense like GOTG is good.
 

TROR

Well-Known Member
Again I think you're limiting the usage of the medium. I see you're point, but just don't agree with you. But thank you for the conversation.
But a movie isn't the theme park medium. That's my point. It's not that I'm limiting the medium, it's that you're placing another medium inside of a theme park ride entirely. Would you defend a theme park ride that, instead of show scenes, had you read what was going on?
 

Bob Harlem

Well-Known Member
If the spiderman ride system is suspended/pendulum, and just happens to also be a shooter, then fine. Hopeful sonce nobody has been able to actually identify the ride system yet. But not hopeful because while wdi peeps told me last year that the plans for marvel were impressive and very organic, I dont have any confidence that these are the same plans. How on earth ddi we go from wdi’s best concepts and a galaxy’s edge deterrent to more pixar pier? Until the avengers ride opens im confident that this will actually be a lateral move from A BUGS LAND.

This spiderman would be using the Bug's Life theater space. If it's a shooter and using the pendulum the only thing I could think of is something like Despicable Me Minion Mayhem but on a hanging pendulum that lifts up and swings around a bit with interactive bits. Entirely screen based with no real motion other than the swinging around. (You swing around in place).
 

Disney Irish

Premium Member
But a movie isn't the theme park medium. That's my point. It's not that I'm limiting the medium, it's that you're placing another medium inside of a theme park ride entirely. Would you defend a theme park ride that, instead of show scenes, had you read what was going on?

I'll just restate what I said previously.

I think you're limiting the usage of the medium. I see you're point, but just don't agree with you. But again thank you for the conversation.
 

mickEblu

Well-Known Member
This spiderman would be using the Bug's Life theater space. If it's a shooter and using the pendulum the only thing I could think of is something like Despicable Me Minion Mayhem but on a hanging pendulum that lifts up and swings around a bit with interactive bits. Entirely screen based with no real motion other than the swinging around. (You swing around in place).

This would be awful. I’d rather have TSMM 2.0. Although TSMM 2.5 on a swinging pendulum on a track would be better.
 

SuddenStorm

Well-Known Member
You can't tell the same story using practical sets and AAs with that ride systems.

That tends to happen when you shoehorn a story into existing infrastructure. It limits the designer's option and lowers the end result.

The screens make it possible to use that content with that ride system and tell an interesting story.

To me, the screens make the story completely unconvincing on Mission Breakout. There's no depth- and it's completely obvious that what I'm seeing isn't actually happening. Especially since it follows up one of the best animatronics in the resort.
 

Disney Irish

Premium Member
That tends to happen when you shoehorn a story into existing infrastructure. It limits the designer's option and lowers the end result.



To me, the screens make the story completely unconvincing on Mission Breakout. There's no depth- and it's completely obvious that what I'm seeing isn't actually happening. Especially since it follows up one of the best animatronics in the resort.

I will fully admit that GotG is the not the best use of the screen technology. However I personally don't think its bad or that it takes me out of the moment anymore so than any other attraction. My point is not specifically to defend GotG, but rather that screen based attractions have their place in a theme park. As I've said before, I'm not an advocate of any one technology over the other, I think both screens and practical sets/AAs have their place in attractions. I just think you can't limit WDI, let them use the best tools to tell a story on an attraction. And if that primary technology used is screens, so be it.
 

Californian Elitist

Well-Known Member
Except this isn't 1955, the medium and technology it uses has changed. As such the attractions change along with the medium and the technology being used.

There’s the irony. This isn’t the 50’s and 60’s anymore, and yet instead of actual sets, we get screens. There are PLENTY more resources available today to be sufficient enough to blow Pirates, Mansion, and even Indy out of the water, and yet here we are, wearing 3D glasses and watching television.

👎🏾
 

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